ActionScript 2.0 :: Getting Audio From Microphone Using Flash Interface?

Jul 16, 2008

In my project i need to get the data from the microphone and webcam to upload in the webserver. how to get the data from those devices

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ActionScript 3.0 :: How To Capture Audio Via Microphone

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I am a newbie to this Flash Segment. Though for my recent project i am diving into it. I want to make "A Flash app which will Capture user voice from microphone. It can be appended if paused. After recording done i want to upload the file to the server. so that i can play it back when required." I tried this with java applet but the UI is too bad so i am thinking in respect to flash. What i found till now is for this i have to go for Flash Media Server which is not possible in my project. I want a simple player. You guys rocks that i can easily understand after some wondering in this forum but did not get my solution so thought of posting it.

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Handle Cue Points In An Audio File (from Microphone)?

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I'd like to record audio from a microphone and I'd like the user to be able to add cue points during the recording so when he loads the file afterwards, he can jump easily to a specific position.

I don't really know what file format I should use and how to store the metadata (cue points)

I thought about

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ActionScript 2.0 :: Recording Audio Output Without The Microphone?

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I am having a problem trying to record internal sounds made from the flash file.I can record sound from the microphone no problem,What i want is to be able to record the sounds from the flash file without isung the microphone etc.

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ActionScript 3.0 :: Stream Audio From Microphone To Server?

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I am trying to stream audio from flash app directly to server. We strongly prefer not using Flash Media Server.

I have very little AS3 knowledge. I managed to connect to Mic, speak and hear my voice back. However, I am not sure how to stream this to PHP or rails server side.

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Is it possible for Flash to detect the tempo of audio coming through the microphone (ex. - someone singing into the microphone or playing music on their computer)?I am trying to figure out whether this is possible.

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ActionScript 3 :: Microphone Class - Number Of Audio Samples

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In Java there is a method of the AudioFormat called
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ActionScript 3.0 :: Microphone Input>Delay 3 Seconds>Audio Output?

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Basically I want to recreate a sound installation that I made a couple of months ago which used Logic Express and a Tape Delay effect to take ambient sound captured by a mic, delay its output by 3 seconds, and then play it into the headphones. All without recording anything and in realtime.I've basically got this far, which lets me hear the mic input through my headphones loud and clear. Now all I want to do is apply a 3 second delay to the input before it outputs. Do I have to send the audio to a buffer where it can be constantly stored and rewritten?

Code:
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[code].....

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Media Server :: Microphone Activity Level At -1 Even Though Microphone.getMicrophone() Is Called, Why?

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I'm setting up an application where I need to record users' voice every so often during the course of the users' interaction with the application.  Recording is fine, and the quality is fine, but now my issue is understandng how Flash handles the microphone when it gets attached to a stream for publishing.Basically, the problem is that when I "publish" my stream, the voice gets cut off (clipped) at the beginning.  So, I initially thought this may have to do with buffer settings on the FMS server side, but it wasn't. Then I investigated client side stuff.  For some reason, my internal mic .activityLevel property is -1 even though I have called Microphone.getMicrophone().  According to Flash's documentation, this shouldn't be the case:
 
activityLevel    propertyactivityLevel:Number  [read-only]Language Version :     ActionScript 3.0Player Version :     Flash Player 9The amount of sound the microphone is detecting. Values range from 0 (no sound is detected) to 100 (very loud sound is detected). The value of this property can help you determine a good value to pass to the Microphone.setSilenceLevel() method.If the microphone is available but is not yet being used because Microphone.getMicrophone() has not been called, this property is set to -1.I am using a timer to investigate the microphone .activityLevel property every 50 milliseconds:
 
package
{
import fl.controls.Button;
import fl.controls.TextInput;[code].....

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Flex :: Audio - Recording From Microphone From Within The Browser Using Flex Or Processing?

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A groups of friends are working on a little game that would listen to the microphone as part of the interaction. We've tinkered with processing and flex. What we'd like to know is if anyone has succeeded in:

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performing an FFT on this microphone data

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Jun 1, 2011

It appears that if one has a mic available, then one can add an event listener for the StatusEvent. However, this only tells you if the mic has been allowed or disallowed.

What I'd really like to do is detect if the static Microphone.names property changes. I would have expected this property to be bindable.

If I right click and select "settings" immediately after plugging in a mic, I can see that flash has updated their list of available microphones. However, there seems to be no way in code for me to receive the same update.

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My server is streaming binary audio data (mostly mp3 files) to a client (a browser). This client stores the audio data in memory.

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I am looking for advice how to set web pages where user can interact with it using microphone. The aim would be that user can say word and the word would be recorder and the file compared on server with another sound (word) and then the result (the searched word) would be displayed. It would be a spoken dictionary.

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Post Microphone Input From Flash To Server

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We're trying to get microphone input in a Flash movie and the post it to the server so it can be saved in a file.

Currently, we're using PHP in the server, but I guess the key thing here is: How to post the audio to the server?

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Php :: Export Microphone Recorded Byearray As Wav Or Mp3 From Flash?

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exporting a bytearray to a wav or mp3 (or anything that runs!) from my flash code to my php page. I am using microphone recorder to record voice, i use a a url request to send my ByteArray to my PHP page.i send the bye array from flash like this:

var url = "http://localhost/wordswesay/uploads/testrec.php";
var header:URLRequestHeader = new URLRequestHeader ("Content-type", "application/octet-stream");
var request:URLRequest = new URLRequest(url);

[code]....

at the server side (the sime file as the php script) i get the test.wav with about 200kb of size but i can not play it! media players says it can't play this file as the codec might not be supported.

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ActionScript 3.0 :: Interface Extending Another Interface?

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ActionScript 3.0 :: Flash Take The Volume Of A Sound Spoken Into A Microphone?

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I'm working on a project for my Flash class that seems to be above everyone's heads.  What I'm trying to do is figure out how to take sound from a microphone, register the level/volume of that sound in flash.  So if the level is 25 then a movieclip and a different sound is played back.  Problem is I don't know what coding I can use to register a microphone and take whatever sound is put into the microphone and display a movieclip.

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Actionscript 3 - Flash 10.1 - Applying Realtime Effects To Microphone?

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I'm trying to write a flash application which takes a Microphone stream and applies realtime effects and outputs this back to the speakers. I'm finding I'm having problems with stuttering when taking the output from the mic, copying this into a ByteArray amd then using a seperate

sound = new Sound();
sound.addEventListener(SampleDataEvent.SAMPLE_DATA, processSound);
sound.play();

to read from this ByteArray and play back the sound.I have noticed that the input from the mic's bytesAvailable changes, and also that the two events (the mic's SAMPLE_DATA and the sound's SAMPLE_DATA) aren't firing A B A B A B A B like would be needed but is more random.

Am I right in thinking that the mic.SAMPLE_DATA event fires at different intervals with different amounts of data and a working implementation would need to read the available data in and buffer the input so that the Sound SampleDataEvent would always have something to play back to avoid the stuffering?

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Flash :: Recording And Saving Sounds To File NOT From The Microphone?

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I am trying to create a Flash application(more like a game) where a user can add sounds to a timeline and then play the resulting "song". That is not really hard to do, and the resulting track can be saved and played within my app, but the problem is that I would like to export the created track as a .wav(or .mp3). I know that recording from a microphone with MicRecorder is possible and then the record can be exported with WaveEncoder, but I didn't find a way to create a custom sound stream from multiple sounds and than export it. Is this possible?

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Is it possible to use flash to record from a microphone to local disk? I mean audio from a user - using local shared object or something?

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