I have these classes: Main Class, Button Class, and ImageHolder Class..In evertime I click the button class, the image in ImageHolder class will change..i have a button name apple, when i Click it, the image will be apple.i have a button name mango, when i Click it, the image will be mango.
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
This question has been raised in other forums as one of "moving the stage," and the solution seemed to be that the stage cannot be moved, only the components of the animation can be moved. That solution does not work for my situation (I am using CS4) where moving a motion path causes the shape off an object to be altered.Perhaps I can pose the question this way:The stage initially has origin (0,0) and the size of the stage is measured from that point. Is it possible to change the origin to, say, (-100, -200), which, in effect moves every object on stage 100 pixels to the right (because the stage has moved 100 pixels to the left) and 200 pixels down?
I am importing 4 SWFs from one SWF. I load them in, and addChild them, every 20 seconds. So the first one will be visible for 20 seconds, then I will remove that, and addChild the second loaded SWF, etc. One SWF is 350x200, but the other 3 SWF's are 700x500. If I addChild the 350x200 SWF, it will be surrounded by the huge 700x500 stage size which can't happen for this project. Do I need to change the stage size?
how to change the height of the stage dynamically, with ActionScript. Is there a way to change the height of the stage with a pixel value? I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
is it possible to dynamically change the height of the stage?I am using 'dimensions: pixels', and 'noscale' as publish settings. What I would like to do is, when the height of a movieclip gets bigger (because of its dynamically loaded content), to make the 'stage.height' bigger too, so you can scroll more downwards.
I know stage.height is read-only, but it would be nice to have just the right amount of space at the bottom of the page, depending on how high the movieclips are. Reading back, I wonder if i state my question clear, hopefully I use the right terminology.so if stage.height would work i would like to do something like:
I have 20 odd little swfs, each of which will be loaded into a body swf at one point or another.Each of these contains anywhere between 4 and 20 single-colour buttons. What I need is for each of them to simply change colour when rolled over/out. The naming convention is just b1,b2 etc depending on how many said buttons are in each clip.
I have a problem, no I already have the code and here is what I am using (MC is the original movieclip on the stage while MC1 and MC2 are child movieclips within MC)
Code: var ob1color = new color("_root.MC.MC1"); var ob2color = new color("_root.MC.MC2"); ob1color.setRGB(0x00FF00); ob2color.setRGB(0x00FF00);
That code works perfectly fine it's just that if I animate MC1 and MC2 within MC it doesn't work I would have to group those 2 into a seperate movieclip called MC3 in order for the animation to work. I mean it's great I found a way around it but is there anyway to NOT have to have that MC3 in order for the animation to work? Because working with so many Movieclips can get so annoying this is my hierarchy.
Code: [Stage] > [MC] > [MC3] > [MC1 MC2 animation] That MC3 is an un-needed movieclip other than to work the animation. Is there any way I can fix that? I Also have to change the code to look like this Code: var obcolor = new color("_root.MC.MC3"); It's looking like you can't apply a color change AND animate an object.
I'd like to know if anyone knows how to change the height of the stage dynamically, with ActionScript.Is there a way to change the height of the stage with a pixel value?I don't want to scale down the whole movie just make the stage bigger, just like when you change it manually in Modify-Document.
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
In AIR/AS3 Flex Mobile for Android project.How can I capture an "image" of whats visible on the view then just save that image as anything like jpg/pdf to the SD card?Basically a screenshot on Android using AS3.
I'm creating a moodboard application where the user can dynamically load an image onto the stage by pressing a thumb of the image in a menu item. I have most of that working but what I would like to know is that, if there is a way the user can interactively scale/transform the image when it is on the stage in the swf file?
how can I change the height and width of stage dynamically. I tried it with the following code:
Stage.height = 250; Stage.width = 250;
during the run time. Initially the Stage is at a height and width of 370 and 450 respectively. Also when I tried to trace the height and width of Stage after resizing the stage width and height, its showing the old value of width and height. That means the width and height not chnaging.
I need to change the stage size dynamically. When I try to do this? size_mc.onRelease = function(){ trace(Stage.height); Stage.height += 100; trace(Stage.height);} It comes always the current stage size.
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
I can drag a checkbox to the stage and change the width in the property inspector and it works fine. If I target the width when attaching it dynamically, the whole box and label get skewed.
I was wondering if it's possible to change the frame of a movieclip (present on the stage) by going on a certain frame or clicking a button in the main movie, if you get what I mean. Let's just say I want to go to frame 2 in movieclip "Symbol". Also, would it be possible to do the opposite and go to a frame in the main movie from a movieclip?
I have one button and it's primary role is to stop all sounds in the project when triggered. It is just positioned on the main stage in the main project, not inside of a MC.
I then have a very simple music playing system (4 buttons, one for each song) in it's own MC which displays text of the artist and title song when respective buttons are pressed.
This works fine, apart from the fact that when I click the 'stop sounds' button the text is still displayed from whetever the last song was that had been playing.
I was thinking there must be a simple method of incorporating an actionscript function into the 'stop sounds' button, so that when it's pressed it also takes control of the movie clip and moves it to the first frame which doesn't display any of this text.
I was thinking of a simple gotoAndPlay command followed by something, but I don't know the command to tell Flash where to find frame 1 of this movie clip rather than just frame one of the whole project.
I have found 2 different Threads about the topic, which worked fine.[URL]... and it seems that it is close to what I am trying to achieve. However, the codes that they came up with don't seem to work with mine. I attached the FLA.Anybody has a solution so when the stage is scaled down smaller than the original image size, the image stops scaling. And the image doesn't distort. The eagle on the intro scales proportionately and the one when you go to campaign section behaves exactly like I would like to.I've found the website here by the way, which was the starting point of my experimentation.
I have a symbol that is a card, and it has text and it needs to have an image in the middle of it. The image will be different depending on the card. Do I need to have a different symbol for each card or am I able to insert or change an image within a symbol with actionscript 3?
I have a client that has a series of products that come indifferent colours and different textures. What I need to do is havepicture of the product. When the user runs a mouse over the colourpalette the product changes it's colour to represent the chose madeby the customer fro the various choose in a colour palette. FordCanada does this when I pick the colour of my car. I can run overred and the car will change colour to red.
I need to change the color of an image on a website. The image is of a carport, so the texture and shadow's needs to stay consistent. If I change the color by just swapping the images with other ones in a different color I would have to have approximately 7500 images and I don't think it would be the most efficient way of doing this, so I am asking the community if there is a jQuery code that would allow me to place some sort of color filter on top of a white carport and change the color real-time on the website?This is a sample of one of the images I have to start with.The only thing that can change color is the roof part, the metal rails in the image cannot change color and the background cannot change color either.
i wanted to change an existing gallery that calls an xml file to a gallery that calls a php file that gets variables from a database. i want to include in my actionscript a variable that flash can read and then adds it to the end of the php file i want to access. e.g. "/images.php?+(the variable). the variable could point to something like id=3 or something.
here is my actionscript as it is:
spacing = 10; containerMC._alpha = 0; var pArray = new Array(); var tArray = new Array();