ActionScript 2.0 :: Movie Clips Appearing In Later Frames
Nov 17, 2010
I have an action in a frame that controls multiple movie clips. It doesn't seem to work on clips that don't exist in the first frame. Is that a normal part of AS2.0?
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Sep 24, 2009
I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?
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Jun 27, 2009
how can you set it so that you can click a button, and it will make a movie clip goto a different frame- on a different frame?
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Jul 9, 2009
How do I make a button on one frame (on the main timeline) tell a movie clip on another frame to go to a certain frame inside that movie clip?
To do this, if the mc's are on the same frame is easy because you just use the dot syntax or MovieClip(parent), but how would I do this if a mc is on a different frame?
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May 22, 2010
I need to make some animation working without changing its structure, but I have no idea how to control mc instances on diffrent frames and diffrent movie clips. Below is example.When button is clicked, mc2 starts to play.
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Apr 20, 2004
I have a movie with various movie clips on certain frames.What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56.Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?
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Sep 6, 2009
Is it possible to create movie clips dynamically and add frames to them? Because say I have a game and there are NPCs, I'm not going to want to create say 50 different MovieClips manually, is there a way to do this through code?
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Apr 9, 2010
I have a button which when pressed I need it to play a frame on the main timeline which contains a movie clip. I also want the same button to play another frame with another movie clip after the previous frame has finished playing. I have attached a sample file of what I am looking to d
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Feb 9, 2010
I have seen flash sites that wait to load different parts of the flash file until you click on a link, thereby starting a loading graphic that then loads the content you're looking for. I can't find any information on how to do this, and I'm guessing I just can't find the right terminology.
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Feb 19, 2008
I want to dynamically attach movie to the stage. This is fine. I'm able to do it. but i want to check if the dynamic movie clipe has executed all its frames (reached last frame). as soon as this happens i want to attach a diff movie clip. Is this possible? if i use the _currentframe property, it gives always 1 as the frame. it doesnt get to last frame of the dynamic movie clip.
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Aug 4, 2008
I generally don't mess with the timeline, but I need to for this project. In a nutshell: user can customize a product reference sheet with her choice of crossection, footprint, etc. All those choices exist as external swfs. In order to be legible, the reference sheet must be two pages.I know how to print multiple frames with Flash. But what I cannot yet achieve is loading external swfs into movieclips on different frames, and then print that. Here's my code from a test fla:[code]Now, this code will print both frames as separate pages, but the loaded image in printArea.holder2 does not print!
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Sep 13, 2009
I'd like to control a movie clips current frame by another movie clips action script.I realise the following controls the outside (root) frame time line:
on(release){
_root.gotoAndStop(1);
}
but I'm not sure how to apply that to my other movie clip. I'm guessing it would be something like this:
on(release){
_*movie_clip_name*.gotoAndStop(1);
}
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Jun 5, 2011
As most of you don't know, I've been creating an rpg game. And, after several tries of art making, etc, I have finally moved back into coding the game. And now, I'm stuck on the equipment system idea. At first, I thought I would just place a bunch of goToAndStop's for each movie clip to go to a frame that has that certain armor piece. This was my first idea for an equipment system. However, after doing some research, and realizing how much lines of code could be saved, I started looking into simply adding and removing movie clips from the character as my new equipment system idea. Now.... on to the problem.
Basic want/ overall achievement wanted: Create an equipment system, which will basically attach movie clips (items) onto characters, which themselves will already be attached movie clips on the stage.
Problem: What is the exact code to do this? And Is there a better way to do this for an equipment system (a less laggy or more efficient way perhaps that I'm not seeing; Check the code below to get a better idea of what I'm talking about)?
Part of the code (or basic idea of code; see comments for extra details
code:
//Don't worry I have an OnEnterFrame function here;
//attachedObj= the character; figure= the MC name of the character;
attachedObj = attachMovie("figure", "figure"+1, 1);
[Code].....
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Jul 15, 2009
I have multiple movie clips on stage (all in separate layers, of course) as well as buttons on stage to play each movie clip. There are buttons inside each movie clip. The problem is that the buttons inside the top layered movie clip work, but the others in the movie clips below don't.
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Jan 4, 2009
I'm making a shooting game but there won't be much of a challenge without enemies that point and shoot. Is there an easy way to make them do that?
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Jul 14, 2003
How would one go about masking movie clips that are nested within other movie clips?
I have a photo gallery slider type of thingy that loads jpegs with loadMovie into containers. I can mask the entire movie clip but as for the containers,...well I just dont know whats going on here.
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Sep 17, 2004
After the dublication of an movie clip,
1. I would like to be able to delete one by one the new movie clips
2. I would like to move them all together.... First you press the word green and then click in the blue area.... A green cyrcle will appear.. Click the word green again and then in the blue square and a new green cyrcle will appear. I would like to move the cyrcles with the buttons arrownd the blue square... And when I press delete I would like to delete any cycle I choose... The flash is too large to attach it to the forum, if anyone is interested I can send it by mail.
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Nov 24, 2011
basically im making a quiz on my main timeline ive got my questions and answers and on the last frame i want it to say how many answers the user got right. ive made a movie clip on this last frame. in the movie clip ive got 11 frames with the posible totals so frame one would be 0/10 frame 2 would be 1/10 etc what i want to do is when the user clicks the correct answer on the other frames i want flash to make the frames within the movie clip to go 1 step forward.
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Feb 11, 2011
I have two movie clips called mc_England and mc_Scotland they are on separate layers but placed on the stage in the same position.
When I click the close button on one of the clips I can't tell which close button I'm clicking.
If I move the two movie clips onto different parts of the stage the code below works correctly.
As the Close button being in the same position was causing the problem.
I decided to set the position of each Movie clip to come on and off stage.
This works apart from the FinishTween not completing before re positioning the movie clip.
Is there a way to set the position after a tween has completed?
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code]....
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Jan 28, 2009
I have two .as files with 2 classes, Map and Grabber. A function in Map is called by the .fla because it is the document class. The function creates all the blocks then does some other functions that I know work. The trouble comes when it calls a (buildclaw) in the second class (Grabber). The code is executed but the MovieClips it "addChild"s centerpole) is not added. If I use exactly the same adding code in the map function it works why is this?Attached is the files if you need them.
Grabber:
ActionScript Code:
package{
[code].....
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Apr 21, 2010
I have this flash file for a website that needs editing. However, I know next to nothing about Flash (I still have Flash 8, so that tells you alot). Anyway..I have made the edits, and as far as I can tell, the bits I have edited haven't changed where the problem occurs.
Basically, theres 2 'slides', you click 'next' and the 1 slide fades away, and the next fades in. However, if you drag the timeline thingy, this fade happens all ok, however, ctrl+enter to test the movie, or publish it and play it the swf player..one part of the first slide doesnt fade out, it stays there in the background. Its seperate from the rest of the slide in terms of not been all one image or whatever, its text, but i cant edit it (if that makes sense?).
I can delete it, by clicking and double clicking around randomly till its highlighted, but then it disappears completely from the movie.
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Feb 18, 2009
I am using an external class to control a movieclip placed in the stage, which has been drawn in flash. Part of it involves controling the clip's children . Now, the thing is, there is one child having an instance name, say ball, from frame 1 to 10. Then, from frame 11 I have removed this one, and added another child (with another type). I have given this new child the same instance name as the one I have removed. When I try to access object ball in frame 11, it doesn't work.
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Jun 5, 2006
I am building a banner for a website..when i do test movie in Flash the text is there and it's also there when i upload the movie but when i just double-click on the file and it plays in Flash Player the text is not there..
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Jan 5, 2009
Does anyone know a good reliable way to get movie clips to point at other movie clips? I use MX 2004.
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Aug 18, 2005
Here's what I'm trying to do (in example form): I have a movie clip called "dude". Dude is animated to walk around, then drop a cigar (all inside the movie clip). But the problem is, dude moves, so if you try and move dude as the cigar is dropping, the cigar moves with him. So what I want to do is create a new movie clip instance called "cigar" OUTSIDE of the movie clip dude right as he's dropping it, so that you can move him without moving the cigar. Get it? I've attached another helpful animation to explain.
What I have right now is, on the 13th frame of dude, a few lines of code that create and place an instance of cigar. In that frame I also have an invisible instance of cigar for me to duplicate. Inside of the cigar movie clip is the animation that makes it fall to the ground. I need to change that code so that the instance of cigar is created outside of the movie clip dude. Here's the code I have now (inside of dude, on frame 13):
[Code]...
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May 8, 2003
I have a problem stopping multiple clips. I have created a presentation using flash and I have many movie clips which have sub movie clips inside of them. Ok lets look at one movie clip in detail. Inside one _root movie there are multiple sub movies; each with a different movieclip labels (each movie clip is named with unique labels ie. north, south, east, west, and What I need to do is be able to STOP all these sub movie clips with one stop, and in turn PLAY these same movie clip with a second action.
The only way I know how to stop all these sub movie clips is to target each and every one individually.
[Code]...
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Jun 22, 2010
What I'm trying to do is have my Flash piece have custom elements set by an XML file. I'm using ColorTransform. I have a piece that's loaded as a separate movie clip, and I can't figure out how to get to the piece and apply the ColorTransform.
Here's one example of what I'm doing for a different element on the same mc.
[code]...
So, in this example, I'm setting header_mc to a color specified in the xml. In the case I'm having trouble with, I want to set a color to a movie clip on the timeline and not the main movie
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Jun 1, 2009
I am setting up a flash game with seven toggle on/off buttons that all do the same thing.I know how to assign them all to be able to do the same function in the main timeline. What I can't figure out is how to get them all to also do the same function within each of their respective movie clips.
Here's the code:
Code: Select allstop();
DontDrive.addEventListener(MouseEvent.MOUSE_OVER, RO_DontDrive);
DontDrive.addEventListener(MouseEvent.MOUSE_OUT, ROut_DontDrive);
[code]....
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May 14, 2011
I've made a movie which has symbols waiting to come onto my stage. When I watch it, all seems to be fine until I run a test. A random symbol sits in the top left corner not moving which isn't there when I watch it.
I've looked through all the layers and none of them are duplicated. When i do a test, this following message appears:WARNING: Multiple 3D objects on the same frame have the same instance name. 3D instance names must be unique. All but one of the instances will be renamed during export.
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Jun 7, 2011
The idea is to click on a mc that takes you back one frame (into a different room) and it changes the visibilty of another mc in the new room to false. Here is the code so far:
poodle_mc.onPress=function(){ _root.rooms_mc.safeClosed_mc._visible=false; _root.rooms_mc.gotoAndStop("Office");}
I return to the "Office" frame just fine but the safeClosed_mc is still visible
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