I am importing 4 SWFs from one SWF. I load them in, and addChild them, every 20 seconds. So the first one will be visible for 20 seconds, then I will remove that, and addChild the second loaded SWF, etc. One SWF is 350x200, but the other 3 SWF's are 700x500. If I addChild the 350x200 SWF, it will be surrounded by the huge 700x500 stage size which can't happen for this project. Do I need to change the stage size?
I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
I need to change the stage size dynamically. When I try to do this? size_mc.onRelease = function(){ trace(Stage.height); Stage.height += 100; trace(Stage.height);} It comes always the current stage size.
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
I have a MovieClip that is just a 100x100 circle with a stroke but no fill. When I change this to 200x200 using as3 the stroke size doubles. How can I increase the diameter of the circle without changing the stroke size?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
each time I test my client app, the camera settings (h & w) are different. It's a Creative Ultra Webcam. Ultimately I will be using a Canon XL2 but using the webby for testing.
I close the test, and restart it, then the settings are good.
I have some text pulled in from a db via cfm and remoted into flash - I'm trying to figure out a way to determine if whether or not a given string requires the vertical space of a multiline text box.Visually, two lines take up more space than a single line and when the string only takes up a single line, the second (empty) line creates to much whitespace and has everything below it too far away from that initial single line. When the string can fill both lines, it doesn't look bad at all - so, ultimately, I'm trying to get that whitespace gone.
i would like to know if its possible to dynamically change a movie size from a start HTML page. for example, if i want my movie to be completely seen on a 15" and a 19" monitor. i place 2 buttons on my HTML start page saying if you click here, you will get the 15" monitor version of my flashsite. if you click here you will get the 19" monitor version. and i only have one flashsite version which i want to dynamically change the size of from the HTML page. possible? not possible? if its not possible, then i have to make 2 version of my movie to fit 2 screen sizes..
i want to make it so when the movieclip moves (arrow keys) closer to the top it gets smaller and moves slower, and when it gets to the bottom it gets bigger and moves faster.Here is a working code I have, but I need to think of something better.
I made a banner that will appear at the top of a website, though I just found out I need to decrease the width of it. I would like to export it at a smaller size, so I go to Publish Settings and I notice I can change the width and height. How can I do this while maintaing its proportions? It is currently 791 x 275. Using CS3.
can you change the size of a flash document dynamically or with as3 and have the browser scroll bar recognize it and where could I find any information on this
is it possible to keep putting onEnter actionscript for changing the size of the movie window, on one frame right after another? so the window size is changing constantly? and also, what would the as be for changing the size/dimension of the window that the flash is playing in?i know, it "fscommand {" but im not sure what goes inside the command.and then i would use setInterval { to start a timer before the next js command would be used to change the size again.
I have a static area that I'd like to fill completely with text regardless of whether the text is 30 characters or 2 characters. More specifically the user has to find a certain number of any given letter before moving on in the game and I'd like their progress to be displayed in this static area.
So first I tried scaling the TextField but the text inside stays the same size.
Then I tried putting the TextField inside a MovieClip, turning on autoSize, then scaling the MovieClip but that distorts the text too much because autoSize doesn't retain the original proportions of the TextField.
This makes me think that the best solution would involve dynamically changing the size of the font to fit all of the characters inside a given area.
Here is what I have. I made a box that is 3x3px and it fades in, now I want it to change size from 3x3 to 300x300px. Now how would this be done?
Here is my code so far: // create the box _root.createEmptyMovieClip("Box", 100); //starting alpha Box._alpha = 0; //box [Code] .....
I want the box to change size while it is fading in. So far I've tried scale and width but those change the border size too, which is really annoying because I end up with a 100px border and a 100px box, not exactly what I was going for.
The site is created and I tested it on all resolutions but some are complaining some text is too small to read easily. Is there a way to change the size of the entire flash website without having to go in and change individual font sizes and resizing all the graphics?
have created a scrolling text area in flash CS3 using a dynamic text box with text inside controlled by a couple of buttons using the .scroll property to add to the scroll value on each click of a button.i am wanting to add two new buttons to decrease and increase the font size of the text within the dynamic text area, which i thought should be fairly easy. i found a .size property which could be applied to text, but i do not think i am using it in the right way. here's what i have tried to do (where 'myText' is the instance name of my dynamic text area):
on (release) { var myFormat = myText.getTextFormat(); myFormat.size += 10;
i have exported my swf's with fetch, however my index file isappearing to be encapsulated in a white boarder inside the browser screen. How can I change this soit fitts the whole screen.?
Whilst I did some flash YEARS ago, I am now needing to get back into it. And whilst I have a course booked, I need to do something now. I have downloaded a flash file with a mask from an image website. I want to double the size of the file, but the masking now only highlights part of the image.
I am new to Flash and was trying to start a website for my photography business. I have an up and running version of Flash Pro CS4 with all updates. I purchased a full flash template from [URL] hoping to just open the .fla file and go to work editing. No such luck. When I click on the main.fla file, all the components seem to load in the library, however in the timeline, I only show like 9 random layers. When I run the timeline, all I get is a bunch of lines, squares, etc running on and off the stage. When I click "publish" the layers and components run fine with all the default content. The template came in a ZIP file and after extracting, I get the usual files, .fla, .html, .XML, .SWA, etc. All the components seem to be in the .fla file. What am I missing? I know there should be more layers in the timeline, but I cant find them. My troubleshooting has been to confirm that the template is good with CS4 and ActionScript 3.0. I've tried different settings to include changing the pixel size, but nothing.