ActionScript 3.0 :: Loop The Frames When The Movie Is On Stage
Nov 2, 2009
I am just getting back into AS after about 4 years so bear with me. I have a movie that I show and remove as needed on my stage. The movie shows 2 frames of content that pauses between them so the view can see the data. I simply want to loop the frames when the movie is on stage. This is what I have written to control the movie.
[Code]...
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Sep 8, 2011
I have a movie clip and I wanted to play until a specific frame for 1 time and I want a loop sequence for the rest of the frames. I managed to do it in flash combining 2 movie clips but I was wondering if and How I could do it with a code!
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Nov 1, 2009
I am just getting back into AS after about 4 years so bear with me. I have a movie that I show and remove as needed on my stage. The movie just shows leader board details and consists of 2 frames of content. I simply want to rotate the frames when the movie is on stage. This is what I have inside my move on frame 1....
stop();
var myLearderDelay:Timer = new Timer(5000);
myLearderDelay.addEventListener(TimerEvent.TIMER, showNext);
myLearderDelay.reset();
[Code]....
The third frame is just a catch from so it knows to loop back to frame one. I am wondering if there is a better way to loop these frames and have a delay on each one.
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Mar 20, 2011
I'm trying to use a loop to add some movie clips to the stage, but I want to give each one a different name so I can refer to them in another function, but I don't know how that is done. I'm trying to learn how to do this so I can create an Isometric game. Here's my code....
[Code]...
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Sep 10, 2010
So basically, this is how I'm adding one movie clip to the stage.
[Code]....
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Sep 15, 2011
So I'm trying to make an walking animation but I don't want to move a symbol in motion tween for each part of the leg each time. So how can I make a loop of it?
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Nov 15, 2003
I want to be able to loop using gotoAndPlay 3 times through a certain section of frames in my flash movie after 3 times is up I want to be able to continue on to the next frames untill the end of the movie.
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May 30, 2010
I'm trying to loop an embedded mp3 but only on certain frames, labeled (TOC1, TOC2, and TOC3). I labeled fourth frame "test", but when it gets to this frame it continues to play.
Code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.events.MouseEvent;
[Code].....
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Jun 13, 2011
I am working with some actionscript that are spread out amongst different frames, and having changing conditions, determines whether to end the sequence (gotoAndStop(1)) or continue (gotoAndPlay(5))
(For easy example):
frame 4=
x=1
frame 5 =
x=x+1
frame 6 =
if (x=10){
gotoAndStop(1)
}else{
gotoAndPlay(5)
}
I understand this easy example could be done several ways on one frame easily, (while x<10, etc).. but my code is so long and complicated, that the way I wrote it, it was easier to have it sort of "loop" between frames. The problem with this is, I think the frame jumping is slowing the coding down. I tried functions, (like having all coding in frame 5 as a function, then calling that function with the "else" in frame 6), but that would only run the function once.. I need it to keep looping.
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Jul 9, 2010
I'm trying to work this out if anyone can help. I have a function:[code]....when I pause the movieclip set at 30fps the sec,min stop but the frame var keeps running in the onEnterFrame loop. Basically I am trying to count frame by frame in a movieclip, and every 30 frames the frame var will reset to zero.
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Jul 10, 2006
In my project i need a code wich allow me to play an animation (not a motion tween)it is a self hand made animation frames by frames.my animation start from frame 10 and finish in frame 15.I just need to play it from 10 to 15 in Loop when my mouse is over.and stop animation loop when my mouse is out.
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Feb 20, 2010
I have two buttons and an swf file (a movie I created in After Effects). I want to do the following: When the page loads I would like the swf file (the TV) the stay frozen on frame 1 (the picture of the child's face). When the mouse is rolled-over the "Home" button, I want the swf file (the TV) to play frames 2-59, and loop on these frames until the mouse is rolled-off the "Home" button. When the mouse rolls off of the "Home" button I want the swf file (the TV) to instantly go back to frame 1 and stay on frame 1 until the mouse rollsover another button. If the mouse rolls over the "Products" button, I want the TV to loop frames 60-109, and again instantly go back to frame 1 when the mouse is rolled-off the "Products" button. I will use these buttons as a template, copy and paste them, so that I can easily make different segments of the TV play when different buttons are rolled-over.
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Feb 20, 2010
I have two buttons and an swf file (a movie I created in After Effects). I want to do the following:
-When the page loads I would like the swf file (the TV) the stay frozen on frame 1 (the picture of the child's face).
-When the mouse is rolled-over the "Home" button, I want the swf file (the TV) to play frames 2-59, and loop on these frames until the mouse is rolled-off the "Home" button.
-When the mouse rolls off of the "Home" button I want the swf file (the TV) to instantly go back to frame 1 and stay on frame 1 until the mouse rollsover another button.
If the mouse rolls over the "Products" button, I want the TV to loop frames 60-109, and again instantly go back to frame 1 when the mouse is rolled-off the "Products" button. I will use these buttons as a template, copy and paste them, so that I can easily make different segments of the TV play when different buttons are rolled-over. Please take a look at the fla file [URL]. The fla file is a little large (about 23 megs).
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Nov 17, 2009
I'm trying to get my flash movie so that it pauses when the mouse is over the movie and continues when the mouse is not over the movie during certain segments of frames in my movie clip. So basically I need some code that executes this: if the mouse is over the stage between frame 25 and 45 pause the movie until the mouse leaves the stage or the next or back buttons are selected.
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Nov 18, 2009
Is it possible to resize everything on the stage in one (or a few) step? I know scaling the movie has the same result, but when working in Flash it's a lot easier when you see the actual size.
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Dec 16, 2011
I have a bunch of old FLAs with one set of dimensions, including a 60 pixel offset along the y axis. I'm writing a jsfl script to resize the stage (works), delete some unneeded layers (works), and reposition everything (doesn't work) What I'm using is:
fl.getDocumentDOM().selectAll();
fl.getDocumentDOM().moveSelectionBy({x:46, y:-60});
When I run my script, the items do in fact get moved, but on tweened clips, they get "doubled dipped," it seems: if I compare the new x and y values of, say, the end keyframe of a clip (only tweened for alpha, for example) is exactly 46 pixels farther right and 60 pixels higher up than it should be.Is there a better way to reposition everything that avoids this "double dipping" among tweens? I'd love to know! There's got to be a way, and I feel like I'm so close, but not quite there. (Of course, I'm probably way offEdit: I've performed the steps manually by turning onionskinning on for multiple frames, selecting all frames, then dragging a selection rectangle across everything on the stage, then moving everything by the desired amount, which works: when I look at the history and view the js for those steps, they look exactly like what I've typed into my script.
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Feb 24, 2010
I want to view all of the frames from within a MovieClip concurrently on the stage, however I am struggling to extract the individual frame information from the MovieClip.I have managed to load an external SWF into a MovieClip and view the frames sequentially with the following code:[code]What is the most efficient way to view ALL of the frames on the screen?
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Mar 15, 2011
I have a frame-by-frame animation. I want to be able to click and drag on the stage back and forth and traverse through the animation. I.e. I want to click and drag from left to right to make the animation go forwards and right to left to make the animation go backwards. How would I achieve this? I am making an assumption that there will be some maths involved in calculating mouse position and traversing to the correct frame, but how would I do this?
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Jan 25, 2010
I have a movieclip with 8 frames and i would like to add each of the frames to the stage with addChild and with a different X, how can i do it? I was looking for something like addChild(nameMC[2]); //for frame nr 2 but i can't found any info related to this..
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Oct 13, 2009
I added children to the stage on frame 1, however they still exist on frame 2 even though there is no code there. Can I erase the stage? Or do I have to throw every object into an array and use removeChild in a loop?
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Apr 24, 2011
I am a Flash novice who was asked to do a brief training exercise on importing a simple .swf (3D animation) into Flash. However, I cannot figure out how to center the .swf on the Flash stage. Flash always places it in the top left corner of the stage, and while I can center each individual frame of the 50-frame animation by using the align feature in the properties window, I do not know how to center the entire 50-frame clip all at once. Do I have to use ActionScript to do this? And if so, what is the exact code I would need for this, and what exact procedure would I follow?
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Jun 18, 2011
I have layers of a level that the player can switch between.. and movieclips are all inside each other..full_level has 3 instances of full_platforms inside it.. On full_platforms' timeline there are 5 frames with all the platforms and objects for the level. the 3 instances of full_platforms in full_level are called foreground_mc, middleground_mc, and background_mc. CurrentFrame for foreground is set to middle.currentFrame-1, and background is set to +1. The player can switch which frame they are on to go to the foreground and background of the level.. Like a 2d slice of a 3d world basically..
Now, the bug.. in each platform there is a var called layer which is set to MovieClip(parent).name so I can tell if the platform is in the middle, foreground, or background. For some reason platforms on inactive frames are hittesting positive with the player and then tracing a null object reference after doing so. So basically.. platforms from old frames still exist for some reason.[code]...
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Mar 20, 2012
I'm making a website and I imported an swf file to library and brought that into the stage.If I click into the swf file and I try to make buttons that change a page it doesn't work, but if I don't double click on the swf file on the stage and do it in the main time line then it works.
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Apr 29, 2010
I want to alpha tween (ease in from 0 to 1) an object on stage over 25 frames. And after the tween is over i want the object to persist on the stage and in the timeline. How can i do that?afaik i have to extend the tween in the timeline beyond the keyframe with 1 alpha. But when i do that this also extends the time of the tween from 0 to 1 and it actually lowers the alpha 1 in the keyframe automatically to some figure that fits with the ease in which apparently spans the entire tween.
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Jan 29, 2009
Is it possible in a way to regulate the frames per second of a movie that is displayed within a movie? As far as I can see one can define FPS at design time, but if a movie that is loaded by that movie, it automatically runs as fast or slow as the movie that actually calls it. Is there a way to slow a movie down or make it speed up, independently from the movie that calls it?
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Apr 20, 2004
I have a movie with various movie clips on certain frames.What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56.Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
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Apr 30, 2009
My problem should be simple but I'm still having trouble. I am making a comic that appears on screen one frame at a time based off of on of the first flash tutorials that come with the program. It allows the user to click a button to move to the next frame. My problem is that the smaller frames need to be centered on the stage.
Here is the code I have so far
/* 0 */
var image0title:String = "Dr. Berg's Clinic. 1 of 4";
var image0uri:String = "images/Berg_frame_1.jpg";
/* 1 */
var image1title:String = "Dr. Berg's Clinic. 2 of 4";
var image1uri:String = "images/Berg_frame_2.jpg";
[Code] .....
My stage is set at a height of 350 px and a width of 500 px and the largest image is a height of 319 px and width of 500 px (the remaining 31 px are where I put the description and the button). The smaller images are a height of 319 px and a width of 166px and need to be centered.
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May 17, 2010
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
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Apr 14, 2010
I have a movieclip in the main stage that has several frames. Then, I created a separate layer for the code that goes like this:
Code:
addEventListener(MouseEvent.CLICK, nextPage);
function nextPage(e:MouseEvent):void {
this.gotoAndStop(this.currentFrame+1);
}
Except for the last frame, which does not contain this code, seems to perform as expected. However, when I called up the same movieclip again by having it go back to a certain frame:
Code:
tutorial_MC.gotoAndPlay("2");
And the whole stuff seems to work fine, when I click and expecting the frame to go to the next, it seems to skip one frame and land on the other instead. For example, if I'm on frame 16 it'll jump to 18, then 20, and so forth. I tried other alternatives but they all seem to yield the same result.
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