ActionScript 2.0 :: How To Loop Through Frames

Nov 15, 2003

I want to be able to loop using gotoAndPlay 3 times through a certain section of frames in my flash movie after 3 times is up I want to be able to continue on to the next frames untill the end of the movie.

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Make A Loop Of Frames?

Sep 15, 2011

So I'm trying to make an walking animation but I don't want to move a symbol in motion tween for each part of the leg each time. So how can I make a loop of it?

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ActionScript 3.0 :: Loop An Embedded Mp3 But Only On Certain Frames?

May 30, 2010

I'm trying to loop an embedded mp3 but only on certain frames, labeled (TOC1, TOC2, and TOC3). I labeled fourth frame "test", but when it gets to this frame it continues to play.

Code:
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.events.MouseEvent;

[Code].....

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Flash 8 :: GotoAndPlay - Loop Function Between Frames

Jun 13, 2011

I am working with some actionscript that are spread out amongst different frames, and having changing conditions, determines whether to end the sequence (gotoAndStop(1)) or continue (gotoAndPlay(5))

(For easy example):
frame 4=
x=1
frame 5 =
x=x+1
frame 6 =
if (x=10){
gotoAndStop(1)
}else{
gotoAndPlay(5)
}

I understand this easy example could be done several ways on one frame easily, (while x<10, etc).. but my code is so long and complicated, that the way I wrote it, it was easier to have it sort of "loop" between frames. The problem with this is, I think the frame jumping is slowing the coding down. I tried functions, (like having all coding in frame 5 as a function, then calling that function with the "else" in frame 6), but that would only run the function once.. I need it to keep looping.

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ActionScript 3.0 :: Loop The Frames When The Movie Is On Stage

Nov 2, 2009

I am just getting back into AS after about 4 years so bear with me. I have a movie that I show and remove as needed on my stage. The movie shows 2 frames of content that pauses between them so the view can see the data. I simply want to loop the frames when the movie is on stage. This is what I have written to control the movie.

[Code]...

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ActionScript 2.0 :: Calculation Of Frames In OnEnterFrame Loop?

Jul 9, 2010

I'm trying to work this out if anyone can help. I have a function:[code]....when I pause the movieclip set at 30fps the sec,min stop but the frame var keeps running in the onEnterFrame loop. Basically I am trying to count frame by frame in a movieclip, and every 30 frames the frame var will reset to zero.

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ActionScript 2.0 :: Play Frames In Loop With Code?

Jul 10, 2006

In my project i need a code wich allow me to play an animation (not a motion tween)it is a self hand made animation frames by frames.my animation start from frame 10 and finish in frame 15.I just need to play it from 10 to 15 in Loop when my mouse is over.and stop animation loop when my mouse is out.

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IDE :: Rollover Button And Loop Frames In A Different SWF File?

Feb 20, 2010

I have two buttons and an swf file (a movie I created in After Effects). I want to do the following: When the page loads I would like the swf file (the TV) the stay frozen on frame 1 (the picture of the child's face). When the mouse is rolled-over the "Home" button, I want the swf file (the TV) to play frames 2-59, and loop on these frames until the mouse is rolled-off the "Home" button. When the mouse rolls off of the "Home" button I want the swf file (the TV) to instantly go back to frame 1 and stay on frame 1 until the mouse rollsover another button. If the mouse rolls over the "Products" button, I want the TV to loop frames 60-109, and again instantly go back to frame 1 when the mouse is rolled-off the "Products" button. I will use these buttons as a template, copy and paste them, so that I can easily make different segments of the TV play when different buttons are rolled-over.

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Professional :: Rollover Button And Loop Frames In Different SWF File

Feb 20, 2010

I have two buttons and an swf file (a movie I created in After Effects). I want to do the following:

-When the page loads I would like the swf file (the TV) the stay frozen on frame 1 (the picture of the child's face).
-When the mouse is rolled-over the "Home" button, I want the swf file (the TV) to play frames 2-59, and loop on these frames until the mouse is rolled-off the "Home" button.
-When the mouse rolls off of the "Home" button I want the swf file (the TV) to instantly go back to frame 1 and stay on frame 1 until the mouse rollsover another button.

If the mouse rolls over the "Products" button, I want the TV to loop frames 60-109, and again instantly go back to frame 1 when the mouse is rolled-off the "Products" button. I will use these buttons as a template, copy and paste them, so that I can easily make different segments of the TV play when different buttons are rolled-over. Please take a look at the fla file [URL]. The fla file is a little large (about 23 megs).

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ActionScript 3.0 :: Loop Half Of The Frames Of A Movie Clip?

Sep 8, 2011

I have a movie clip and I wanted to play until a specific frame for 1 time and I want a loop sequence for the rest of the frames. I managed to do it in flash combining 2 movie clips but I was wondering if and How I could do it with a code!

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Professional :: If You Create An Animation Can You Loop The Last Frames Of That Animation If A Button Is Held Down?

Dec 6, 2011

ok lets say you create a button that when held down play an animation of 20 frames if realsed it goes to frame one and stops if held down it plays out this animation. for the topic lets say you have a fire animation and you want the fire to apear and if the user hold its down the animation reaches the end of the time line and loops back and plays the last 5 frames of the animation and as soon as it is let go it goes to and stops at frame one. Well i know how to make a button that when held down plays out an animation. And i know how to say when released goes to and stops at frame one. What i dont know how to do is to loop the fire at the last 5 or 6 frames so the user can hold it down all day long and play out that animation.

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IDE :: Create A Preloader That Plays A Certain Amount Of Frames As It Loads The Rest Of The Frames

Nov 16, 2009

I want to create a preloader that plays a certain amount of frames as it loads the rest of the frames. So, I have labels on the frames basically and need a preloader to play the "loading" frames as it is loading the "content" frames. Does that make sense? I have no idea how to even start this one... p.s. I am using AS 2.0, but if it can be done in 3.0 easier, I can switch over its no biggie

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ActionScript 3.0 :: Putting Multiple Instances Of The FlvPlayback Component In Different Frames And Using Buttons To Navigate To Frames

May 2, 2011

there seems to be no accepted method of playing multiple flv using buttons. My latest attempt has me putting multiple instances of the flvPlayback component in different frames and using buttons to navigate to those frames. It works but nothing anyone has posted anywhere will result in removing the flv when you go to a different frame and instance. This was simple in AS2. Load movie to a traget and each time you load a new movie the other one goes away. REALLY goes away.

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ActionScript 2.0 :: Move Frames Within A Movie Clip With Buttons On Other Frames?

Nov 24, 2011

basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.

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Count Frames - Perform Action Every 12 Frames

Mar 26, 2009

I have a function that counts days and some other variables and displays the values via dynamic text.

[Code]...

I have to place the incrementCount(): function every 12 frames so that it increments the values. Seems like it would be easier to simply modify the script to count "every 12 frames" but I can't find anything that tells me how to "count frames" in flash. Seems to be this is probably basic but I've searched unsuccessfully....so how do you do this. How do I get my script to work so it's frame based so I don't have to put incrementCount() every 12 frames?

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ActionScript 3.0 :: Have A Movieclip Of About 50 Frames And Navigate Between These 50 Frames?

Jan 7, 2010

Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.

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ActionScript 2.0 :: Loading Many Swf (30 Swf) In Frames (30 Frames)

Jan 8, 2010

I want to preload all of the voiceover swf files before a lesson starts so that they are instantly available when each frame / page that incorporates a voiceover is first visited.

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ActionScript 3.0 :: Create A Loop So Icons In Menu Continually Loop Indefinitely

Apr 16, 2010

I would like to create a loop so the icons in the menu continually loop indefinitly.[code]

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ActionScript 3.0 :: Use A Loop To Create Text Field With The Loop's Current Value

Dec 11, 2010

I am attempting to use a loop to create text field with the loop's current value. The code looks like this:

ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}

So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".

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ActionScript 2.0 :: Infinate Loop For M.clip.the Looping Part Does Not Want To Loop?

Jun 13, 2004

i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..

[Code]...

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ActionScript 3.0 :: Loop With Varying Values Depending On Where Are In The Loop?

Jul 20, 2009

I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.

Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.

[Code]...

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ActionScript 3.0 :: Accessing Loop Variables Outwith Loop

May 5, 2011

Say, I had a loop in a function...

[Code]....

How would I refer to a in another function

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Actionscript 3 :: Declaring Variable In Loop Or Before Loop?

Nov 9, 2010

Should I declare the _mcContainer var before the loop or no? (performance increase?)

for(var i:uint = _startIndex; i <= _endIndex; ++i){
var _mcContainer:MovieClip = _mcParent["i_" + _position];
}

[Code]....

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Actionscript 3 :: Defining For Loop Iterator Before The For Loop?

Jun 2, 2011

Recently I'd been criticized for structuring my for loops like so:

var i:MovieClip;
for each(i in array)
{

[Code]....

This reads better for me personally, yet I'm being attacked for it. Is there any difference?

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Actionscript 3 :: Compare Two Different Arrays Using For Loop Within A For Loop

Nov 29, 2011

basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...

[Code]....

So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.

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ActionScript 2.0 :: 1 For Loop To Loop Multiple Arrays?

Aug 25, 2010

How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.

ActionScript Code:
characters = new Array();
characters[0] = male;

[code]........

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ActionScript 3.0 :: Get The ID Of An Item In A Loop Inside A Loop?

May 15, 2011

I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:

Code:
var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
makeTiles();
function makeTiles() {

[Code].....

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ActionScript 2.0 :: Loop Starts At 0 And Not 1 So The Loop Ends At 6?

Aug 27, 2005

dayVal = day.value;

for(dayVal = 1; dayVal/7 != 1; dayVal++)
{trace (dayVal);
}

the loop starts at 0 and not 1 so the loop ends at 6 does any one know how to resolve this issue?? its so that what ever number dayVal is it will be rounded up to a number that is Divisble by 7 .

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ActionScript 2.0 :: XML Nested Loop - Access The Loop Later?

Feb 19, 2007

Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?

Before I started this project, I was convinced I could do this by manipulating the [j] (see code below) in the myFunc2 function. Currently, it's set up to increment blank_mc._y by whatever value is returned by [j]. But for some reason this doesn't work. I feel that if I could atleas get this part to work - I could probably do the rest.

AS code:

Code:
function loadXML(loaded) {
if (loaded) {
var nodes = this.firstChild;

[code]....

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ActionScript 2.0 :: Pass The X Variable From One Loop To Within Another Loop?

Mar 2, 2007

I have some code that seems to have a problem. I can't seem to pass the x variable from one loop to within another loop.

Code:
var myLv = new LoadVars();
var myNv = new LoadVars();[code]....

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