I have a static area that I'd like to fill completely with text regardless of whether the text is 30 characters or 2 characters. More specifically the user has to find a certain number of any given letter before moving on in the game and I'd like their progress to be displayed in this static area.
So first I tried scaling the TextField but the text inside stays the same size.
Then I tried putting the TextField inside a MovieClip, turning on autoSize, then scaling the MovieClip but that distorts the text too much because autoSize doesn't retain the original proportions of the TextField.
This makes me think that the best solution would involve dynamically changing the size of the font to fit all of the characters inside a given area.
have created a scrolling text area in flash CS3 using a dynamic text box with text inside controlled by a couple of buttons using the .scroll property to add to the scroll value on each click of a button.i am wanting to add two new buttons to decrease and increase the font size of the text within the dynamic text area, which i thought should be fairly easy. i found a .size property which could be applied to text, but i do not think i am using it in the right way. here's what i have tried to do (where 'myText' is the instance name of my dynamic text area):
on (release) { var myFormat = myText.getTextFormat(); myFormat.size += 10;
Not really a AS3 issue, but I'm having a bunch of trouble changing the font size in a text field that pulls data from and XML file. I've changed every font size with the css file, but it doesn't result in any changes with the swf. If it's really that simple the XML and CSS are both here. Or if more is needed, here is the entire project.
I'm running CS3 and using AS2. I'm not new to Flash, but this is a new problem that suddenly just started happening.My text is displaying at the wrong size within flash, and when I export it, the text looks completely different. It's making it extremely difficult to work on my site, because any graphics I align with the text are way off when I preview the file.
I attached an image showing what I mean- notice how the green bar didn't change size, but in the preview image, the bar is way longer than the text. I have been working on this site for a while, and I had no trouble with it until today. Now all of my text in all of the files is screwed up in flash, but still looks fine in the html page.. I need to get this fixed so I can keep working on it!
I am using a downloaded script and it is helping me out tremendously. After a little manipultion it is doing wonders for my intended project. The script yields a nunber into a dynamic text field that I would like to enlarge. In other words, make the font larger. I changed the size of the text field but the font size didn't change.Here's my script:
stop(); if (!initialized){ memory = 0;[code]...........
When I set up 3 input text fields, I allow the user to change the font and size of those fields. If the user selects each one with the mouse and modifys them then no problems are seen. But if the user first changes the size and font of text field 2, then tabs to that text field and starts to change the text. The font and size properties revert back to the default.
When I set up 3 input text fields, I allow the user to change the font and size of those fields. If the user selects each one with the mouse and modifys them then no problems are seen. But if the user first changes the size and font of text field 2, then tabs to that text field and starts to change the text. The font and size properties revert back to the default.
I could re-apply the formating everytime the text field changes, but that seems like a bandaid to the problem.
Why do the dynamic text font size appears smaller than what I specified in the flash dynamic text properties? I used a font size of 50 for the dynamic text and when I test movie, it appears to be only a font size of 12. Why is it so?
How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?
I'm not familiar with actionscript, so I need help for this flash file... I want to change the font color and font style for the sentence that display...
When i change the font size and font color i get the result i want.But when i try to change the font-family, or to make a part of text in italics or bold i fail to get what i want.I also tried this:
<font style="font-style:italic">my text</font>with no success
i want to load font types into a combo box and depending onwhat the user selects change the font of a text box. this is what ihave so far...changedFont.enumerateFonts(true).sortOn("fontNam") to false as i didntwant all the fonts loaded from my system. I have embedded the fontsthat i want. but they will not change to what i select.
I have a list of fonts obtained via Font.enumerateFonts() and I want to display them all as 12 pixels tall. The problem is that I cannot simply set the point size because this can vary in actual pixel size for each font. So basically I want to determine what the correct point size is for a font in order to make it exactly 12 pixels tall. Because I'm doing this with a potentially large list I'm looking for an efficient method to do this.
I have a combo box called "jcolor1". I have a Movie Clip called "main". In my combobox I have set all of the color names in the labels section, and all of their hex values in the values section. I am trying to be able to change the color of the movie clip using actionsctipt.My actionscript I have (attached to the combobox)
on (change) { myColor = new Color(main); myColor.setRGB(jcolor1); }
Its not working, I think the link between the Movie Clip and the combobox is not right, maybe I am not declaring the variable correctly.I want the combo box to reference the hex value I put into the data section in the component inspector and change "main" to that color.
I have three images and I want change the images size based on the scene size (default size is 1024x768). After each image has completely loaded I call bindableUtils.setter to set width/height when scene size changes but I don't know how to make a pointer or something like that. I'm using a public var img, but it only works with the last complete image.
Here is my code: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?
While creating one photo gallery I am facing one problem in controlling the Font Color, Font Size and other characteristics of a text loaded into a text field from an XML File. The name of the text field in question is �my_txt� it loads the title from the xml file attached herewith. how I can control the behavior of the text loaded in that text field.
I have a MovieClip that is just a 100x100 circle with a stroke but no fill. When I change this to 200x200 using as3 the stroke size doubles. How can I increase the diameter of the circle without changing the stroke size?
I have a Flash Scene with a black background.Into that scene, I inserted a standard "Combobox" fromthe Flash component menu.As I want to have a black background in the Combobox, tooand also white text instead of black text, I wrote an action-script to customize my combobox (I gave it the instance name "splashesscroll").
Ive been editing a template for a photography website (in flash) but she wanted the font changed through out the site and the colour of this font changed to. Ive been playing around with it and managed to chage the font but only for some of it, but what ever im doing is having a knock on affect with other parts of the site.I have a index page and various other files and folders but dont know if im looking in the correct place.When i look at the libary of contents its not very clear what is what and cant see anything reffrencing the text.