ActionScript 3.0 :: Load External Flv In A Mc On Release
Jul 16, 2008
i am attempting to load an external flv into an EmptyMC on my stage from a button all using actionscript 3.0. i have tried many different ways but nothing seems to be working...
I've been looking at this code now for months and I am just not understanding why I cannot seem to get this to work. I have a gallery that loads in a series of thumbnails. What is supposed to happen is that you click on a thumbnail and a larger image of that thumbnail appears. At the same time a second thumbnail image loads in a different movieClip while simultaneously loI can get everything to load correctly initially, but when I click to view any other thumbnail only the larger image loads. The data in the XML file doesn't seem to load the secondary thumbnail or the dynamic text fields. I have included my .fla file and also my xml file. I am hoping someone can take a look and tell me what I've done wrong so I can try and make this work
I will try to make this as sysinct As possible. I'm working in Flash CS4, AS 2 and I'm trying to make an online image gallery/portfolio but I'm having trouble making an image appear when I release the button. (I've uploaded the fla if you want to look). Basically, I have a movie clip that will contain all my thumbs and that enters the stage with this action script:
I made the first 3 squares into buttons: imgbtn1, imgbtn2, imgbtn3
I've tried loading the images into an empty movie clip a hundred different ways and I've also tryed writing action script for the button to just play at a certain frame to show a picture but I have not really gotten anywhere.
Essentially I would like for the thumbs to swoop in as they do and for the user to click a thumb and for that thumb to dynamically load a photo in the center of the stage.
I'm trying to create a simple page transition. Please ignore everything but the timer in red. Everything works flawlessly EXCEPT that after the transition is made the timer is not cleared with the clearInterval command. Is there something wrong with my if statement?
stop(); function loadPage() { _root.mcCover.gotoAndPlay(2);[code]....
Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:
[Code]....
But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).
I have a button..that at the moment loads a movie. However I need the button to fade text then load movie!! Is it as simple as combining these twp pieces of action script? How do I go about altering this to work?
I'm loading a swf-file from my program written in as3 using the flash.display.Loader class. When I'm using the debug build configuration in FlashDevelop everything works fine. But when I'm using the release build configuration the program freezes for around two seconds efter the loader sends the progress events and before sending the complete event.
After around two seconds where the program is frozen the line Completed on frame: 2 is added and the 'On frame X' counter starts ticking up. Debug build produces the same output but without the freeze.
Not all swf-files I have tried loading triggers the problem. The size of the file doesn't seem to affect anything. I have tried compiling and running on another computer with the same result.
Edit: I noticed that if the program is compiled with debug=true the flash player takes around two seconds to start, the same length of time the flash player is frozen when debug=false.
i'm trying to create some buttons as MCs that will load random imageMCs on release or rollover i think i am supposed to use math random in some form with MCs but i have no idea how to execute the script for that
I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!
So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.
Is there anyway to combine these two functions?I'd like to play the animation "num=3" on clip load AND on click/release I'd like it to open a url. All of this is inside a movieclip button.
onClipEvent (load){ num = 3;} AND onRelease = function(){getURL("http://www.myurl.com");
Structure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
I am trying to get a nav button in one movie (main_nav.swf) to target a my main movie (index.swf) and load a sub nav movie (metals_subnav_infinite.swf) into it. The sub nav movie will do a similar task - loading a portfolio swf into main movie (index.swf). Here is the file breakdown of my working files:index.swf - main final movie which loads "main_nav_infinite3.swf" on startmain_nav_infinite3.swf - loads main nav "main_nav.swf" and scrolls it infinitely (infinite menu)main_nav.swf - main nav with buttons that trigger sub nav "metals_subnav_infinite.swf" to load into index.swfmetals_subnav_infinite.swf - loads sub nav "metals_subnav.swf" and scrolls it infinitelymetals_subnav.swf - sub nav with buttons that trigger "folio.swf" (have not created this file yet!) to load into "index.swf"The script I was focusing on is in main_nav.fla and it is:
How do you load external library objects from an external swf? I want to have an external swf that only contains library objects that are exported for Actionscript, and load these from the master .swf file dynamically during the master swf execution. (I may have multiple external swf resource files)I want to be able to load the external swf, and then access it's library objects via actionscript in my main swf file.
as3 is new for me, but i would like to write a script using loader to load an external swf, and control the external swf. But I find I can't control the swf, because there are no fixed instance name. here is my script.
When i try to load an external swf file using Loader.Load(); The swf starts playing even before the init event is fired. Is there any way to stop the swf from playing atleast until the init event or complete event is fired?
I'm loading (and unloading) external swfs into a holder in my main document. However, they seem to load perfectly the first time, but after that, they load at a different x and y. I've seen this happen before in someone else's file, but I'm not sure what the solution is.
Okay so I am trying to load external swfs which load videos dynamically.
I can load the swfs into the parent fla fine (if I remove all the code and just place a circle or something on the stage of the swf), and the swfs are also loading their respective videos correctly. But when I try to load the external swfs, if they contain any casting related code in them, I'm getting an error
[AS]TypeError: Error #1009: Cannot access a property or method of a null object reference. at swf1_fla::MainTimeline/frame1()[/AS]
Is there some specific method to casting within external swfs?
My code for loading the videos is this:
[AS]var vc:NetConnection = new NetConnection(); vc.connect(null); var vs:NetStream = new NetStream(vc);
I've got a small (more than 100 hours of thinkwork up till now!) problem I can't seem to solve:
I want to populate an external loaded swf with an dynamicly loaded xml fil (loaded from my config.xml).
[Code].....
how do I get the external xml into the external swf as a variable for the actionscript in the external loaded swf (So I just want to put the path in the script in my external swf...).
I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle.
this works right on its own but when using addchild in main.swf the menu loads the button events work, even click but it will not load the associated file. If i place the menu code in the main.swf it loads all required files. QUESTION How do reference menu.swf when loaded as an external swf?
I have a "about.swf" file that loads a CSS file and formats some dynamic HTML text. On its own, it works fine...but when it gets loaded into my "Main.swf", it doesn't work. What am I doing wrong? Is there a bug that doesn't let you load CSS with external .swf's?My style sheet and index file holding the "Main.swf" are all on the root level of my site. The "Main.swf" has a "holder_mc" clip that I load the "about.swf" into which has the CSS formatting. When loaded into "Main.swf", it doesn't work.
I'm sure this question has been answered but I have been looking everywhere and all I can find is how to load an external SWF but not how to unload it. I come from a basic knowledge of AS2 and it was easy for me to load using levels but I have run into a wall. I have a main swf and to keep the initial filesize small I would like to split some image intensive sections out and load them when needed.
I have problems in running a projector under win 7. My projector load several SWF and each of them load different external MP3 that plays during the show.Under Win 7 sometimes the sound (Mp3) stops.
i have a scen named preload, and i want it to load an external .swf, but once it's done doing so to move on to frame two so far i have
[Code]...
and this doesn't work, i think my problem is the "if(this.getBytesLoaded()" but i am not sure how to identify if the movie is loaded, maybe with true and false? but i am not sure how i would do that,
Normally I do get by with a lot of R&D, but for some reason am stumped and really pressed for time!An interactive file (say main.swf) is already ready to go.I now need to make this play over a background (say bg.swf) which is a fairly heavy file.
What I'm trying to do it this:Open a new flash document (say "index.fla")- on the first frame, call "bg.swf" by using "loadMovie('bg.swf', 2)"[where 2 is the level number] and then calling "main.swf" by using "loadMovie('main.swf' 4)" [where 4 is the level number]
Now the problem I am facing is this:"bg.swf" is quite a heavy file so takes quite some time to load, whereas "main.swf" is much lighter and loads before "bg.swf" buffers fully.
What I want to achieve is this:Create a new swf file (say "index.swf"), making sure that "main.swf" does not load until "bg.swf" loads completely under it. Note: I cannot make any edits to "main.swf" (which is like a slideshow) file and it is rendered such that it starts the slideshow after 5 seconds.