ActionScript 2.0 :: Changing Image Displayed On Button In Each Instance Of Movie?
May 22, 2002
I'm writing a flash movie that creates a few boxes displaying an image that you can flying around the screen with a sort of gravity effect eventually slowing them down. I've managed to do what I thought would be the hard part... I've made a movie clip in which theres a button (to detect the clicks and drags) which contains a graphic (a .png file). After adding some nice bits of code, I can now stick loads of instances of the movie clip on the main stage and then start flinging them round.
Now what I want to do next is change the image displayed on the button in each instance of the movie. Logically, something like :
myinstanceofmovie.nameofbutton.mygraphic="name_of_ other_image.png"
...or something...
I need to make a series of 35 buttons that display an image when clicked. However, I need the previous displayed image to disappear when any other button is clicked.I have this to toggle the images on/off:[code]Any idea what I can add to the function to turn all the other buttons visibility to false when any other button is clicked?
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
I currently have a movieclip that is loading in external swfs. The movieclip that you click that loads the files externally is staying on top of the swf that gets loaded. I'd like for it to stay under the swf and stay there so when the swf is unloaded it will remain there for further use. I know in as2 there were level0, level1, etc. Is there anything in as3 for that or how to fix this? The Movieclip that is loading it is called Homeslideshow
Flash8 Actionscript2 I have a button for which I need to change image when page loads depending upon a parameter passed in from jsp.Parameter passing is fine but how to change the image for the button?
I'm trying to write a script that uses the instance name of a button to grab a movie clip with the same name from the library and add it to the stage. I also need to remove the movie clip that had the button in it, and be able to pass a variable along to the new movie clip. I got something similar to work using button instance names to jump to a frame label with the same name.
Quote: _f01.addEventListener(MouseEvent.CLICK, fClick); var targetFrame:String = ""; function fClick(e:MouseEvent):void {
I have a few buttons which I need to change the state colors using AS. I am able to change the whole button color but not the state object (converted to a movie clip).
All the variables are dynamic and I have not been able to get to the child object.
var block_color = new Color("_root.c_Angola.c_1"); block_color.setRGB("0x234234"); OR var block_color = new Color("c_1"); block_color.setRGB("0x234234");
How do I access the movie object which is in a button up state?
I am building an air app, which includes an XML with text and images.Although the text/links and all the html tags work, images do not. How do I fix this?I didn't find any option in publish settings that may have to do with it.Forgot to mention, I am using Flash CS4 and AS3 to build this.
I'm having some problems controling my site. I have a movie clip and inside this movie clip I have an action script to take me to a diferent scene but the button isn't working
[Code]....
When using this code in the main timeline it works great but when I put the code inside a movie clip it won't work
Error "TypeError: Error #1009: Cannot access a property or method of a null object reference. at Show/displayImage() at Show$iinit()" public function displayImage(imgPath:String,imgWidth:Number,imgHeigt:Number,imgXPos:N umber,imgYPos:Number) { var request:URLRequest = new URLRequest(imgPath); var loader:Loader = new Loader(); loader.load(request); loader.x = imgXPos; loader.y = imgYPos; addChild(loader); trace(loader.content.width); }
i used URLStream object to load an image file progressively by reading it into a bytearray My code is very much similar to that atthe problem that i got is a very rare problem i.e. it occurs very rarelythe problem is that sometimes the image does not get fully displayed even after event.complete of the urlstream object.(the last packet of image data is not shown);i used a timer with delay 100ms after the event.complete event to address this issue for the time being.
For instance the mx.controls.Image objects are only displayed when i add them directly to the main application object. If i add a "subimage" to the previously created Image object it simply doesnt show.
What I want to do:
var img : Image = new Image; var subimg : Image = new Image; img.source = "images/panel.png";
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
I have a gallery where if a thumbnail is selected it preloads, then fades out the current image and fades in the next.
If the user selects a thumbnail then selects a different thumbnail before the previous image has fully loaded (and faded to alpha=100) it is problematic. How could I code this so that a thumbnail could only be selected if there is an image displayed on screen?
My files are here [URL]
I also need to do exactly the same thing with the main menu buttons. I've attached the .fla + dummy .swfs
I want to tween between two integers. Example: I buffer 360 frames (images). I want to skip to frame 100 (from frame 1), but I want to use ease to make it look better. All I need is to tween an integer that I will use for the current image displayed. So far so good, but I'm not getting how to update my image in the tween:
I've created two layers: 'actions' and 'msk';'msk' containes gradient transparent rectangle. 'msk' layer is hidden in flash IDE'actions' layer containes code, drawing rectangle of other color;
Is it possible in a way to regulate the frames per second of a movie that is displayed within a movie? As far as I can see one can define FPS at design time, but if a movie that is loaded by that movie, it automatically runs as fast or slow as the movie that actually calls it. Is there a way to slow a movie down or make it speed up, independently from the movie that calls it?
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
i am creating a maths quiz...There are 2 input text fields..The instance names of 2 input text fields are inputField and inputField02. There is one dynamic text field to display the result....The instance name of dynamic text field is resultField.
Code: var a: Number; var b: Number;[code]....
however when i press on answer button, the result displayed is NaN.What's wrong with the code?
I have a FLA in which I've added three movie clips, each with a unique name. I've set the MC name through the properties panel as well as giving the MC a name when converting it from a image to a MovieClip (by clicking F8).
When I run the swf and output the names of the children in the swf, I find that the name of one of the MovieClips changes, for example from myFirst_MC to instance8.
To output the MovieClip names I loop through all the children of the swf and output the name like this:
for(var i:uint=0;i<numChildren;i++){ var display:DisplayObject = getChildAt(i); trace( display.name ); }
Why does the instance name of a MC change? And how can I stop this from happening?
I'm confused about changing an instance's animation. I'm working on a really simple game to learn AS3 and I've got the controls down, but don't know how to change the animation of the player instance. I have movieclips for different animations, which I assume I should, but don't know how to switch the instance's appearance between them.
im with a kind of a deal here... i havent wrote any code on this subject yet, and im not quite asking for the exact code of it, Ok my idea is this, i wanna create some sort of a timed slide show using the values of an array
When you're in the flash application, you can watch the properties of an instance. In the properties tab, you can also click "Swap", this will ask you about which instance you would like to use. The original object will now change into another movieclip. So, how do I do this with Action Script?
I have a variable called "framenumber" and a movieclip(drawing) with six frames. Each frame of the movieclip has another drawing in it.In the main movie, this movieclip exists over several frames and keyframes. I even do a motion tween with the clip. Now what I want to do, is change the value of framenumber (for example 2) and then do a drawing.gotoandstop(framenumber). So then, the drawing in frame 2 of the movieclip should be shown. But here comes the problem. If I do that,the drawing (in frame 2 of the movieclip) only appears in the frame of the main movie where I put the drawing.gotoandstop(framenumber) command. But in the other frames of the main movie, the initial drawing is kept. How can I let the drawing change everywhere where the movieclip exists? So actually I want to know how I can change every instance of a movieclip, no matter where it is in the movie. Or maybe there's a way to change the (library) symbol itself, so that every instance of it changes along with the library symbol?