ActionScript 3.0 :: Mic Level Changing Frame?

Aug 14, 2009

I dont know the first thing about Actionscript, so I dont know if this goes in Newbies or not because I'm not a newbie to Flash, just the programming aspect.Basically what I'm looking for is this script:

m = Microphone.get();
attachAudio(m);
m.setUseEchoSuppression(false);

[code].....

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ActionScript 2.0 :: Microphone Level Changing Frame?

Aug 14, 2009

I dont know the first thing about Actionscript, so I dont know if this goes in Newbies or not because I'm not a newbie to Flash, just the programming aspect.I originally found this online.URL...Basically what I'm looking for is this script:[code]Can someone please plug this idea into this code? I would REALLY be grateful! I need this for a school project and don't know anyone who knows actionscript! I believe to someone who knows AS this should be fairly simple. Once I have the finished code, I can edit the frames to suit my puropse.

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ActionScript 3.0 :: Microphone Level Changing Frame?

Aug 14, 2009

I posted this in beginners. But I guess this is a better place to post it. I originally found this online. [URL] Basically what I'm looking for is this script:

m = Microphone.get();
attachAudio(m);
m.setUseEchoSuppression(false);
onEnterFrame = function () {
circle._xscale = circle._yscale = m.activityLevel+50;
};

EXCEPT that instead of scaling, I need the mic level to affect what frame is being shown.(Circle is a graphic symbol)

[Code]...

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IDE :: Changing Root To Another Level?

Aug 1, 2010

I am trying to use parts of a template for a flash site in my own site.On one of my sites pages I am trying to use a set of buttons and pages. My problem is that the flash buttons & pages from the template are set to the ROOT of the template, but I am putting them on 1 or 2 levels difference on my site.Here is the code for the `release` of the button:

on (release) {
if (_root.link<>num and _root.animation == 0) {
_root.animation = 0;

[code].....

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ActionScript 3.0 :: Changing Level Of Swf Being Displayed?

May 24, 2010

I currently have a movieclip that is loading in external swfs. The movieclip that you click that loads the files externally is staying on top of the swf that gets loaded. I'd like for it to stay under the swf and stay there so when the swf is unloaded it will remain there for further use. I know in as2 there were level0, level1, etc. Is there anything in as3 for that or how to fix this? The Movieclip that is loading it is called Homeslideshow

[Code]....

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ActionScript 2.0 :: Changing X Y Co-ordinates Of A Level?

Jun 20, 2011

Is it possible to change the x y co-ordinates of various levels within a movie.I havecreated a movie that references a lot of other movies on different level and loads them when required, from buttons etc. I have since created another movie that is basically border/interface around the original parent movie. The original parent movie loads exactly where I want it to, but the subsequent movies still load with x:0 y:0 so they are all out. I figure the easiest way would be to change the x, y co-ordinates of the levels in the riginal parent movie but I can't seem to find a solution.

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ActionScript 2.0 :: Changing Level / Target Of New Movie Stop Old File From Playing?

Jun 27, 2003

[code]That is the code used to solve the cache problems, but i dont' really get the second line. How does changing the level or target of the new movie stop the old file from playing?!i also searched what "?" does in flash, but i couldn't seem to find it.

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ActionScript 2.0 :: Go To Certain Frame Within Level 0?

May 1, 2007

I am trying to go to a certain frame within level 0. When you are in level 4, for example, and you click the button that takes you back to level 0, I would like to bypass the preloader and initial animation in level 0 and start at frame 3. I would like to think that it's as easy as:


loadmovieNum("main.swf", 0);
_level0.gotoAndPlay(3);

But somehow I'm thinking it's not that easy... Because it didn't work .

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ActionScript 2.0 :: Loading Swf Into Level And Starting At Certain Frame?

Jan 15, 2009

I am using levels for this project to allow transparency transitions between swf files as they load. I created two variables:levelvar=5;removevar=(levelvar - 2)The external swf files load into _level0.levelvar and removevar prevent the root file from unloading. All is well except on one button I want it to load the swf at a particular frame. I tried this:

button.onRelease = function() {
loadMovieNum("contact.swf", _level0.levelvar);
gotoAndPlay ("_level0.levelvar" 52);

[code].....

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ActionScript 3.0 :: GotoAndPlay Frame On Higher Level?

Sep 18, 2010

I've got a button that, when clicked, needs to play a frame. Normally I'd just use the gotoAndPlay feature, but the frame I want to play is on a higher level than the button. That is to say that the button is inside of a few movie clips but the frame I want to point to is just in the main scene, not inside of movie clips

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ActionScript 2.0 :: Goto The Next Level (next Frame) When Hit The Exit Door

Jan 17, 2007

i have just started to use flash and i am in the process of making a game but im stuck on putting actionscript into one part. i have a character and i want the game to go to the next level (next frame) when he hit the exit door. i know this might sound stupid but i have only just started.

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ActionScript 2.0 :: Possible To Retrieve Volume Level Set By User In Another Frame?

Mar 27, 2005

I have this code where the player can set their volume;
var my_sound:Sound = new Sound();
my_sound.loadSound("C://Documents and Settings/me.my-comp/My Documents/My Music/Unknown Artist/Unknown Album (8-09-2004 10-55-17 AM)/my_song.mp3", true);
this.createEmptyMovieClip("knob_mc", this.getNextHighestDepth(),0,0,140,64);
knob_mc.left = knob_mc._x;
knob_mc.right = knob_mc.left+100;
[Code] .....
OK, now the catch, this code works fine, however, how would I make it possible for the volume level to be retrieved in another frame and all the sounds in that frame are played at the set volume??

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ActionScript 2.0 :: Changing A Textfield In Frame 2 From Frame 1

Dec 3, 2004

I know this may seem like a really simple and stupid question. I'm a programmer, but new to actionscript and my main problems are related to the way flash works (not inherent problems, just my lack of understanding). I've modified the XML Tutorial to load more than one XML file. It works well, but the only problem is, I have a textfield on another frame, which I want to load in the frame 1 actions. The XML code isn't the problem, just an a little background on why I am using ".text =". When I do this, as a test, from within Frame 1 of Layer Name Action Layer;

[Code]...

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ActionScript 2.0 :: Create A Level Select Screen So The Buttons Unlock Complete A Level?

Apr 22, 2011

im trying to create a level select screen so the buttons unlock as you complete a level, so far i have this on each button:

on(release){
if(this.number <= currentItem){
gotoAndPlay(3);
}
}

[Code]...

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ActionScript 1/2 :: OnLoad Working At _root Level But Not At Mc_target Level?

Aug 26, 2010

I have two layers in my FLA both with empty movie clips as follows:In mc_Empty1, I attach a faded background movieclip as I wait for mc_Empty2 to load a SWF.  Once the SWF is loaded into mc_Empty2, I want to remove the faded background movieclip from mc_Empty1.  When I load the SWF from the main timeline, the onLoad() function works and removes the faded background from mc_Empty1.  However, when I load the SWF from mc_target, the SWF loads, but the onLoad() function does not.  Here's my AS2 code:
 
//Loading SWF from main timeline
mc_Empty1.attachMovie("mcFadedBg", "mc_FadedBg", 1);
mc_Empty2.loadMovie("My.swf");mc_Empty2.onLoad = function():Void{    trace("loaded"); //This works    removeMovieClip(mc_Empty1.mc_FadedBg); //This works}

[code]....
 
I know I'm targeting properly because the SWF loads as it should, but the onLoad() function does not. 

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ActionScript 3.0 :: Application Level Vs Document Level Class Paths?

Oct 2, 2010

This is making me a little kooky today. I thought I could defined a library path in PREFERENCES > ACTIONSCRIPT > ACTIONSCRIPT 3.0 SETTINGS then that library would be available to all AS3 FLA files, but that doesn't seem to work for me. If I use the PUBLISH SETTINGS and define the library path everything is fine.

Is there something that I could have done to disable the application level class path functionality? I guess I'm trying avoid having to set the library path for every new FLA I'm making.

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ActionScript 2.0 :: Load Swf From Third Level Into Container In First 'home' Level

Dec 26, 2011

I'm doing a bigger aplication in flash (as2).Image, there is a main "home" flash with several menu buttons.Clicking these buttons, I load external swf into an empty container in this "home" flash.[code]clicking buttons in this second level, will load external movies into an empty container in this SECOND LEVEL swf.This works fine, but now, coming to the THIRD LEVEL (don't think there will be more in the future) problems come up, some scripts won't work.Now (I'm a as2-beginner) I think, loading external swf ALLWAYS into containers in the first "Home" flash should solve the problem.But I don't know, how to load an swf from the third level into a container in the first "home" level.In the "home" level, I have a "close" button, that will unload the container content.I need to go to a certain scene "content_2" in the home swf, too.

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ActionScript 2.0 :: LoadMovie - Jump To Level 2 Upon Completing The First Level?

May 9, 2004

i have game im doing, and i want it to jump to level 2 upon completing the first level, but the problem is, the level 2 is a seperate swf, i've tried to use

Code:
on (release) {
loadMovie("level2.swf",2)
}

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Calling A Swf From1st Level To Go From 3rdlevel To 2nd Level

Dec 2, 2009

I have called main.swf into a container in index.swf.

myMCL.loadClip("main.swf","container"); is an action on my Index.fla timeline.

I have my navigation on index. (i wanted it to go on main, but the nature of the animation meant it had to go on index)

I need to call "home.swf" into "main.swf" from the navigation button in Index.swf.

When I had the navigation on "main.swf" this was my code to call "home.swf" into the page.

on (release) {
Preloader_mc.gotoAndStop("home");
}

("home") is the label name where the preloader is for home.swf

how to call the preloader for home into main.swf from "INDEX.SWF INSTEAD OF MAIN.SWF"

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ActionScript 3.0 :: Calling Swf From Second Level Swf To Affect Top Level

Feb 2, 2010

I have a file1.swf which loads file2.swf into it. Within file2.swf i have a button that when clicked needs to remove file2.swf and load file3.swf into its place.

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ActionScript 2.0 :: Link To One Level Below The Current Level?

Sep 16, 2004

Is there a way to link to one level below the current level? Instead of saying _root.level1.level2.level3, something like: ../level3 ?

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ActionScript 1/2 :: Button Not Changing In Frame 3

Oct 23, 2009

I have made a button with sound and a text that I want to change after the user clicks on it. In the button-symbol I have one layer for sound and one for shape. When the user click the sound is OK and the link to the URL I have stated is opened. Fine. But the button do not change as I drawn it in frame "down" in the four-frame timeline - I want the button to have another text when clicked.

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Professional :: Changing Frame Rate From 12 To 30?

Sep 29, 2010

I recently built a flash movie that I am going to export out into a quicktime movie for YouTube. I mistakenly built it with the frame rate of 12 fps and I need to switch it to 30 to make it compatible for YouTube.
 
My question is:
 
Is there an easy way to change the frame rate from 12 to 30 and keep the same timing that I have with the movie at 12fps? The only way I can think to do it is manually, but I was wondering if there is an easier way.

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ActionScript 2.0 :: Automatically Changing The Frame?

Jan 8, 2009

i need the Action Script code that will change frames automatically every 3 seconds.I will have 5 Frames each frame having a different picture on. When the visitor visit the page i want the frames to change to the next frame every 3 seonds so it shows the 5 pics independently. I also want it to repeat itself.

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ActionScript 3.0 :: Frame Changing Error?

Nov 9, 2009

i'm planning on programming an animation but i wanted to set up the card side of things so i made a start and it provides this annoying error. and its causing my mc's not to change frame sometimes. here's my script.

ActionScript Code:
var suit:Number = 1;
var card:Number = 1;

[code]....

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ActionScript 3.0 :: Changing A MC Frame In Array Map

May 12, 2010

Currently I have code that when called finds and replaces the number 4s in my array map with the number 0. This works fine however these numbers refer to frame numbers in a MC which is used to make the map, I have been unable to make the frame number of the coresponding MC change also so the picture disappears.[code]

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ActionScript 3.0 :: Changing Value From Function Per Frame

Aug 5, 2010

I have a game and I'm trying to make changes when a thing happens. I want to do this, when the "caught" flies rise up to "50" increase the value for the flies falling frame per frame

So I tried this:
Code:
function crearID():void{
var enemigo:Cayendo=new Cayendo()
enemigo.y=-50;
enemigo.x=Math.random()*stage.stageWidth;
enemigo.addEventListener(Event.ENTER_FRAME,dropEnemy);
addChild(enemigo);
[Code] .....

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ActionScript 2.0 :: Changing Frame Rate?

Jul 3, 2005

It's possible to load a movie into another movie, with different frame rate, without changing the velocity of the animations of the loaded movie?

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ActionScript 2.0 :: Changing Variables When On A Different Frame

Jul 4, 2009

OK this might take a wile to explain but ill give it a go. I'm trying to make a sort f upgrade menu for my Flash game (AS2) but I'm a bit stuck. Ok my char has got this action script on it.

onClipEvent(load){
_global.speed = 1
}
onClipEvent (enterFrame) {

[Code]....

That all works fine but what i want to do is make it that when you click a button the var speed will change. I can do that quite easily with this code

on(press){
_global.speed += 1
}

and that works fine two but what i want to do is have the button for upgrading the speed on a different frame (ie. the upgrade menu)

So on frame 1 is the moving char and there is a button linking frame 1 to frame 2 (upgrade menu) and on that frame it has the button for upgrading the var speed and then a button linking frame 2 back to one but it doesn't work. I think i no why because on the char is says onClipEvent(load){ _global.speed = 1 }

so that means that the var speed will revert back to 1 when you go back to the first frame.

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Change Speed Without Changing The Frame Rate?

Apr 3, 2009

way to change the speed of my movieclip without changing the frame rate, as it will mess the rest of my animation up. It looks great at 12fps but the rest of my animation is 24fps. I seem to of come across quite a lot of things about gotoAndStop function but I don't know if this would work as the animation is constantly flowing so wouldn't it suddenly jump? I made one petal and applied the following code to it (kindly done by Gu35s) so there are lots of random pretals moving across the screen, it is done in a similar way to how snow is done using actionscript. Here's the code:

var p = 0;
this.onEnterFrame = function() {
mc = this.attachMovie('petal_mc', 'petal' + p, p);
mc._x = tree_mc._x + (Math.random() * tree_mc._width);

[Code].....

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