ActionScript 3.0 :: How To Unload Library Class From Memory
Aug 25, 2010
I am trying to unload a class from memory using the following experiment:Create a shape on stage, make a movieclip out of it, add a trace in the first frame, extend the movieclip to be about 40 frames, give the movieclip a linkage name "test" and remove it fromstage.Experiment 1:Add the following code to the stage:ActionScript Code:var mcl = new test();Publish the movie. You should see the trace statement showing up all the time.Now I wish to delete this instance.Experiment 2:ActionScript Code:delete mcl;gives an error that it cannot delete a fixed property and have to set it to null instead.Experiment 3:
ActionScript Code:
mcl = null;
No error, but still see the repeating trace output.
[code]....
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Oct 28, 2005
I've created and empty movie clip named "movieHolder" as a container to load in external swf files.
the intent is to load and unload different swf files into the "movieHolder" container with the following button code.
//---------
this.createEmptyMovieClip("movieHolder", this.getNextHighestDepth());
buttonOne_btn.onRelease = function():Void {
[Code]....
Selecting - buttonOne- loads the external "galleryOne.swf" file as expected, but when buttonTwo is selected it should unload the "galleryOne.swf" file that is currently loaded in the container and load the "galleryTwo.swf" file in its place.
when buttonTwo is selected it loads the "galleryTwo.swf" file and you see it for just a second, but the "galleryOne.swf" file returns to the display.
Does unloadMovie remove the targeted file from the flash player memory? It not, how do I dump it?
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Dec 8, 2009
I tried a search but it keeps saying I failed the No Spam when I didnt get a question - d'oh. Ok, this has probably been covered before, but a lot of research hasn't got me far, so I thought I'd post. I have a single page html site with several links that load up a homebrewed lightbox. The inline content is written out at the bottom of the page and the divs are set to hidden.
When a link is clicked, the light box loads and the correct <div> is set to visible. The flash plays, or is interacted with but when the user has finished, they click an html Close button and the div is hidden again. Obviously the swf is still loaded and running; it could be even mid animation. The more swfs loaded, the more memory that is taken up.
My development machine can handle the 600mb + used up by have a few FF windows open and a couple of copies of the site; but I imagine it will cause problems for users. So I've been looking into externalInterface to fire a command into the swf to close itself down when the close button is clicked, but I can't seem to find anything
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Aug 13, 2010
I'm struggling to understand this, so I'm hoping someone can explain how to further enhance the functionality of my simple unload function, or maybe just point out some best practices in unloading external content. The scenario is that I'm loading and unloading external swfs into my movie(many, many times over) In order to load my external content, I am doing the following:
[Code]...
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Apr 29, 2009
I'm having real problems with unloading external SWFs, I've spent 2 days looking for a solution and looking at this forum and using the code supplied and Flash help files and much much reading and trying, I still cannot achieve the desired results.I have a Menu.swf which hosts many buttons which loads External SWFs ... simple enough and fairly common.These External SWFs are the same size as the menu and so loads completely over the top of Menu.swf which is exactly what I want to happen.I have a button on these External SWFs which I want to, delete the External SWF from the Flash player's memory and remove all event listeners (which I guess will happen if the External SWF is deleted from memory)The reason why I want it to remove the movie completely from memory is that I have 18 items and by the time it loads the 18th item, the player is going slower then trying to swim in hummous.[code]
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Jan 21, 2004
I have a menu and each button reveals a hidden layer which includes it's submenu (another swf).The submenus have sub-submenus in the same swf.When I take the mouse away from these layers the submenus hide again.All these work.The problem is that when a sub-submenu is opened and then the layer hides, when it's shown again the sub-submenu is still opened.Is there a way to clear memory or unload a swf file through html or through the main menu swf?
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Jul 27, 2011
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public function createModule(modulo:String):void {
if(moduleLoader != null){
moduleLoader.unloadModule();[code]..............
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Mar 4, 2009
i have created a colour picker that loads movieclips from the library onto the stage.however i need to create a "start over" button that will remove all these added clips.my code is as follows:
Code:
startover.addEventListener(MouseEvent.CLICK, removeallFunction);
function removeallFunction (event:MouseEvent):void
[code].....
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Sep 12, 2009
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
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May 10, 2010
I have 2 class like following
ActionScript Code:
public class classB {
protected var mc : MovieClip;
public function loadImage() {
mc = new MovieClip();
var myLoader:Loader = new Loader();
[Code] .....
And after complete loading image
ActionScript Code:
objA.releaseMemory();
trace("system memory = " + System.totalMemory);
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The memory doesn't reduce.
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Oct 14, 2010
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In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
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Mar 13, 2011
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import flash.display.Sprite;
public class MySprite extends Sprite
{[ code]...........
but if I want both I get the VerifyError: Error #1014 with MySprite not found and ReferenceError: Error #1065.
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Jan 22, 2011
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[Code]....
I cannot put in any baseclass when using the class, so I'm forced to remove the baseclass. When using only the class I get a whole bunch of errors don't make any sense at all, and still appear even if I comment out all the code in the Page class. comop_padpagesFavorietenPage.as:7: 1152: A conflict exists with inherited definition com.op_pad.pages:Page.help in namespace public.
[Code]...
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Dec 9, 2010
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Aug 3, 2006
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here is the code: what this does is load a picture when you click the screen, then unloads it when you click the picture. do it a few times and notice that the numbers (which show System.totalMemory) only go up but never go down to their original amount...
Code:
var url:String = "http://www.memorycity.com/shop/MBB/images/GIGABYTE_memory.jpg";
stage.addEventListener(MouseEvent.CLICK,onclick)
var txt:TextField = new TextField()
[code]....
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Feb 10, 2010
I have got a memory leak problem in the example below(u can download the code from the link)
http:[url]......
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Oct 21, 2011
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package {
import Global;
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[Code] .....
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May 16, 2010
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Jul 9, 2009
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Sep 16, 2011
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Jul 13, 2009
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Feb 26, 2011
/// msgbox class
package{
import flash.display.MovieClip
[Code]....
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Nov 7, 2011
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Feb 13, 2009
I am trying to load external swf's from buttons. I managed to load an external swf from a button, but as a result I can't work out how to get it to unload when other buttons are clicked. Currently In the flash file I have only 2 buttons 'dutrain_b' and 'portfolio_b'. I would like to add many more when the code is working.
Code: Select allimport flash.display.MovieClip;
this.stop();
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[code]...
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May 27, 2011
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Jul 13, 2009
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Dec 16, 2008
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May 12, 2009
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[Code]...
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Jan 31, 2012
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[Code]...
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Sep 26, 2010
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