ActionScript 2.0 :: Changing Image Of Button On Load
Oct 23, 2007
Flash8
Actionscript2
I have a button for which I need to change image when page loads depending upon a parameter passed in from jsp.Parameter passing is fine but how to change the image for the button?
I'm writing a flash movie that creates a few boxes displaying an image that you can flying around the screen with a sort of gravity effect eventually slowing them down. I've managed to do what I thought would be the hard part... I've made a movie clip in which theres a button (to detect the clicks and drags) which contains a graphic (a .png file). After adding some nice bits of code, I can now stick loads of instances of the movie clip on the main stage and then start flinging them round.
Now what I want to do next is change the image displayed on the button in each instance of the movie. Logically, something like : myinstanceofmovie.nameofbutton.mygraphic="name_of_ other_image.png" ...or something...
This shouldn't be too difficult, but what I have is a button, which in the 'over' state I want to load an external image, and then have the image disappear when the users mouse hovers off the button
I have make so my flash read a XML file so I have both a imagefile and address what is going to do when I push the button.I did first try to make it easyI create a movieclip and name it cmdimage1A add so the image load
ActionScript Code: loadMovie(nodes[0].attributes.bild, cmdimage1); then I create what it going to do when someone press the button
I want to load an image (simple jpg file) and have it act as a button. Then after a few seconds, fade out (or transition) and a new image load with a new URL path. Basically a slideshow that loads different images with each image having a different URL and different targets.Is there a way to pull these three things from an XML file? Like:
make one of my images in a slideshow (which the images are linked externally through actionscript) load a button that is only accessible when that specific image is shown.
for example-image 1- no button but image 2 has the button, image 3-no button, image 4 no button.... and so on.
heres my script for the slideshow and prev and next buttons
var totalSlides:Number = 6;var currentImage:Number = 0;var imagePath:String = "images/ad";var imageName:String = "ad";var imageExt:String = ".jpg"; var adImages:MovieClipLoader = new MovieClipLoader();
I will try to make this as sysinct As possible. I'm working in Flash CS4, AS 2 and I'm trying to make an online image gallery/portfolio but I'm having trouble making an image appear when I release the button. (I've uploaded the fla if you want to look). Basically, I have a movie clip that will contain all my thumbs and that enters the stage with this action script:
I made the first 3 squares into buttons: imgbtn1, imgbtn2, imgbtn3
I've tried loading the images into an empty movie clip a hundred different ways and I've also tryed writing action script for the button to just play at a certain frame to show a picture but I have not really gotten anywhere.
Essentially I would like for the thumbs to swoop in as they do and for the user to click a thumb and for that thumb to dynamically load a photo in the center of the stage.
I have successfully loaded images into a movie on my _root using a text file array. I am trying to use that same method to load the image into a movie clip that I have on the Up state of my button.In the text file "imgLoader.txt", I have the code:
Code: &arrJPG=IMG_0323**IMG_0324**IMG_0325& In the AS layer, I have the code:
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. I'm not sure how to load it from a flash file and I know there is work that has to be done outside of flash like in the root folder. All I need is for a simple image gallery, nothing fancy, to open when I hit a button. how to use shadowbox in lamens terms or knows how to easily script a gallery that would be amazing.
I need a simple image gallery to load when you click a button. I've tried shadowbox but have had absolutely zero luck. All I need is for a simple image gallery, nothing fancy, to open when I hit a button.
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
I have a symbol that is a card, and it has text and it needs to have an image in the middle of it. The image will be different depending on the card. Do I need to have a different symbol for each card or am I able to insert or change an image within a symbol with actionscript 3?
I have a client that has a series of products that come indifferent colours and different textures. What I need to do is havepicture of the product. When the user runs a mouse over the colourpalette the product changes it's colour to represent the chose madeby the customer fro the various choose in a colour palette. FordCanada does this when I pick the colour of my car. I can run overred and the car will change colour to red.
I need to change the color of an image on a website. The image is of a carport, so the texture and shadow's needs to stay consistent. If I change the color by just swapping the images with other ones in a different color I would have to have approximately 7500 images and I don't think it would be the most efficient way of doing this, so I am asking the community if there is a jQuery code that would allow me to place some sort of color filter on top of a white carport and change the color real-time on the website?This is a sample of one of the images I have to start with.The only thing that can change color is the roof part, the metal rails in the image cannot change color and the background cannot change color either.
i wanted to change an existing gallery that calls an xml file to a gallery that calls a php file that gets variables from a database. i want to include in my actionscript a variable that flash can read and then adds it to the end of the php file i want to access. e.g. "/images.php?+(the variable). the variable could point to something like id=3 or something.
here is my actionscript as it is:
spacing = 10; containerMC._alpha = 0; var pArray = new Array(); var tArray = new Array();
I have an set of images (all icons) which I want to be able to change during run-time. I already imported all of them into my FLA into the library and already instanced one of them as a MovieClip (right click -> convert to MovieClip).
How to change the image associated with my movieclip instance in code, so I can change the image to any other of the images that were imported into the FLA's library?
I have these classes: Main Class, Button Class, and ImageHolder Class..In evertime I click the button class, the image in ImageHolder class will change..i have a button name apple, when i Click it, the image will be apple.i have a button name mango, when i Click it, the image will be mango.
By default settings, when given a bad URL is given (either 404, server not found, etc.), flash.display.Loader stops trying to load an image and contentLoaderInfo throws IOErrorEvent.IO_ERROR after approx. 20 seconds. Is it possible to change the socket timeout or read timeout so that it throws an exception in, say, 5 seconds?
I have just taken over a Flash website for a friend (like two days ago!) He needs me to add a picture to a movie in his website. He likes how the previous designer has the images fading in and out not a slide show, i 10 layers with actions on each) so I figured I could duplicate/copy an existing layer & paste it into a new one... but here is my problem, when I change out the image on the new layer it also changes the image from the copied layer. What am I doing wrong?