ActionScript 3.0 :: How To Release Memory For Class

May 10, 2010

I have 2 class like following

ActionScript Code:
public class classB {
protected var mc : MovieClip;
public function loadImage() {
mc = new MovieClip();
var myLoader:Loader = new Loader();
[Code] .....

And after complete loading image
ActionScript Code:
objA.releaseMemory();
trace("system memory = " + System.totalMemory);
objA = null;
The memory doesn't reduce.

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Cannot Release The Memory

Sep 1, 2009

I am developing a complete AS3 based corporative website. Everything is nice and cool, except that seems to be impossible to release memory... I have read tons of articles referring memory management on AS3, and applied all the techniques on my code: I'm using weakly referenced listeners, removing them when I am done, setting to null all my objects when I want to release them, using the method unloadAndStop whenever I want to unload one of my external SWF files, disposing my loaded bitmaps using bitmapData.dispose()...
 
And no way, the memory continues increasing to infinite and beyond... One thing that calls my attention: If I minimize my browser and only on that situation, the memory goes down on my task manager to a reasonable amount.

View 8 Replies

ActionScript 3.0 :: Memory Doesn't Release When Removing MovieClips

Jul 8, 2009

The app is basically an animated character that sits on screen and moves around doing stupid little animations. Each animation (Talking, Dancing, Jumping, etc) is an individual Movie Clip made up of around 50 or so PNGs in sequence. I'm using CS3 to create the clips, and exported them as SWCs for use in Flex. When I addChild() the MovieClip to stage, memory usage increases, which makes sense. However when I use removeChild() on the same clip, and then add another clip, memory increases, and this goes on with every new clip... essentially leaving 10 clips in memory even if they aren't being played.

Now, first thing you are going to think is I've got a reference to the clip somewhere and it's not garbage collecting. Well, I'm using weak listeners everywhere, and I'm pretty sure I've killed every reference by NULLing out the objects. I understand Garbage Collection doesn't happen right away... but it never seems to happen. As a test, I wrote a really bare-bones app to attach and remove a clip to see if the memory ever frees. I've left the app running for a half hour after removing the clip from stage, and memory usage stays the same:

[Code]...

View 2 Replies

ActionScript 2.0 :: Does Making The Parent Object Null Recursively Release All Memory Used By All Subordinates In The Hierarchy

Mar 17, 2004

This is the scenario:

[AS]
// Assuming a lot more properties are added to all objects
var parent:Object = new Object();
var kid:Object = new Object();
var kidToy = new Object();

[code]....

Does making the parent object null recursively release all memory used by all subordinates in the hierarchy?

View 3 Replies

ActionScript 2.0 :: Revisited Underline Text - When Add The On (release) To The Movie It Doesn't Advance The Timeline On (release)

Dec 6, 2005

Underlined Text On (rollOver) Is there an action script to do on (rollover) underline text? It would be on a button that would also, on (release) gotoAndPlay a frame. I know you can have a movie with AS like this:

[Code]....

But when I add the on (release) to the movie it doesnt advance the timeline on (release). And when I change the file to a button instead of a movie clip it doesnt do the underline on (rollOver).

View 1 Replies

ActionScript 2.0 :: Memory Leak In The New Loader Class?

Aug 3, 2006

I am making an application where I load a picture from the web at a rate of once per second. When I load a new picture I unload the old one the problem is that the old pictures are never completely erased from memory and the application keeps on consuming more and more memory until I'm guessing it eats all the memory in the cache (I haven't run it for that long yet :))

here is the code: what this does is load a picture when you click the screen, then unloads it when you click the picture. do it a few times and notice that the numbers (which show System.totalMemory) only go up but never go down to their original amount...

Code:

var url:String = "http://www.memorycity.com/shop/MBB/images/GIGABYTE_memory.jpg";
stage.addEventListener(MouseEvent.CLICK,onclick)
var txt:TextField = new TextField()

[code]....

View 1 Replies

Flash :: Memory Leak With The SuperPanel Class?

Feb 10, 2010

I have got a memory leak problem in the example below(u can download the code from the link)
http:[url]......

Running in Profiler:- What I am trying to do is creating new panels by selecting the Add new panel button.I am selecting option allow Close (check box).(After creating few panels and closing these panels i could find there is memory leak with the SuperPanel class) how to resolve this memory leak.I tried by changing optional parameters in addEventListener, but that didn't work.

View 1 Replies

Flash - Remove AS3 Class Itself And Free Up Memory

Oct 21, 2011

I have as3 class like this
package {
import Global;
import flash.display.MovieClip;
import flash.events.*;
public class Alert extends MovieClip {
[Code] .....
I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?

View 5 Replies

ActionScript 3.0 :: Memory Leak With Display Class?

May 16, 2010

I have a serious memory leak problem. I think it's because of the use of etDefinitionByName() although I use removeChild and I put the reference to null. I made a example that illustrates this.

View 0 Replies

ActionScript 3.0 :: How To Unload Library Class From Memory

Aug 25, 2010

I am trying to unload a class from memory using the following experiment:Create a shape on stage, make a movieclip out of it, add a trace in the first frame, extend the movieclip to be about 40 frames, give the movieclip a linkage name "test" and remove it fromstage.Experiment 1:Add the following code to the stage:ActionScript Code:var mcl = new test();Publish the movie. You should see the trace statement showing up all the time.Now I wish to delete this instance.Experiment 2:ActionScript Code:delete mcl;gives an error that it cannot delete a fixed property and have to set it to null instead.Experiment 3:

ActionScript Code:
mcl = null;
No error, but still see the repeating trace output.

[code]....

View 2 Replies

Custom Movie Clip Class And Memory Usage?

Jul 9, 2009

I need to create a hundred instances of a movie clip.Is it better to add functions for these movie clips in the movie clip class or in a separate class?For example I have move(), setPosition(), setRotation() functions, would this create these functions a hundred of time and take memory place or just reference the functions?

View 1 Replies

ActionScript 3.0 :: Huge Memory Leak In Loader Class?

Sep 16, 2011

When properly loading and stopping .swfs imported via the loader class the .swf is loaded into the memory. When i have close to 25 vids beeing played and each of them is about 5mb, it goes without saying that it takes alot of memory. When playing a video, selecting a new video, then going back to the old one, it loads 3 videoes intoo the memory because i use 1 single loader variable.. how you can prevent the memory leak?

View 9 Replies

ActionScript 3.0 :: Emulate Release And Release Outside?

Feb 11, 2009

I'm working on a small application that uses some throw physics to fling items around the stage. Everything is working as it should, apart from when I test it on my touch screen, the throw physics don't work. I've tried all sorts of things, in in those tests noticed that AS2 release and release outside do work on the screen perfectly, whereas mouse up and mouse out do not!

So, is there a way to emulate the AS2 mouse events in AS3, as I have to stick with AS3 this time.

View 3 Replies

ActionScript 3.0 :: Memory Management - Creating Instance Variable For Class

Nov 7, 2011

I have a question regarding AS3 memory management. Supposing I created an instance variable for a Class, in this case or type Sound:
public class SoundStore extends Sprite{
var s:Sound;
Then within various class functions I referenced this variable multiple times, each time I wanted to load in a new sound:
s = new Sound();
Am I correct in thinking that each time I created a new Sound I would be overwriting the previous allocated memory?

View 1 Replies

ActionScript 3.0 :: Remove One Of Main Memory Image That Was Loaded Using Loader Class?

May 27, 2011

Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.

View 2 Replies

ActionScript 3.0 :: Since The Variable Was Declared Without Reference Into The Class How Long Does It Stay In Flash's Memory

May 12, 2009

I was thinking about how to streamline my code the other day and looked through my classes checking for possible memory leaks. I wonder when are variables declared inside of methods clear for garbage collection? or are they not and just hang around? For instance if I have a class like this:

[Code]...

Since the variable was declared without reference into the class how long does it stay in Flash's memory, or does it stay indefinitely because it cannot be nullified?

View 3 Replies

Actionscript 3 :: Greensock LoaderMax Memory - Clean The Memory Which Been Occupied By The Previous Queue

Jan 31, 2012

I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.

[Code]...

View 1 Replies

ActionScript 3.0 :: Memory Monitor That Allows To See The Memory Leaked And Find Its Location?

Sep 26, 2010

I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?

View 4 Replies

ActionScript 2.0 :: Memory Management - Take Less Memory For Scrolling

Aug 2, 2007

I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?

View 2 Replies

Flex :: Flash - Total Memory Usage And TaskManager Memory Usage Are Different?

Aug 24, 2010

I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.

View 2 Replies

ActionScript 2.0 :: On Release Do Nothing

Oct 24, 2009

I'm making a menu, which moves buttons out of the way for other menu components, and also alternates backgrounds to make way for various external movieclips. So the stack of buttons have various instructions that differ, depending on where they are in the time line at that particular point. Does that make sense? What I'm having problems with is the changing of backgrounds. I have the various options on frames 1-4 on the main timeline. Everything works fine until the movie happens to already be ON the frame it is being told to go to. It gets confused and goes to a different frame instead. How can a tell the button to go to a particular frame on the main time line, but, if it is already on that frame, to do nothing?

View 9 Replies

Flash 9 :: Play MC When On Release

Aug 10, 2008

how can i play mc when "on release"?

View 1 Replies

ActionScript 2.0 :: Mac OS X LoadMovie On Release?

Apr 6, 2011

I've got a movie control which loads different .swf files into a blank movie when the user click an image below the main view. In windows it works fine and also in Safari 5 for Windows but I've been told it will just not work on a Mac in any browser.

Actions for Frame 1
loadMovie("movie1.swf","mainView");
bnt1
Actions for bnt1

[code]....

The frame 1 action works on the Mac but the mouse will not interact with the buttons to load the other movies when the user tries to click them.

I have other similar controls which work on the Mac but they are using on release get url functions for the interaction. All the swf files are loaded from the same directory as the control on the web server.

View 0 Replies

ActionScript 2.0 :: On(release) GotoAndPlay?

Jun 8, 2004

I'm getting data from a database and I put this data in an array that looks like this:

me, you, he, she

Now I want this data to be put in an dynamic text field like this

me
you
he
she

and they all have the option to click on it and do things like this
for me:

Code:
on (release){
gotoAndPlay (20);
}[code]....

View 3 Replies

ActionScript 2.0 :: Ease MC On Key Release?

Jul 4, 2006

Im trying to get this code to work ... The idea is the when I press the "w" key, the MC will move up Y_axis and when I release the "w" key the MC eases a little bit further

[Code]...

View 5 Replies

ActionScript 3.0 :: Encrypt Swf Before Release?

Apr 28, 2010

My company has a application developed by flash. We must encrypt it before release. So is some can tell me how to do it? Is there some very simple but efficient way? Or are there some good sofe for encrypting swf?

View 1 Replies

ActionScript 2.0 :: CS3 On (release) Not Working In Movieclip?

Jul 15, 2009

I've made 2 swf's. One is navigation with a movieclip named "connn" where another swf of content being loaded into it. The second swf is the content consists of a scrollable bar of thumbnails at the bottom, loading particular content on the stage. For the contents swf, I've this script on each of the thumbnail

PHP Code:

on(release){
_root.gotoAndPlay("framename");
}

which framename is marked on the top level of the flash, with a movie clip of a couple of images swaping. And this work perfectly. [URL]

PHP Code:

loadMovie("services_web.swf",this.connn);

which load the content into the movie clip named "connn". It got no problem loading the swf in but I discover that after it is loaded, the thumbnail script of the content failed to work. (please see: http://mr-otto.com/wd/services.html under WEB/INTERACTIVE > websites)

I guess that is the problem of the _root. thing and perhaps changing this I can have it work as perfect as it can be even being called in another swf.

View 2 Replies

ActionScript 2.0 :: CS3 On.Rollover Works But On.Release Don't

Jan 21, 2010

I Have this code:

this.map_fade.map.image.tar_total.btn_bp_035.onRollOver = function() {
_root.map_fade.map.zoom.zoomer_txt_right.text = ("xxxxx");
trace("over");
}
this.map_fade.map.image.tar_total.btn_bp_035.onRelease = function() {
trace("release");
}

The strange thing (for me ) is that the on RollOver works and the on Release does not.

View 6 Replies

ActionScript 2.0 :: Replace Button Upon Release

Dec 28, 2010

It controls a collection of 6 "slides". Each slide has a corresponding button, and it also slides every x seconds when the mouse is still. I'd like the buttons (b1 through b6) to change once they are pressed (to a similar image, just with a black dot in the center, which shows it is selected) and then return once another one is selected. I have a very minimal knowledge of actionscript

[Code]...

View 2 Replies

ActionScript 3.0 :: Hope Flash Can Release The Ram In Further

Dec 2, 2009

i had 2 Timeline in Same Line Scripting.[code]In Example 2, "it doing " output is correct.But In Example 1 ,"it doing" output of Event is wrong , because i no need use that Event anymore...

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved