ActionScript 2.0 :: Get The Main Timeline To Continue To Play?

Aug 30, 2004

After a swf movie loads, is it possible for the main timeline to continue to play? Right now if I don't put a stop action where I call in my loaed movie, my main time line plays while the called swf file loads, and the end animation is off then.

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ActionScript 2.0 :: Possible For Main Timeline To Continue To Play?

Aug 30, 2004

After a swf movie loads, is it possible for the main timeline to continue to play? Right now if I don't put a stop action where I call in my loaed movie, my main time line plays while the called swf file loads, and the end animation is off then.

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Play/Stop Flv From Main Timeline?

Sep 30, 2008

[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?

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Professional :: Play Movieclip On Main Timeline ?

Jan 7, 2010

I've created a movie clip with an animation on it's own timeline 30 frames long. When I press 'Enter' while inside the movieclip the animation plays ok.On the main timeline, I have one layer 30 frames long with the movieclip symbol placed on frame one. If I press 'Enter' the main timeline play head moves to frame 30 but the movieclip animation does not play on the stage. If I press 'Ctrl + Enter' or publish to swf then the animation plays ok but I can't setup the stage how I want it without the animation playing on the stage. Do I need to just change a viewing setting (tick box in preferences) or is this related to AS3 or new CS4 inner workings?

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ActionScript 2.0 :: MC On The Main Timeline - Play Only When Roll Over

May 4, 2009

I have an MC on the main timeline. i want this mc to play only when i roll over so i have placed this code one the MC:

[Code]...

This works without a problem. When i rolover the MC it plays and thats all good however if the animation is half way through and i rollover again the MC restarts. I would like to add a condition statment that only allows the movie to play if its current frame is at 1 or only to play if it isnt currently playing. I appologise if i havent explained it too well.

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Movie Clip Symbol Won't Play On Main Timeline

Aug 29, 2005

I've created a movie clip symbol with it's own animation on its timeline. I've placed this symbol onto the first frame of the main timeline but when I test it, it doesn't play. There's no stop actions or anything on either timelines so I'm not sure why this is happening. I thought that the animation in a movie clip symbol will automatically play (i.e. if you test in a browser) once it's on the main timeline - is this right? Or am I doing something wrong. Maybe I need to tell it to play?

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Scrub Main Timeline And See Movie Clips Play?

Jun 14, 2009

Is it possible to have an instance of a movie clip symbol which has its own timeline "play" when you scrub the main timeline?You can do this with graphic symbols, but so far I've had no luck doing this with movie clips.See, I have a movie clip -- several actually -- with their own timelines which I want to place in the main timeline.When I scrub the main timeline I'd like to see them scrub as well, instead of simply seeing the first frame of the movie clip.I basically have to work blind like this.
 
What I'm trying to do is basically have several "slides" which are animated and then have a stop();. They'll sit there for a second and then the entire animation, or slide (movie clip) will move off the stage. I can't do this now. When I scrub the main timeline I can't tell what's happening in the movie clip. I can't tell when I can slide it off the stage.I tried to get around this by using graphic symbols with their own timeline, but adding a stop(); doesn't work in them.

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ActionScript 3.0 :: Making The Main Stage Timeline Play In Reverse?

May 27, 2009

methood of telling the stage to continue playing in reverse, after a button is clicked, until it reaches a keyframe that will tell it to stop? I'm trying to make it so buttons will tell the stage to play a transition from beginning to end and then have it play in reverse when the "back" button is pressed. I'm currently searching online to find an answer but I haven't had any luck yet.

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ActionScript 3.0 :: Loop On The Main Timeline - Play 3 Times And Stop

Jul 22, 2009

I have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?

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ActionScript 3.0 :: Get Movie Clips To Play In Sequence On Main Timeline?

Nov 19, 2009

I've created two movie clips in Flash CS3, and I am now trying to understand how to get them to play in sequence on the main timeline.

I am noticing that when I change the Action Script in one movie clip, the Action Script in the other movie clip changes as well.

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ActionScript 3.0 :: Play Exit Animation On Main Timeline Then GetURL?

Feb 17, 2010

I'm building a website using actionscript 3 with an animated intro and it has 8 movie clip buttons called Tab1, Tab2,etc. which when clicked navigate to different URL's. I would like play an exit animation (frame 300) on my main time line when a button is click and then goto the url page.

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ActionScript 1/2 :: Main Timeline Scrubber Play/pause Component ?

Jul 27, 2011

I have a series of movies I'm creating that have streaming audio with animation synced to the audio. I was wondering if there is a component out there, or an FLA, that is a scrubber control bar like the one you see in Articulate Flash presentations, or video.I need it to control the main timeline.I have searched google for a while now and I can't seem to find one.

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ActionScript 2.0 :: Play Different Movie Clip At A Given Fame On The Main Timeline?

May 15, 2003

I need to play different movie clip at a given frame, let's say 100, in the main timeline. For example,

if(_root.x==1) play movieClip1;
else if(_root.x == 2) play movieClip2;
else if(_root.x == 3) play movieClip3;

How can I do it?

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ActionScript 2.0 :: MC - Click On Movieclip And Make It Go To And Play A Keyframe On The Main Timeline?

Jul 28, 2010

I have a movieclip (a), inside another movieclip (b), on the main timeline. I want to click on movieclip (a) and make it go to and play a keyframe on the main timeline. I'm used to using buttons for actions, not movie clips, and I forget how to use the _root thingy.

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ActionScript 1/2 :: Play Main Timeline After A Movie Clip Is Finished Playing?

Jul 10, 2009

The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.

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ActionScript 3.0 :: Play Pause Button On Main Timeline In Flash Movie

Jan 28, 2011

I have been trying to create a play/pause button for the main timeline in my flash movie. Created a movie clip with 1st frame - a pause graphic, then on 2nd frame - play graphic, labelled the frames 'pause' and 'play' consecutively and put a stop action on the first frame of the movieclip. Then put the following code in the actions layer of the main timeline (and gave instance name of 'ppBtn' to the movieclip):

var pp:Boolean = true;
function ppState(event:MouseEvent) {
if(pp) {
stop();
event.target.gotoAndStop('pause');
[Code] ....

It works in stopping and starting the movie but the actual movieclip doesn't toggle between the pause and the play graphics (just stays on the 'pause' state - 1st frame).

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ActionScript 2.0 :: Movie In The Main Timeline That Has 3 Movies Inside With 3 Buttons To Play Them?

Jan 29, 2003

I have a movie in the main timeline that has 3 movies inside with 3 buttons to play them.I Want to force the user to click in the 3 movies before they jump to a diferent frame in the main timeline.

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ActionScript 2.0 :: Telling Main Timeline To Play Backwards From Movie Clip

Apr 4, 2007

I am trying to tell flash from within a movieclip to start playing a specific frame within the main timeline only after it has finished playing the movieclip backwards. I can get the movieclip to play backwards fine but it's getting the main timeline to start from frame 1 which doesn't work. I have the following code on the first frame of the movieclip (which is called video) but it doesn't seem to do anything.[code]

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ActionScript 2.0 :: CS3 Making A MovieClip Play It's Frames, Then Stop On A Main Timeline Frame?

May 12, 2010

I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.

What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.

Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)

on (press) {
play();
}
on (release){
gotoAndStop(27)}

So how do I make it explode and then take me to frame 27 on the main timeline?

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ActionScript 3.0 :: Moving The Play Head In The Main Timeline From A Button In A Movie Clip?

Jun 23, 2009

I have a movie clip that loads and when it is done playing it has a close button that unloads the movie clip... I want to add code to this button that moves the play head to frame 20 of my main timline using actionScript 3.0

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ActionScript 2.0 :: Sequentially Play External Video SWFs Loaded Into The Main Timeline?

Feb 14, 2008

how to sequentially play external SWFs loaded into the main timeline?

I have several SWF files with short videos embedded in them. I wish to load these external SWF files into my main timeline as follows:

User Presses Button -> Play Video Clip in External SWF#1 -> Once Video Clip in External SWF#1 has Finished -> Play Video Clip in External SWF#2.

I tried achieving this by adding: var endmovie:Boolean = true; to the end of each video clip inside the external SWFs (e.g. 1.swf) then cycling through an if statement in the main timeline to see when this condition was meet:

ActionScript In Main Timeline:

Code:
var mc_Loader = new MovieClipLoader();
mc_Loader.addListener(this);

[Code].....

How is the best way to go about achieving this? Am I on the right track? (By the way, using .FLV or one long external SWF file is not really an option due to long loading times...

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ActionScript 2.0 :: Pause Timeline And Then Continue?

Mar 2, 2007

Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.

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ActionScript 2.0 :: Continue Timeline After Stop?

Dec 4, 2004

how to do more AS than tweens.I have this script on my MC on frame one


Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}

i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,

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ActionScript 3.0 :: Unload Loader And Continue On Timeline?

Apr 28, 2009

I have used the loader class to play an external .swf file. When it is finished I need to stop it and continue to the next frame in the timeline of the original movie. I can load it and unload it, but how to I unload it after it has played and continue to frame 2 of the timeline?
 
var myLoader:Loader = new Loader();myLoader.x = 150;myLoader.y = 75;
myLoader.load(new URLRequest("movie.swf"));addChild(myLoader);
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE,onComplete) ; 
function onComplete(e:Event):void{    myLoader.unload(); this.gotoAndPlay(2);}
 
With this code, it skips the loaded movie and goes straight to frame 2.

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ActionScript 1/2 :: Timeline Continue When All Movieclips Are Visible?

Feb 23, 2010

I am looking to have the timeline continue (gotoAndPlay basically) when the movieclips in the frame are visible.I'm trying to make a simple game where the user clicks differences and they (movieclips) are made visible in a table of discovered differences.When these movieclips are visible, the timeline should continue to the congratulatory frame.I was given the following code:

if(mc1._visible && mc2._visible && mc3._visible && mc4._visible){
somemovieclip.gotoAndStop("someframelabel");
}

I have replaced 'mc1' .etc with the instance names of the table entries recording what differences have been found. However, I don't know where to put this script (i assume it's on the frame where the movieclips become visible when differences are clicked). In addition, what do i replace 'somemovieclip' with?

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ActionScript 2.0 :: Continue Timeline But Not Repeat Frame One

Dec 4, 2004

I'm trying to learn how to do more AS than tweens, so I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}
I have a MC moving across the stage, I tried stopping it with a delete onenterFrame but it will jump and not stop...how do I fix that. My second question is, after I get it to stop, how do I continue the timeline and not repeat frame one. I tried searching for it but nothing explains how to continue to another frame.

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ActionScript 3.0 :: Loop Part Of Timeline 5 Times Then Continue?

Oct 15, 2010

I've been looking at other posts and trying to cobble this together, but am lost. I have a movie I need to play from frames 1-45 five times then continue from frame 50 to frame 70 and stop. on frame one I have the following script (in a layer for actions)

if (numberOfTimesToLoop<5) {
gotoAndPlay(1);
numberOfTimesToLoop++;
} else {
gotoAndPlay(50);

[Code]...

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ActionScript 2.0 :: When FLV Movie Clip Comes To End / It Will Detect And Continue On With Timeline?

Jun 24, 2011

I've got a FLV file (test.flv) in a movie clip playing on my timeline with controls for viewers to jump around if they'd like, does anyone know of a way that when the FLV movie clip comes to an end, it will detect this and continue on with the timeline?

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ActionScript 3.0 :: Get Main Timeline To Stop In The Beginning On Button Press To Play And At The End Stop Again?

Feb 1, 2008

I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.

The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.

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ActionScript 3.0 :: Play Movie Clips Embedded Inside A Movie Clip On The Main Timeline?

Dec 6, 2009

I have my flash document set up in the following way: On the main timeline I have my buttons that I want to play movie clips embedded inside a movie clip on the main timeline.However, when I click each different button, the current movie clip stops playing and then the movie clip corresponding to the button plays.

I want them all to be able to play at once. So for example you push button 1 and the alien plays, but half way through you could click button 2 and the alien clip would keep playing, but also the helicopter clip would begin to play as well.Here is the code I have so far:

building_btn1.addEventListener(MouseEvent.CLICK, alien);
building_btn2.addEventListener(MouseEvent.CLICK, helicopter);
function helicopter(e:MouseEvent):void {[code]......

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