Flex :: Audio - Draw Waveform For Microphone?

Oct 8, 2010

I'm making a audio recorder with Adobe Flex (Microphone, NetStream), I want to get the current audio wave from Microphone to display in the visualization area, how can i get the data?

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A groups of friends are working on a little game that would listen to the microphone as part of the interaction. We've tinkered with processing and flex. What we'd like to know is if anyone has succeeded in:

recording from the microphone using a web app

performing an FFT on this microphone data

In the case of flex, according to the docs "Because sound data from a microphone...do not pass through the global SoundMixer object, the SoundMixer.computeSpectrum() method will not return data from those sources."[1]

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ActionScript 3.0 :: Microphone Input>Delay 3 Seconds>Audio Output?

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[code].....

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package
{
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[Code]...

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[Code]...

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I am trying to create an audio watermarking system. I figure the best solution is to create an audio file (WAV) based on a unique string of text and then combine this with the original wav.The part that makes this tricky (for me anyway) is:How do I convert the text string to a wav?How do I ensure that the resulting WAV form is inaudible (or at least barely noticeable to the listener). would prefer this be done server side (via PHP, etc) but if the processing load isn't too much then would be ok with something in Flash or Javascript.

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I've got a flash 10.1 app that lets me record microphone input to a wav without a media server, which I am saving to an Amazon S3 bucket.I have another process running on a server which gets wavs from this bucket, converts to mp3 using LAME and puts them into another bucket. This all works fine, but in converting wav > mp3, about 0.1sec or so of silence is added to my sound.In the application this are being used in, perfect sync is critical, so I need to trim off that little bit. If I have to trim it off the original waveform that is okay, I don't expect anything important to happen in that first fraction of a second.

What is the best way to go about this? I am using Adobe's WavWriter to convert by ByteArray into a proper waveform. Is there a way I can easily trim off the first few samples from my ByteArray without invalidating the structure?Alternatively, is there a good server-side tool I can use to trim the wav before running it through LAME, or an argument I can give LAME? Or, could I even trim that sound off the mp3 after it has been converted?

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ActionScript 3.0 :: Creating Music Player With Waveform?

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So I am trying to make a music player in AS3 that displays the tracks waveform. how to display the waveform in flash.

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Flash :: Actionscript - Remove The Audio - Put The Audio Into A Byte Array And Then Re-add The Audio To The Flv Video?

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If I import an FLV video is there any way to remove the audio, put the audio into a byte array, and then re-add the audio to the flv video?

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