ActionScript 3.0 :: Changing Level Of Swf Being Displayed?
May 24, 2010
I currently have a movieclip that is loading in external swfs. The movieclip that you click that loads the files externally is staying on top of the swf that gets loaded. I'd like for it to stay under the swf and stay there so when the swf is unloaded it will remain there for further use. I know in as2 there were level0, level1, etc. Is there anything in as3 for that or how to fix this? The Movieclip that is loading it is called Homeslideshow
[Code]....
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May 22, 2002
I'm writing a flash movie that creates a few boxes displaying an image that you can flying around the screen with a sort of gravity effect eventually slowing them down. I've managed to do what I thought would be the hard part... I've made a movie clip in which theres a button (to detect the clicks and drags) which contains a graphic (a .png file). After adding some nice bits of code, I can now stick loads of instances of the movie clip on the main stage and then start flinging them round.
Now what I want to do next is change the image displayed on the button in each instance of the movie. Logically, something like :
myinstanceofmovie.nameofbutton.mygraphic="name_of_ other_image.png"
...or something...
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Aug 1, 2010
I am trying to use parts of a template for a flash site in my own site.On one of my sites pages I am trying to use a set of buttons and pages. My problem is that the flash buttons & pages from the template are set to the ROOT of the template, but I am putting them on 1 or 2 levels difference on my site.Here is the code for the `release` of the button:
on (release) {
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[code].....
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Aug 14, 2009
I dont know the first thing about Actionscript, so I dont know if this goes in Newbies or not because I'm not a newbie to Flash, just the programming aspect.Basically what I'm looking for is this script:
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attachAudio(m);
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[code].....
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Jun 20, 2011
Is it possible to change the x y co-ordinates of various levels within a movie.I havecreated a movie that references a lot of other movies on different level and loads them when required, from buttons etc. I have since created another movie that is basically border/interface around the original parent movie. The original parent movie loads exactly where I want it to, but the subsequent movies still load with x:0 y:0 so they are all out. I figure the easiest way would be to change the x, y co-ordinates of the levels in the riginal parent movie but I can't seem to find a solution.
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Aug 14, 2009
I dont know the first thing about Actionscript, so I dont know if this goes in Newbies or not because I'm not a newbie to Flash, just the programming aspect.I originally found this online.URL...Basically what I'm looking for is this script:[code]Can someone please plug this idea into this code? I would REALLY be grateful! I need this for a school project and don't know anyone who knows actionscript! I believe to someone who knows AS this should be fairly simple. Once I have the finished code, I can edit the frames to suit my puropse.
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Aug 14, 2009
I posted this in beginners. But I guess this is a better place to post it. I originally found this online. [URL] Basically what I'm looking for is this script:
m = Microphone.get();
attachAudio(m);
m.setUseEchoSuppression(false);
onEnterFrame = function () {
circle._xscale = circle._yscale = m.activityLevel+50;
};
EXCEPT that instead of scaling, I need the mic level to affect what frame is being shown.(Circle is a graphic symbol)
[Code]...
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Jun 27, 2003
[code]That is the code used to solve the cache problems, but i dont' really get the second line. How does changing the level or target of the new movie stop the old file from playing?!i also searched what "?" does in flash, but i couldn't seem to find it.
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Apr 22, 2011
im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:
on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}
[Code]...
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Aug 26, 2010
I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF. Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1. When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1. However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not. Here's my AS2 code:
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{ trace("loaded"); //This works removeMovieClip(mc_Empty1.mc_FadedBg); //This works}
[code]....
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not.
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Oct 2, 2010
This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.
Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.
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Dec 26, 2011
I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.
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May 9, 2004
i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use
Code:
on (release) {
loadMovie("level2.swf",2)
}
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Dec 2, 2009
I have called main.swf into a container in index.swf.
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I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)
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When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.
on (release) {
Preloader_mc.gotoAndStop("home");
}
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how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"
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Feb 2, 2010
I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.
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Sep 16, 2004
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Jan 14, 2009
Situation:
- We have a Flash application located on a SAP EP (let's say ep.x.com)
- We have a SAP ABAP Application (Webservices) on a SAP WebAS
server (abap.x.com)
- Clarification: This is not about Flash islands / but a normal Flash application communicating with WebAS ABAP via WebServices
Problem: Due to the changed security policy in Flash 10 this scenario does no longer work.
- A crossdomain policy file on root level cannot be deployed on root level
- The WebServices http/s headers cannot be modified, since the WebServices are generated by the WebAS IDE.
Comment: Technically there is a way to patch a WebAS ABAP,but this is not a practical / acceptable way in a normal SAP WebAS infrastructure.
Conclusion:- The above scenario (Flash from EP content / WebAS ABAP as backend) is a quite normal scenario in the SAP world.
- SAP / Adobe always features the close relationship between their technologies.
Question:- What could we do?
- How does the Visual Composer works around that problem?
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[Code]...
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[code].....
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On the frame:
for(var i in Checkbox.boxes)
{[code]..........
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package {
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[code]....
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