ActionScript 3.0 :: Dynamically Naming Movie Clips In A Loop?
Oct 5, 2010k say i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them?
View 1 Repliesk say i wanted to create a bunch of movieclips in a for loop but wanted to name them something different each time, how would i dynamically name them?
View 1 Repliesi am using a loop function to generate an place instances of a movie clip on the stage. the movie clips are being used as buttons, they have text in them. here is the code
ActionScript Code:
// butAniMini is an external custom class animating the buttons
var _sideBarBut:butAniMini;
//variables to hold the first buttons x an y position
[code]...
the problem is that i dont no how to set the text in the buttons so u can change the text and add event listeners etc to them
I've been staring at the screen too long and I'm sure the answer is simple but this has been bugging me for a bit now. I've created a grid with over 200 movie clips dynamically using a for loop. I was wondering if there was a way to assign rollovers and such to each new clip using the same loop.
I've been poking around with it a bit but can't seem to get it working and sure don't want to write over 200 rollover functions so any help would be great.
In this code I created an array and am placing instances on the stage when I click on buttons relating each movie clip.
[Code]...
I have a project that requires manipulation of a movie clip (swf file). This clip is called clip_mc.I have functions such as:[code]If I add to the stage the swf and call it clip_mc, then everything is fine and it all works - BUT I have a few of these files that need to be loaded when the button is clicked.I understand the loader() class and the addChild class but cant get my head around bringing them all together!so essentially I would like to know; How to dynamically load the swf and name it clip_mc so that the functions will work?!
View 2 RepliesI have five movie clips in my library. I want to load each to the stage with a fade in and fade out. I thought I could just call them into an array, but I can't find how to reference them. I have other clips in the library too so I can't just grab them all.
View 2 RepliesIs it possible to put the following into a loop?
ActionScript Code:
var box1:Box = new Box();
var box2:Box = new Box();
[code].....
I've got a MovieClip with a linkage name of trackInfo. I'm trying to get XML information in a for loop to create and populate instances of the MovieClip for the length of the XML file.Here's what I have so far:
Code:
var myXML:XML;
var myURL:URLRequest = new URLRequest("tracks.xml");
[code].....
All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
Here is the code:
var transition:mcTransition = new mcTransition();
for(var i:int = 1; i < 10; i++){ trace(i); addChild(transition); transition.x = i * 10; transition.name = "transition_mc" + i; trace(transition.name); trace(transition.x);}
I know this is probably really simple but it is frustrating me. All I am trying to do is display a movieclip (just a small rectangle) and have it repeat along the x-axis, adding one to it's instance name each time. It seems to work according to the trace statements but it only displays the last movieclip.
Here is the code:
var transition:mcTransition = new mcTransition();
for(var i:int = 1; i < 10; i++){ trace(i); addChild(transition); transition.x = i * 10; transition.name = "transition_mc" + i; trace(transition.name); trace(transition.x);}
I'm trying to use a loop to add some movie clips to the stage, but I want to give each one a different name so I can refer to them in another function, but I don't know how that is done. I'm trying to learn how to do this so I can create an Isometric game. Here's my code....
[Code]...
So basically, this is how I'm adding one movie clip to the stage. var balloon_mc1 = new balloon(); this.addChild(balloon_mc1); How do I do this for 100 of these movie clips, without typing var balloon_mc1 = new balloon(); this.addChild(balloon_mc1);
var balloon_mc2 = new balloon(); this.addChild(balloon_mc2);
var balloon_mc3 = new balloon(); this.addChild(balloon_mc3);
I want to have 4 to n movie clips on my stage and to be be able perform monotonousperations on all of them in a for loop like so.
for(i=0;i<numClips;i++)
{
if(this.hitTest("clip"+i))
[code]......
I'm trying to make a portfolio page where each of my thumbnails loads with the 'fading grid' effect. I've made all the thumbnails movie clips with the appropriate script, and they all work fine. I've also set them to be exported for actionscript, each with a number as their name, i.e. "1" "2" and so on.
I was then planning on using the following bit of code to load these movies into my portfolio clip, to save me having to do it at author-time.
[Code]....
But for some reason, instead of loading two movies, each one 10 to the right of the previous movie, it just loads them on top of each other. Is it something to do with the stage not updating?
is it possible to add variables and name them according to position in a loop? for example how can I do something like this:
[Code]...
My game is initialized by calling the newBall function below. Every 10 seconds a new ball is created to increase the difficulty by calling the same function. The function works and creates the new ball movie clip, however the previous ball object gets destroyed for some reason. I have an array called ballArr that is supposed to keep track of all of the ball movie clips. I thought that by concatenating the name of the instance with an incrementing number that it wouldn't overwrite the existing object... what am I doing wrong?
Code:
function newBall() {
var ballNum = ballArr.length + 1;
var ball = this.attachMovie("ball_mc", "i" + string(ballNum), 0, {
[code]....
im trying to run a loop and assign all my new movie clipswith different names. i have tried .name and ._name they dont seemto be working..
for (var i = 1; i<=5; i++) {
imageName = new ImageMovie();
this.addChild(imageName);
[code].....
I am trying to loop through an array of 5 movie clips using a timer. Below is the script that plays the first movie clip, then plays the next clip over and over.
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, onTimer);
timer.start();
[Code].....
So basically, this is how I'm adding one movie clip to the stage.
[Code]....
I have a dynamic text box in one movie clip, and a button in another movie clip. I need for that button to display a text file in the text box (in the other movie clip) when it is released.There really isn't any way to join these clips, given the design of my site. Here is the code I have for my old design, when the button and the box were in the same clip:
on (release) {
loadText = new loadVars();
loadText.load("journal/2004-09-12.txt");
[code].....
I was just wondering if this is possible, and if anyone knows how it could be done
What i intend to do is have a number of movie clips which load a photo from XML.As well as the photo i want something in the XML code that tells the movie clip where to place itself on the scene. For example it could contain a number from 1-8 and the scene will be split into eight sections across the X axis. So if it has the number 3 it will go in the 3rd section across anywhere on the Y axis.
I have an array containing names of movie clips. I would like to loop through the array, and add the movie clips to the stage.
I have the following code, but obviously this doesn't work.
HTML Code:
var mcArray = [];
mcArray .push( "mc1" );
mcArray .push( "mc1" );
[Code]....
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
View 1 RepliesOk, I've been climbing the walls trying to figure this out, looked everywhere for an answer, learned a few bits and pieces along the way, but still can't do it.I've made my Class which is a little movieclip called 'block', it's fine and does what I tell it to do ie. I can reposition itstretch itotate it and stuff.The problem is.. I want to make more of them and reference them individualy so I can change the properties of them individualy ie, the x and y values etc.
for (var i=0; i<2; i++){
var newBlock:blocks = new blocks();
this.addChild(newBlock);
[code].....
How would I go about using a timer to initiate multiple movie clips at once, and then loop them if they are all different lengths so that they restart in sync once more?
For example, say at t=0, 3 movie clips are started. Movie clip 1 is 3 seconds long. Movie clip 2 is 6 seconds long. Movie clip 3 is 10 seconds long. Movie clip 1 would end before movie clip 2 and 3, but I don't want it to restart until the others are both finished.
Furthermore, is it possible to set a countdown so that the the movie clips are initiated not after a duration, but after a specific time? For example, instead of having a timer countdown from 10 seconds and then playing, it instead countdowns until say 12:00 PM and then plays the movie clip.
All i really want to do is be able to affect multiple movieclips at once with event listeners and greensock tweens.
The first snag I hit was that I couldn't create references to movie clips using the old [] Associative array referencing method. Maybe I still can with AS3, but I couldn't get it to work...
So I found another technique using getChildByName that returns a reference to a movie clips and allows me to store that reference in a variable.
However, the movie clip I'm trying to affect with an event listener resides inside of another movie clips, so to build the address (aka, root.mc1.m2.mc3) to the mc I want to get to is proving to be difficult. (I'm very new to AS3...)
I thought the trace(target1_mc.target2_mc.name); at the bottom of the following code would output the name of target2_mc but it doesn't.[code]...
All i really want to do is be able to affect multiple movieclips at once with event listeners and greensock tweens.The first snag I hit was that I couldn't create references to movie clips using the old [] Associative array referencing method. Maybe I still can with AS3, but I couldn't get it to work..So I found another technique using getChildByName that returns a reference to a movie clips and allows me to store that reference in a variable.However, the movie clip I'm trying to affect with an event listener resides inside of another movie clips, so to build the address (aka, root.mc1.m2.mc3) to the mc I want to get to is proving to be difficult. (I'm very new to AS3...)I thought the trace(target1_mc.target2_mc.name); at the bottom of the following code would output the name of target2_mc but it doesn't...[code]
View 2 RepliesIs there a way to do this somehow?
Code:
var someVariable:int = 3;
for(var i:int = 0; i< someVariable; i++){
var mainArr[i]:Array = new Array();//I get an error if I try this
[Code]....
Trying to add a set of movie clips to the stage in a loop. I need to be able to reference them on a mouseDown function - but the projHolder var in the mouse event is coming up undefined. Any ideas how to accomplish something like this?
for (var i=0; i <intWorkCount; i++) {
var projHolder:MovieClip = new MovieClip();
projHolder.name = 'projHolder' + (i);
[code]...
Is it possible to create movie clips dynamically and add frames to them? Because say I have a game and there are NPCs, I'm not going to want to create say 50 different MovieClips manually, is there a way to do this through code?
View 5 Replies