ActionScript 3.0 :: Create Movie Clips Dynamically And Add Frames To Them?

Sep 6, 2009

Is it possible to create movie clips dynamically and add frames to them? Because say I have a game and there are NPCs, I'm not going to want to create say 50 different MovieClips manually, is there a way to do this through code?

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Moving Between Movie Clips And Frames Outside The MC?

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I'm Making a catalog on Flash CS4 ActionScript 3.0and I don't know ho to move between movie clips using buttons and action script...In Scene 1 I have 2 framesIn frame 1 y have a movie clip (MC) and inside that movie clip I have 10 framesIn frame 10 of the MC, I want to put a button that will take me to frame 2 of my original timeline (NOT frame 2 of the MC)an some one tell me how's it done?or if it can't be done that way...then ...How do I go from frame 1 to frame 2 on my original timeline in Scene 1 after the movie clip in frame one is done?

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How do I make a button on one frame (on the main timeline) tell a movie clip on another frame to go to a certain frame inside that movie clip?

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ActionScript 3.0 :: Controlling Movie Clips On Different Frames?

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ActionScript 2.0 :: Have A Movie With Various Movie Clips On Certain Frames?

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I have a movie with various movie clips on certain frames.What I want is the playhead to randomly jump to different frames I specify within the movie after each Movie clip has played. So at the end of each movie clip there would be a random script forcing the playhead to play another movie clip randomly. My movie has 100 frames but I only want the random sequence to occur on the following frames 10, 13, 25, 86, 75, 56.Or If I labelled the frames how would I label them?? Would they all have to have the same label, or each label different?

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ActionScript 3.0 :: Wait To Load Certain Movie Clips Or Frames?

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I have seen flash sites that wait to load different parts of the flash file until you click on a link, thereby starting a loading graphic that then loads the content you're looking for. I can't find any information on how to do this, and I'm guessing I just can't find the right terminology.

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I have an Array Object called extData_arr, that contains data read from a database. Using this data, I'd like to populate my subMenu MovieClips appropriately. I can elaborate on the format of this array if required but basically the problem is this. Now this line seems to work and displays correctly as I expect

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";//tracing

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[Code]...

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I want to dynamically attach movie to the stage. This is fine. I'm able to do it. but i want to check if the dynamic movie clipe has executed all its frames (reached last frame). as soon as this happens i want to attach a diff movie clip. Is this possible? if i use the _currentframe property, it gives always 1 as the frame. it doesnt get to last frame of the dynamic movie clip.

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I generally don't mess with the timeline, but I need to for this project. In a nutshell: user can customize a product reference sheet with her choice of crossection, footprint, etc. All those choices exist as external swfs. In order to be legible, the reference sheet must be two pages.I know how to print multiple frames with Flash. But what I cannot yet achieve is loading external swfs into movieclips on different frames, and then print that. Here's my code from a test fla:[code]Now, this code will print both frames as separate pages, but the loaded image in printArea.holder2 does not print!

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Dynamically Creating New Movie Clips?

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My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?

Code:
function newBall() {
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[code]....

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ActionScript 2.0 :: Working Dynamically Between Movie Clips?

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I have a dynamic text box in one movie clip, and a button in another movie clip. I need for that button to display a text file in the text box (in the other movie clip) when it is released.There really isn't any way to join these clips, given the design of my site. Here is the code I have for my old design, when the button and the box were in the same clip:

on (release) {
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[code].....

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ActionScript 2.0 :: Dynamically Position Movie Clips- XML?

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I was just wondering if this is possible, and if anyone knows how it could be done

What i intend to do is have a number of movie clips which load a photo from XML.As well as the photo i want something in the XML code that tells the movie clip where to place itself on the scene. For example it could contain a number from 1-8 and the scene will be split into eight sections across the X axis. So if it has the number 3 it will go in the 3rd section across anywhere on the Y axis.

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ActionScript 3.0 :: Dynamically Add Movie Clips To Stage?

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I have an array containing names of movie clips. I would like to loop through the array, and add the movie clips to the stage.

I have the following code, but obviously this doesn't work.

HTML Code:
var mcArray = [];
mcArray .push( "mc1" );
mcArray .push( "mc1" );

[Code]....

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Create A Movie Clip And Place Other Movie Clips Inside Of It?

Oct 6, 2009

[URL]
 
At step four, it says to
 
4- Inside another Movie Clip named "Limits" place "Pads" and "Wall". Pads' instance name should be "Pads" and Wall's instance named "Border". We put the Wall and Pads inside the same Movie Clip, to use it to know when the ball collided. And we couldn't put everything together because the ball behaves different if hits the Wall instead of the Pads.
 
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ActionScript 3.0 :: Accessing Clips Inside Clips Of Dynamically Generated Clips

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For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]

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ActionScript 3.0 :: Dynamically Created Multiple Movie Clips?

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Trying to add a set of movie clips to the stage in a loop. I need to be able to reference them on a mouseDown function - but the projHolder var in the mouse event is coming up undefined. Any ideas how to accomplish something like this?

for (var i=0; i <intWorkCount; i++) {
var projHolder:MovieClip = new MovieClip();
projHolder.name = 'projHolder' + (i);

[code]...

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ActionScript 3.0 :: Dynamically Loading Multiple Movie Clips

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I am trying to perform the following:
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4. Add three unique listeners to them (MOUSE_OVER, MOUSE_OFF and CLICK)
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Obviously the 1st part is simple enough and I have no problem there. Without relying on the "multiple movie clip" parts, I can easily handle the next three - just can't get it to work when working with multiple dynamic movie clips. Where I get stuck will always be giving each one a name and then moving forward. One big issue I continuously face is creating one dynamic function that will handle based on which movie clip the user interacts with.

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I am having trouble clearing out a shell movie clip that has other mcs dynamically placed inside it. Something like this;

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[Code]....

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Randomly Dynamically Load Images Into 4 Movie Clips

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I am designing a website and have for locations I would like to load a random image from the same folder. Goals we'd like to accomplish with this:

1. We want images to load randomly from same folder
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ActionScript 2.0 :: Dynamically Addressing Movieclips Within Movie Clips

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what I'm trying to do is access the data of several movies clips, that are inside of several other movie clips:

MC1.insideMC1._visible=false (which works, but isn't dynamic)

but dynamically with a FOR loop. I've tried:

For(bullet=1; bullet<5; bullet++){
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}

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ActionScript 3.0 :: Naming Dynamically Created Movie Clips?

Jan 14, 2010

i am using a loop function to generate an place instances of a movie clip on the stage. the movie clips are being used as buttons, they have text in them. here is the code

ActionScript Code:
// butAniMini is an external custom class animating the buttons
var _sideBarBut:butAniMini;
//variables to hold the first buttons x an y position

[code]...

the problem is that i dont no how to set the text in the buttons so u can change the text and add event listeners etc to them

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ActionScript 2.0 :: Set An Emty Movie Clips Instance Name Dynamically?

Apr 6, 2010

I have made basic code to draw boxes pending on user input. createEmptyMovieClip("box",_root.incramenting_var) ; how can i set an emty movie clips instance name dynamicaly? example: instance.box = "new_instance";

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ActionScript 3.0 :: Accessing Dynamically Created Movie Clips?

Aug 23, 2010

I'm trying to build a relatively simple photo gallery where the images are loaded via XML into thumbnail movieclips that have been dynamically generated, positioned and added to the display stack. I used a simple for loop to generate the thumbs and traced the thumb.name to make sure they all had unique instance names. I then added a listener to the thumb mcs in the for loop and created a function that traces the instance name of each thumb mc, to see if all is working, however, every thumb mc traces the same instance name. My question is how can I create the thumbs dynamically in a loop and, essentially, make them buttons that would display the big the full size photo.

Here is my prototype code:

ActionScript Code:
for (var i=0; i<12; i++) {
var thumb_mc:MovieClip = new thumb();
// Positioning: The xy coordinates are in an array outside the for loop.

[Code]......

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ActionScript 2.0 :: Function On Dynamically Created Movie Clips?

Jun 6, 2006

importSubtemplate = new XML();
importSubtemplate.ignoreWhite = true;
importSubtemplate.onLoad = function(success) {

[code].....

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ActionScript 2.0 :: Dynamically Adding And Removing Movie Clips?

Jan 31, 2009

I have been looking for a way to swap a movie clips when the user clicks on them.I could not find a function for swapping them, so I dynamically generate the first one, when the user clicks on it, I remove it and add another clip (hoping to repeat the same process), however, when the second one appears it not allow me to click on it - so that I can do the same again.The code is below, and I have attached the flash file for you to take a look at - I am currently working in Flash 8.

Code:
this.attachMovie("MOV_addToBasket","addToBasket_mc",this.getNextHighestDepth());
addToBasket_mc._x = 75
addToBasket_mc._y = 50[code].......

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ActionScript 3.0 :: Referring To Dynamically Created Movie Clips?

Jan 21, 2010

There are five dynamically created movie clips inside my flash movie. Is there any way that I could refer to these from action script code?

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ActionScript 3.0 :: Dynamically Naming Movie Clips In A Loop?

Oct 5, 2010

k say i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them?

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