Regulate The Frames Per Second Of A Movie That Is Displayed Within A Movie?
Jan 29, 2009
Is it possible in a way to regulate the frames per second of a movie that is displayed within a movie? As far as I can see one can define FPS at design time, but if a movie that is loaded by that movie, it automatically runs as fast or slow as the movie that actually calls it. Is there a way to slow a movie down or make it speed up, independently from the movie that calls it?
I have a movie with various movie clips on certain frames.What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56.Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
I'm using CS4 to export a basic flash movie with embed tags pre scripted. And the issue is that on some OS systems using Vista or Windows 7 and IE 8 as a primary browser, it appears that IE 8 is not displaying the flash banner completely.... its CROPPING it off... This is very strange because the banner works fine in FireFox, IE7,Opera,Chrome but not I.E.8 on some OS systems...
If you google "Flash not displaying correctly in IE 8" you'll get alot of people with the same issues but no real definate fix...
what i could try? Do i need different flash embed tags? Or is this a user issue?
CS4, AS2 or AS3 (haven't decided which on to use) I have text stored in a Sql Server 2005 database, and this text I want displayed inside a textfield in flash movie.
I'm writing a flash movie that creates a few boxes displaying an image that you can flying around the screen with a sort of gravity effect eventually slowing them down. I've managed to do what I thought would be the hard part... I've made a movie clip in which theres a button (to detect the clicks and drags) which contains a graphic (a .png file). After adding some nice bits of code, I can now stick loads of instances of the movie clip on the main stage and then start flinging them round.
Now what I want to do next is change the image displayed on the button in each instance of the movie. Logically, something like : myinstanceofmovie.nameofbutton.mygraphic="name_of_ other_image.png" ...or something...
5 frames in 1 movie clip (PRINTMC)each frame named: page1, page2, page3....5 buttons on a frame each wanting to print its page.can't get my head around the print command code, so far I've got:
I finished my work in a long movie, 300 frames, with alot of internal movie clips and action scripts. Now, I need to add frames to the movie, but many action script codes will not work again after adding these frames, because they are pointing to defined frames, like the following code:gotoAndPlay(32);So, I want a method to add frames and keep these codes working! Are there any method to do that?
I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have gotoAndPlay(8220); This does not seem to be doing the job.
I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?
I have some PNG files with alpha numbered 'image0001.png' up to 100 frames. I want to import this as an animation (movie?) into Flash CS4. The docs for Adobe Media Encoder suggest there should be an "export stills as movie" option under Settings but I can't find it. What would be the best way to bring in these .png files into Flash?
I have a movieclip that is basically a scroll through of several pages. Every ten frames is another page. I have a next button and a previous button. The next button plays the movie for ten seconds and I would like for the previous button to rewind the clip for ten seconds.This is what I have right now:
previous_r1.addEventListener(MouseEvent.CLICK,prev iousr1); function previousr1(event:MouseEvent):void { movieclip1.addEventListener(Event.ENTER_FRAME,rewi nd);
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
i have a movie that has captions on different frames and that works but when i load a movie that also has captions for areas it does not work.this is the caption code that is loaded in the main movie first frame.
/*tooltip metod for MovieClip object parameters definition: m= the message for tooltip. rgb= the background color for the tooltip.
[code]..
then i have a invisible movie clip named Laurel that when you mouse over it should show up.
I can target a movie from another movie just fine, but for some reason when I try to target a specific frame within a movie, from another movie that I'm already in, it will not work. All it does is replay the movie that I'm in. I've tried a million different combinations of code, searched the internet repeatedly, but found nothing that has worked; and I'm about to throw my computer out the window! I know this should be ridiculously simple but... I can't get it!
I'll try and explain what I'm trying to do in a simpler way: I have my Root > One >> Onetwo, Onethree. Onetwo and Onethree are in the movie One, and One is on the main level/root. I want a specific frame in Onethree to gotoAndStop on a frame in Onetwo. I know it sounds confusing but it's a terribly simple thing -- my code's just not working. I would copy and paste what I'm doing but I've done every single combination imaginable to me so I'd rather just have someone here tell me how they would accomplish this.
I've set up my flash movie to play and stop at certain frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
I make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
I have a flash movie, which has two frames and constantly loops. On the first frame I have set my variable, and on the next frame I make it add 1 to that variable. Thing is, the variable is currently being set to "0" on frame one, added one, then set back "0" again as it goes back to the first frame. Is there a way, without adding extra frames to set a variable on Load but then to not set it again?
My actionscript is like this: Frame 1: count = 0 Frame 2: count +=1
I am just getting back into AS after about 4 years so bear with me. I have a movie that I show and remove as needed on my stage. The movie shows 2 frames of content that pauses between them so the view can see the data. I simply want to loop the frames when the movie is on stage. This is what I have written to control the movie.
Im trying to create a motion where as when you select a object from the home page all the objects slide out and off screen before the new content loads.
Ive got it set up so that it all loads into a swfLOADER. Is their a way that i can make it gotoAndPlay an out phrase before loading in the next content on the swfLOADER. I dont even know if what im trying to do is possible?
Have not sucseeded so far as it just wipes the page before playing the out phase. Is their any way that i can make this work??
currently got it saying on release gotoAndPlay "out" and then on the next line loadMovie "about"
what i am trying to do is, put a flash frame by frame movie into my flash web site. So i go to the frame by frame movie and hit Edit- Time line - Select all frames. i then hit Edit- Time line - Copy frames. i switch over to my web site, Create a new layer select the layer and hit Edit - Time line - Paste Frames. and the frames i copied are pasted into order and all my symbols are brought into my library. The problem is than when it is pasted its pasted in the upper left hand corner of the page on top of all my other stuff when i select the the frames of the frame by frame movie and move them to the center of the stage.
It seems to work fine but when i test my movie the first frame will be fine and than some stuff goes back to the original pasted spot and some stuff will stay where i moved it to. my question is. How do you paste the frame by frame movie to the center of the stage so it does not have to be moved at all? or else how do i move all frames and objects to where i want them and not just the first frame?
How do I make a button on one frame (on the main timeline) tell a movie clip on another frame to go to a certain frame inside that movie clip?
To do this, if the mc's are on the same frame is easy because you just use the dot syntax or MovieClip(parent), but how would I do this if a mc is on a different frame?
I am just getting back into AS after about 4 years so bear with me. I have a movie that I show and remove as needed on my stage. The movie just shows leader board details and consists of 2 frames of content. I simply want to rotate the frames when the movie is on stage. This is what I have inside my move on frame 1....
stop(); var myLearderDelay:Timer = new Timer(5000); myLearderDelay.addEventListener(TimerEvent.TIMER, showNext); myLearderDelay.reset();
[Code]....
The third frame is just a catch from so it knows to loop back to frame one. I am wondering if there is a better way to loop these frames and have a delay on each one.
I need to make some animation working without changing its structure, but I have no idea how to control mc instances on diffrent frames and diffrent movie clips. Below is example.When button is clicked, mc2 starts to play.
I have an action in a frame that controls multiple movie clips. It doesn't seem to work on clips that don't exist in the first frame. Is that a normal part of AS2.0?