ActionScript 2.0 :: Have A Movie That Has Captions On Different Frames?
Aug 11, 2004
i have a movie that has captions on different frames and that works but when i load a movie that also has captions for areas it does not work.this is the caption code that is loaded in the main movie first frame.
/*tooltip metod for MovieClip object
parameters definition:
m= the message for tooltip.
rgb= the background color for the tooltip.
[code]..
then i have a invisible movie clip named Laurel that when you mouse over it should show up.
Using Flash CS3, v9, AS 3. I have got a Flash movie that I have set up to have captions display over it.I am using the included FLVPlayback component for the movie, and the included FLVPlaybackCaptioning component to set up the captions. My movie uses the included
I'm following along the "Hover Captions" tutorial on kirupa.com. everything works as it should, but I'm having a bit of a problem. I want to have the button that will be hovered over inside a movie clip. When I do this, though, that movie clip is moved around by my mouse.
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
Is it possible in a way to regulate the frames per second of a movie that is displayed within a movie? As far as I can see one can define FPS at design time, but if a movie that is loaded by that movie, it automatically runs as fast or slow as the movie that actually calls it. Is there a way to slow a movie down or make it speed up, independently from the movie that calls it?
I have a movie with various movie clips on certain frames.What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56.Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
I've got the photos displaying from an xml file the way I'd like but I'm having trouble trying to get the photos caption to display. Here is want I have so far. Right now only the last caption in the loop is displaying. I would like to have the caption only display when you click on the photo. I've sort of come to a stand still when it come to doing this and.
In FLVPlayback working in as2.0, created cuepoints for FLV and i added captions wit xml file. but captions not loading.I did following steps and script.[code]
I have captioning working with the FLVPlayback/FLVPlaybackCaptioning components. My skin has a caption button, and it toggles the captions on and off. What I can't figure out is how to get the player to start with captioning off by default.
I've googled around a bit and all I've found so far indicates that this might not be possible if the caption button is in a skin. Is this true? I find it hard to believe that this is so difficult to accomplish.
5 frames in 1 movie clip (PRINTMC)each frame named: page1, page2, page3....5 buttons on a frame each wanting to print its page.can't get my head around the print command code, so far I've got:
I finished my work in a long movie, 300 frames, with alot of internal movie clips and action scripts. Now, I need to add frames to the movie, but many action script codes will not work again after adding these frames, because they are pointing to defined frames, like the following code:gotoAndPlay(32);So, I want a method to add frames and keep these codes working! Are there any method to do that?
I have a Flash website that consists of 6 different Scenes. The Home scene and the Videos scene each have a FLV player that I dragged from the library and I called it "vid". So I'm basically using the same player for both scenes. I'm also using the caption component and am assigning the xml via actionscript when the user clicks on a link, so it reloads the player with the correct video and the correct captions. The problem I'm having is that say they are watching the video on the Home scene with captions. If they click on the Contact Us scene, the video player disappears, but the captions stay on the screen by themselves. Looks really odd. I need a way to turn off the captions (called the component "myCaps") so they disappear both when changing scenes and changing movies. On the Videos scene, if you click a different movie's link, the old captions form the last movie stay on screen and just move up a line and the new movie's captions appear below that one. So, how do I get rid of the captions when I don't want them?[code]...
I'm inexperienced with Flash. A client has insisted on a captioned flash video file and we're trying to figure that out using CS5. I've followed the steps outlined in the Adobe, but when I test the movie, I get no captions. I see an error in the output tab under the stage:
I need help adding captions to images in a swf and picture gallery. I have added a dynamic text box in the flash file and have managed to import the text from XML but I have been unable to attatch it to different images to display different caption messages. I have followed a tutorial to make this gallery and only have the very basics so far. I am using XML to pull the information for the location and size of the images and gallery into the flash file.
Is there any reason why some of these captions aren't displaying? The scalpal, knife, and blade arent displaying all the others are fine, the code is basically the same the whole way through.
I know how to add captions to flash that I can convert into a flv. but interactive flash cannot be converted. I believe there is a way to do captions by adding the words on their own keyframes but some of the video's I need to caption have no real keyframes just scripts pointing to a audio holder such as:
I have a "hot" area where the user can drag around this newspaper looking thing. Also, there are hover captions that say, "Drag" and a caption that says "Close" over what will be the close button.Everything works fine.Until....Click to drag the paper thingy, then release it. Move your mouse off the paper, then back onto the hot area. The captions snap right to the center of the hot area.
I am editing a .FLA file that has been given to me. I would like to have the movie jump frames (skip frames) to cut out a part of the movie so I do not have to edit the time line. What is the Action Script that I should use?
Right now on the frame I want it to jump from I have gotoAndPlay(8220); This does not seem to be doing the job.
I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?
I have some PNG files with alpha numbered 'image0001.png' up to 100 frames. I want to import this as an animation (movie?) into Flash CS4. The docs for Adobe Media Encoder suggest there should be an "export stills as movie" option under Settings but I can't find it. What would be the best way to bring in these .png files into Flash?
I have a movieclip that is basically a scroll through of several pages. Every ten frames is another page. I have a next button and a previous button. The next button plays the movie for ten seconds and I would like for the previous button to rewind the clip for ten seconds.This is what I have right now:
previous_r1.addEventListener(MouseEvent.CLICK,prev iousr1); function previousr1(event:MouseEvent):void { movieclip1.addEventListener(Event.ENTER_FRAME,rewi nd);
I'm trying to make a series of 16 short movies loop infinitely in a random order. I have a master movie clip called "random_mov" that has 17 frames. In frame one is an action:gotoAndStop(1 + Math.floor(Math.random() * 17));Frames 2 - 17 are my individual movies (movie1, movie2, movie3, etc...), one per frame. The code above does seem to work, but it only works once, looping a randomly selected frame forever. I need it to go back to frame one after each movie is complete so it can select another random frame
I can target a movie from another movie just fine, but for some reason when I try to target a specific frame within a movie, from another movie that I'm already in, it will not work. All it does is replay the movie that I'm in. I've tried a million different combinations of code, searched the internet repeatedly, but found nothing that has worked; and I'm about to throw my computer out the window! I know this should be ridiculously simple but... I can't get it!
I'll try and explain what I'm trying to do in a simpler way: I have my Root > One >> Onetwo, Onethree. Onetwo and Onethree are in the movie One, and One is on the main level/root. I want a specific frame in Onethree to gotoAndStop on a frame in Onetwo. I know it sounds confusing but it's a terribly simple thing -- my code's just not working. I would copy and paste what I'm doing but I've done every single combination imaginable to me so I'd rather just have someone here tell me how they would accomplish this.
I've set up my flash movie to play and stop at certain frames in the movie. I'd like to add a pause button to pause the movie anywhere in the timeline or animation and then resume from spot it's paused on. This is for a presentation.
I'm using the flvPlayback and Captioning component/skin for some videos. Works great, but I can't figure out how to have the captions off by default, and use the caption button to turn them on for users who want to see the caption buttons.
flvCaption.showCaptions=false;
--hides the captions, but also disables the captionButton in the skin, so there is no way to toggle showing and hiding the captions.
I'm having a hard time figuring out how to do something with xml in flash and don't even know where to begin.I'm building a flash piece for the header of a website that will contain six images and six captions. I plan on integrating the xml file with a cms so that the user can simply upload images and type in captions and the xml file will dynamically populate the swf.I know how to execute the back-end development with the cms and xml file, but I'm not quite sure how to tie the pieces I need from the xml to the flash file.
I just started to mess with Flash past week, however I will learn all that's necessary. This time I AM looking for a quick fix though, since I already know how to make the simplest slideshows with next, previous buttons, but I don't know how to make images fade into each other and add captions, as well as stop the animation when mouse is over the image. I may be ignorant - still a newbie - but I think it all has to do with just adding right tags in Actions.[URL]