Basically I want to recreate a sound installation that I made a couple of months ago which used Logic Express and a Tape Delay effect to take ambient sound captured by a mic, delay its output by 3 seconds, and then play it into the headphones. All without recording anything and in realtime.I've basically got this far, which lets me hear the mic input through my headphones loud and clear. Now all I want to do is apply a 3 second delay to the input before it outputs. Do I have to send the audio to a buffer where it can be constantly stored and rewritten?
Code:
//Create a new Microphone
var mic:Microphone = Microphone.getMicrophone();
I am having a problem trying to record internal sounds made from the flash file.I can record sound from the microphone no problem,What i want is to be able to record the sounds from the flash file without isung the microphone etc.
Is it possible for Flash to detect the tempo of audio coming through the microphone (ex. - someone singing into the microphone or playing music on their computer)?I am trying to figure out whether this is possible.
I've a site where consumer can take a live meeting with the beauty consultant. The problem I'm facing is during the video chat. Basically there is a delay of 5 seconds between Video and Audio when I access the site from out of my network but when I access it within my network (VPN) then it's work fine.
I am converting from .FLV's to .F4V. Video outputs fine but the audio sound stops after a few seconds from the beginning.I have tried many different settings for the audio with no luck. Also, tried on a colleague's machine who is running CS3, which works fine, so something is buggy in CS4...
I am a newbie to this Flash Segment. Though for my recent project i am diving into it. I want to make "A Flash app which will Capture user voice from microphone. It can be appended if paused. After recording done i want to upload the file to the server. so that i can play it back when required." I tried this with java applet but the UI is too bad so i am thinking in respect to flash. What i found till now is for this i have to go for Flash Media Server which is not possible in my project. I want a simple player. You guys rocks that i can easily understand after some wondering in this forum but did not get my solution so thought of posting it.
I'm making a audio recorder with Adobe Flex (Microphone, NetStream), I want to get the current audio wave from Microphone to display in the visualization area, how can i get the data?
I'd like to record audio from a microphone and I'd like the user to be able to add cue points during the recording so when he loads the file afterwards, he can jump easily to a specific position.
I don't really know what file format I should use and how to store the metadata (cue points)
I thought about
encoding a wav/mp3 and stores metadata in a .cue file (easy to do but 2 files to store)storing XMP data in a mp3 file (seems a bit harder but standard metadata embedded in 1 file)flv/f4v with audio only and standard cue points but I'm not sure I can create them directly from the client
I am trying to stream audio from flash app directly to server. We strongly prefer not using Flash Media Server.
I have very little AS3 knowledge. I managed to connect to Mic, speak and hear my voice back. However, I am not sure how to stream this to PHP or rails server side.
In Java there is a method of the AudioFormat called getSampleRate This returns the number of samples per second. I was wondering what the best way to achieve this with the microphone in flash is. I am not sure if I need to add a SamplesDatatEvent and use extract() or ?? I need to know the number of samples per second from the audio coming into the mic.
We need send h264 from flash to Wowza and after to vlc by RTSP protocol. But if we send sound in Speex codec, we not listens sound. what it is possible to make?
I'm teaching myself ActionScript and the book I'm reading just got into input text capabilities. The book shows me how to link input text to a variable and output that text to the output window using trace. My question is: how can I display the text that the user input onto the actual movie. For example... if I wanted the visitor to type their name into the input text box and click Submit and then a phrase shows up with their name such as "Hold on Name, my site will be done soon." How do I reference that variable and have it actually display in my movie?
We're trying to get microphone input in a Flash movie and the post it to the server so it can be saved in a file.
Currently, we're using PHP in the server, but I guess the key thing here is: How to post the audio to the server?
After a post is made, then I guess it'd be a matter of handling the encoding and saving to a file, which can be done with pretty much any server-side language.
I am wondering if when the user clicks, is there any way to delay this action from occurring for a few seconds? For example, if the user clicks, this action won't happen for 2 seconds. Is there any code I can add before or around it to make this happen?
i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
I'm using tweenMax and I want a tween to start after the mouse has been hovering over the button for about 2 seconds.
Now, I have figured out the 'delay' function but that is not that useful because it just registers the fact that the mouse is over the button and starts the tween 2 seconds later, regardless of where the mouse is on the screen.I basically want the button to become active after the mouse has been over it for 2 seconds.
I have 40 frames on a timeline, each frame has an tweening script below: import fl.transitions.*; import fl.transitions.easing.*; TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut}) And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.
I've build a simple video chat application. The problem is that there is a delay of seconds between video display i.e. user1 video motion change displayed bit late at the user2 window. I'm using FMS 3.5 and FLEX.. IS THIS PROBLEM RELATED TO THE BANDWIDTH. My FMS bandwidth is 256kbps.
I just need a simple way for flash to delay the execution of a group of actions for a few seconds.
Here is the code I need delayed:
_root.randomnumber=(random(20)) if (_root.randomnumber<=8){_root.commentbox="Hit!"} if (_root.randomnumber<=8){_root.enemyhp-=15, nextFrame() } else {_root.commentbox="Miss!" }
How can I make an image appear (a button) after a delay of say 15 seconds?
I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:
onEnterFrame: setInterval to 15000 and then _root.button.gotoAndPlay(2); (this will display my image) clearInterval
I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:
stop(); this.onEnterFrame { time = getTimer(); if (time == 20) { play(); }}
Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things, A: my "time" var takes only a snapshot value of the timer and not a continuous value, so the timer never reaches the value of 20. Or, B: I have somesort of syntax wrong and the if never gets a chance to load.
my normal work day involves screen sharing with a programmer while we engineer the software.We are currently working on a site that involves flash .as3(created with flash CS3) talking with an .asmx web service (created in Visual Web Developer 2005) that talks to a sql (2008)database.When can push or pull data from the database successfully, but we are experiencing a 15 second delay if more than one request from the database is made at the same time. i.e. two customers login at the same time, or one customer logs in and another submits changes to their account.
The second request will not be instant until 15 seconds have elapsed In other words, if someone sends logs in and another person logs in 10 seconds later, the wait will be 5 seconds.Of course, the delay is cumulative...so if 3 people log in simultaneously, there is a 30 second wait. Gross.This only occurs when we are trying to access the database...flash and the web service seem to talk great together otherwise.
I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-
i have a slideshow with a delay of for example 3 seconds, and a preloader which is a line with a 100px final length.i start preloading next image.now if the time until next image loads is longer than slideshow delay, i will show next image as soon as it loads.if the time until next image loads is shorter that than slideshow delay, i want to wait additional time until delay and then show the image.the problem is how do i represent smooth line width grow (being enter frame or tween) by calculating/comparing 2 values together (delay and loader percent, which goes from 0 - 100) ?if my line growth represent just a slideshow delay, then when it gets to an end, if next image still hasnt loaded, then it wont look good if line has come to an end, but i still have to wait.