ActionScript 3.0 :: GotoAndPlay Frame On Higher Level?

Sep 18, 2010

I've got a button that, when clicked, needs to play a frame. Normally I'd just use the gotoAndPlay feature, but the frame I want to play is on a higher level than the button. That is to say that the button is inside of a few movie clips but the frame I want to point to is just in the main scene, not inside of movie clips

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Code:
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[Code]...

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[Code]...

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Flash :: GotoAndPlay() Jumps To Frame 2 Instead Of Frame 3

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I am really confused about this issue ...

In the first Frame i wrote the following code:

stop();
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gotoAndPlay("Frame3");

[Code]....

When I run it, i get "Frame 2" in the output although i should get "Frame 3" as a result ... and When I debug, i get "Frame 3" ...

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ActionScript 2.0 :: GotoAndPlay From Frame Xx Then Stop On Frame Xx?

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wondering if this is possible. I have a button and want it to play from let's say frame 10 to frame 15I'm starting with this:

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[code].......

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ActionScript 3.0 :: GotoAndPlay In Reverse / Frame To Frame

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I currently have 3 major sections in my Flash file, and need to be able to play the frames backwards, within each segment, if the user so chooses to click the back button.Let's say it's on Frame 250 (or any other spot on the respective timeline for each section) and the user clicks the back button, I want to be able to "gotoAnyPlay" Frame 225 to Frame 220.So, jump from current Frame 250, start playing on Frame 225, play to 220, and then stop.

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hen you click on a button within my swf it loads an external swf into an MC that sits on top of the 1st swf, which continues to play underneath.Within swf2 I have lots of pages that you can navigate to, which works fine on its own, but not when I try to play it through swf1.When I click on any of the navigation buttons they don't work.I've tried making an MC within swf2, putting all the pages in there and on the navigation buttons doing:

on(release){
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[code]....

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GotoAndPlay(frame#); Not Working?

Sep 28, 2009

I've got a simple button that when clicked needs to go to a particular frame and stop when it hits the stop(); however when I test it I get a type error #1009 Cannot access a property or method of a null object reference. at PostCard_fla::MainTimeline/frame25()

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This is my code:

stop();
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I am using Flash CS3 with AS2 to write code that will fade images in and out, looping from the last frame back to frame 20. Loading the images with XML is working, as is the fading in and out. Unfortunately, when it reaches frame 390 it loops back to frame 1 instead of frame 20.In frame 390 I tried using gotoAndPlay(20) to code the loop. Then I tried using _root.gotoAndPlay(20); but this did not work either. I am not sure why it is playing frame 1 instead of 20.

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Quick way to write the following code please (i know it's simple - i just don't know how)

if (images.currentFrame == 24 || images.currentFrame == 25 || images.currentFrame == 26|| images.currentFrame == 27|| images.currentFrame == 28|| images.currentFrame == 29)
{[code]....

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I have a flash file that the action scripts doesn�t appear to work. It is regarding a form turned into a movie clip. I copied the action script and format from a tutorial from this web site (Kirupa Flash_php_email.fla). It�s a fairly easy tutorial, but I can�t get it to work. Essentially, after the user fills out the name, email, and message fields, he clicks on the send button. I�m trying to copy the same concept into my fla file. The send button loads the variables and sends an email out to the user. I�ve been able to get that portion to work with the email.php file. It will return an email to the user, but the movie just seems to pause and not advance to the next frame. The data the user inputs remains on the screen. I�m not sure if a stop command is preventing it from moving to the next frame or not. What I can�t get the done is to go to the next frame where the user is told �Thank You� and clicks on the Continue button.

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[original script from tutorial]
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[code].....

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I am trying to go to a certain frame within level 0. When you are in level 4, for example, and you click the button that takes you back to level 0, I would like to bypass the preloader and initial animation in level 0 and start at frame 3. I would like to think that it's as easy as:


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But somehow I'm thinking it's not that easy... Because it didn't work .

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I have a created a menu and the pages are on a seperate swf file which is to be loaded onto the top of.

firstly i used this code but it still only went to frame 1 of the laoded movie:

on (release) {
loadMovie("a2.swf", 1);
_level1.gotoAndStop(15);
}

then i found this code. But i cant get it to work correctly. does it go on frame one of the movie or on the button instance?

[Code]...

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ActionScript 2.0 :: GotoAndPlay From First Frame On Same Timeline

Mar 23, 2010

I've got a timeline and four buttons which each gotoandplay from the first frame on the same timeline. But I want each button to Stop() at different frames on the same timeline. So is it possible to do a GotoAndPlay ... And Stop function on a button in flash?

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ActionScript 3.0 :: GotoAndPlay Going To The Wrong Frame?

Feb 24, 2010

I am trying to create a Play Again button on my game. When the game finishes a menu comes up on the screen with a play again button. The menu is created using a class and the button event is created and handled in the actionscript in the current frame. The button event handler makes a call to gotoAndPlay(currentFrame, "scene").
 
Whenever the button is pressed however it takes me to the next frame, for example if the current frame is 3 it will show frame 4. Usually the button is removed from the stage when the button is clicked but if i disable that and the button remains, you can click on it again and it it will take u to the correct scene, and again will take you to the next scene and back again and so on..

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Flash - Countdown From 60 To 0 Then GotoAndPlay Next Frame

Feb 24, 2010

My timer counts down from 60 to zero. I want my movie to go to the next frame at zero count. How would I make a condition to go from frame 1-2? I need to find the right operator and values, but I get lost in the strings.

What I am trying
If (something is <> == true false);
gotoAndPlay(2);
stop();
//
var timer:Timer = new Timer(100, 300);
timer.addEventListener(TimerEvent.TIMER, countdown);
[Code] ....

I'm making several experiments like this to understand conditionals. I need to build objects that function similar to preloaders.

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ActionScript 3.0 :: GotoAndPlay Frame In External Swf

May 19, 2010

Im going to make a page in flash as3, and now I have build the most of it. I will now load an external swf into the main swf, to save people for too must waiting time... my issue with normal words: I want to have a number of buttons. When you click on button 1 the first external swf load with a fade animation. Now when I would see whats behind button 2, is should animate the first swf out and remove it from the stage, to save wating time.... and the same should happend if i have 5 menu buttons...

[Code]...

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ActionScript 2.0 :: GotoAndPlay - MC1 Has Stopped On The First Frame?

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i am having trouble with my gotoAndPlay in my MC.i have An MC1 on main stage then inside it i have another MC2. Now on my MC1 i want wen it comes to frame 15 to go and play starting frame2 on MC2,so in MC1 frame 15 i put mc2.gotoAndPlay(2);But nothing happens.Oh yea MC1 has stop on the first frame.

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ActionScript 2.0 :: GotoAndPlay To Another Frame With The Value Adds To 5?

May 6, 2008

I have two buttons one that adds 2 and one that adds 3.

Code:
score.text = 0;
add2.onPress = function():Void {
score.text = Number(score.text) + 2;[code]....

I want to gotoAndPlay to another frame with the value adds to 5. Say if I press the add2 button and the add3 button, I want to go to another frame.I tried making score.text a variable and it didn't work.

If (score.text =5){
gotoAndPlay(1);
}

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ActionScript 2.0 :: External Nav SWF - GotoAndPlay Frame

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I have two files
main.swf & nav.swf.
In main.swf I have two frames on Layer1 "s1" & "s2"
On Layer2 I used the following scripts to load nav.swf

PHP Code:
loadMovieNum("nav.swf", 10);
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But on nav.swf ( external file ) I have two buttons on the stage. On the 1st button I have used the following script to go to "s1" frame which is on the main.swf
PHP Code:
on (release) { _root.gotoAndPlay("s1");}

I have used the following script to go to "s2" frame which is on the main.swf
PHP Code:
on (release) { _root.gotoAndPlay("s2");}
Which seems to be not working fine. I have also attached those two fla files.

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IDE :: When Button1 Is Selected GotoAndPlay(58) For Frame 58?

Apr 16, 2009

Now what im trying to do is add a gotoAndPlay(); to a button.

Now the old way of selecting the button then actions doesnt work.

How would i when button1 is selected gotoAndPlay(58) for frame 58?

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