Delay In Button Action - Doesn't React To The Mouse For Some Seconds Into The Movie
May 19, 2009
I'm experiencing an annoying issue with a movie clip button. The movie clip is linked to a class which adds a rollover and rollout effect. The issue I'm having is that, even though the button is in frame 1, the button doesn't react to the mouse for some seconds into the movie. The only thing I can think is that it's the class itself, but I'm not certain. Here's the class:-
[Code]...
View 3 Replies
Similar Posts:
Jun 12, 2009
I have a simple code:
on (release){
getURL ("google.com", "_blank");
{
I am wondering if when the user clicks, is there any way to delay this action from occurring for a few seconds? For example, if the user clicks, this action won't happen for 2 seconds. Is there any code I can add before or around it to make this happen?
View 1 Replies
Feb 1, 2010
what the actionscript would be to make a button be clicked and held down with the mouse a certain amount of seconds before executing an action???
View 8 Replies
Mar 13, 2009
So I did a tutorial on advanced buttons and I followed them to the "T" and I got the point where I am to hit CTL-Enter and it opens up into a small view window but when I run my mouse over the button the action doesn't ocure. Everything else works exactly like it's supose to except that.
for a browser I use firefox, Windows XP Pro, NVidia FX520 graphics card, quad core CPU,
View 1 Replies
Feb 3, 2011
I have three buttons on screen that navigate to different places on the timeline. I have set them all up as buttons using a generic button in the library and then given them all different instance names. I selected the button and changed the text colour for each state in the timeline (up, over, down) to keep it simple. The buttons are all, as far as I can analyse, identical in all but instance name.
When I test the movie, the first button changes text colour on 'over' and, when I click (i.e. down state) the colour changes again as designed. The navigation action doesn't occur until I release the mouse button, giving the feel of having 'clicked' the button.
With the other two buttons, which have been set up as far as I can tell in exactly the same way, when the down state occurs, I see a momentary flash of the text colour change and it performs the nav straight away. I really want it to perform the same way as the first button but cannot for the life of me see why they're behaving differently.
View 1 Replies
Feb 12, 2004
How can I delay this function to happen 5 seconds AFTER I rolled my mouse over:
[AS]
on (rollOver) {
_root.mc_fotos.onEnterFrame = function() {
this._x -= ((this._x + 2800) / 4);
[Code].....
View 4 Replies
Feb 7, 2009
I'm using tweenMax and I want a tween to start after the mouse has been hovering over the button for about 2 seconds.
Now, I have figured out the 'delay' function but that is not that useful because it just registers the fact that the mouse is over the button and starts the tween 2 seconds later, regardless of where the mouse is on the screen.I basically want the button to become active after the mouse has been over it for 2 seconds.
View 7 Replies
Dec 20, 2010
Created button that activates short animation AND ALSO connects to URL.
I want viewer to see full animation (26 frames that lasts about 1.5 seconds - 18 frames per second). Instead the button connects almost instantaneously to URL and viewer does not see animation.
Animation automatically plays (full loop - 26 frames) when viewer first opens swf/html. The same animation plays again when viewer clicks button to go to URL.
Is there some code in AS3 that can delay the connection to the URL until the 26th frame of the animation.I am beginner/intermediate to Flash and extreme novice to Action Script (get most of my AS coding from searches online). Need to be led by my hand in Action Script.[code]...
View 7 Replies
Apr 18, 2006
How can I make an image appear (a button) after a delay of say 15 seconds?
I need the image to display after 15 seconds, and then stay. I have read to use gettimer or setInterval, but I'm not sure how to do it in my particular case. In very rough terms, I need something like this:
onEnterFrame:
setInterval to 15000 and then
_root.button.gotoAndPlay(2); (this will display my image)
clearInterval
View 3 Replies
Dec 10, 2009
i have a bunch of movie clips and in order to make them rotate the way i want i have grouped them together, made the entire group into a movie clip and applied the motion tween. I'm trying to code it so that when i mouse over the movie clips WITHIN the group movie clip, something happens. How would i go about it? All i can work out is how to make the entire group react on mouse over, not the individual movie clips themselves.
View 2 Replies
Apr 2, 2009
how do you insert a time delay on the action of a button, say 1/2 sec. script 2.0 Flash CS3
View 5 Replies
Dec 11, 2011
So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?
View 3 Replies
Oct 5, 2007
So i made an expandable banner which overlaps a flash map. But now the flash map doesn't reacts any more for the part that is being overlap by the banner
View 1 Replies
Oct 30, 2009
I'm having issue where the titleBar event listener is override the buttons (i.e. close button) event listener. In my codes, i have a button called close button added to the titleBar. when i try to do the mouse over/out event listener for titleBar and close button, only the titleBar would react. It seems that the event listeners for titleBar are overriding the button event listeners. (Basically i want to change the mouse cursor icon when targeting the title bar and then different mouse cursor icon when targeting the close button)
View 5 Replies
Feb 13, 2009
[Code]....
I figure that it unloads the movie and doesn't get to the second action so it just shows a blank because if i don't unload the movie, it'll load a movie overtop of the old one. All of the stuff I found that could potentially help are overly complicated with variables and large amounts of code. Is a crazy amount of code required?
View 1 Replies
Jul 26, 2006
I have a very simple piece of code but it has one very annoying bug. When I press the button a second time, the code doesn't work. The only way to get the code to work is by moving the mouse a tiny bit, or moving the mouse off the button and back on. make a button that can be clicked many times without moving the mouse?
Code:
randommultiquiz.onPress = randommultiquizOnPress;
function randommultiquizOnPress() {
_root.attachMovie("connect", "newconnect", 200);
newconnect._x = 0;
[code]....
View 9 Replies
Feb 5, 2010
I am trying to help my colleague figure out how to make a button act like the Mac buttons do. In other words, when your mouse gets closer to a button, they will steadily grow larger. He found a piece of code, so i put it in my FLA file, closed my eyes, then peeked and hoped it worked. It didn't.
I have attached the FLA to this message. If you remove the top portion of the code [the portion between the // lines], you will see the file works fine as the buttons will advance frames. But when i put the top piece of code back [the piece my colleague gave me] i get error messages.bottom line is - what we're trying to do is make those triangle buttons "grow" as the mouse moves closer to them [like Mac buttons do].
View 7 Replies
Nov 24, 2009
I have a flash menu and two scenes. The first one is preloader with this code:
import flash.events.ProgressEvent;
function update(e:ProgressEvent):void
{[code]....
The second scene is for menu.The problem is, when this menu is loaded i can push buttons several times, then it doesn't react at all, but when i reload the page, it works again..
View 0 Replies
Oct 25, 2006
I've got a flash movie that is a menu with a photo that is approximatly 700x300. I want an action that will trigger when the mouse leaves the flash movie all together. Is this possibe? Is there a way to have have my movie know when the mouse is not in it and trigger something?
View 13 Replies
Nov 19, 2003
I put the "stop" action at the end of my movie on the last keyframe, but the movie doesn't stop!
View 14 Replies
Apr 26, 2009
I created flash buttons for a website and imported them into dreamweaver, put the site up and everythings working finee, EXCEPT, the mouse down feature of my button doesn't play all the way unless you hole down the mouse button. My mouse over feature works fine.
View 1 Replies
Feb 6, 2009
I am trying to modify a fla i got from flash den. [URL]
It works by clicking on menu items, and or using your mouse wheel.
I am trying to make it so that it responds to mouse movement. So if you mouse up, the menu moves up, and if you mouse down, it moves down.
The file populates the menu using xml, and below is the primary code that makes it work.
Every mouseposition functionality that I've worked on required that the content be in an MC, but this is all xml generated content, and I don't know how to target or control it.
package net.flashden.lydian {
import fl.transitions.Tween;
import fl.transitions.easing.Strong;
import flash.display.MovieClip;
[Code].....
View 1 Replies
Oct 27, 2009
I got a problem with a rotating cube in html.When i'm out of the swf area, the _ymouse and xmouse are still reacting when i click somewhere outside of the swf and then the cube starts rotating again.Is it possible to limit the mouse coordinates to only the swf file?The cube i'm using is on this site.URL...
View 4 Replies
Mar 16, 2010
i have a very simple animation in flash CS4. My image travels from point X to point Y over 90 frames.I would like the image to stop at frame 45 for a few seconds, before continuing.
View 1 Replies
Nov 9, 2011
I have 40 frames on a timeline, each frame has an tweening script below:
import fl.transitions.*;
import fl.transitions.easing.*;
TransitionManager.start(week_2,{type:Fade, direction:Transition.IN, duration: 12, easing:Strong.easeOut})
And on the main timeline for the functions and buttons play/pause/next/previous is working good except, I want to delay every frame for like 10 seconds.
Code below:
stop();
// button Play/Pause navigation on timeline
stop_btn.addEventListener(MouseEvent.CLICK, onStopClick, false, 0, true);
start_btn.addEventListener(MouseEvent.CLICK, onPlayClick, false, 0, true);
function onStopClick(evt:MouseEvent):void {
[Code] .....
View 4 Replies
Dec 20, 2011
What I have is a bitmap as render cache for a sprite, and there're many of them present on the stage. I expected that they would react like sprites with mouse-click event, but they didn't. They're like rectangles all around, matter what the original sprite look like, And I tried put bitmap cache into sprite container and use sprite's hitArea property like [code]...
View 1 Replies
Nov 24, 2010
I've a site where consumer can take a live meeting with the beauty consultant. The problem I'm facing is during the video chat. Basically there is a delay of 5 seconds between Video and Audio when I access the site from out of my network but when I access it within my network (VPN) then it's work fine.
View 14 Replies
Nov 25, 2010
I've build a simple video chat application. The problem is that there is a delay of seconds between video display i.e. user1 video motion change displayed bit late at the user2 window. I'm using FMS 3.5 and FLEX.. IS THIS PROBLEM RELATED TO THE BANDWIDTH. My FMS bandwidth is 256kbps.
[Code]...
View 3 Replies
Aug 29, 2004
I just need a simple way for flash to delay the execution of a group of actions for a few seconds.
Here is the code I need delayed:
_root.randomnumber=(random(20))
if (_root.randomnumber<=8){_root.commentbox="Hit!"}
if (_root.randomnumber<=8){_root.enemyhp-=15, nextFrame()
}
else {_root.commentbox="Miss!"
}
View 4 Replies
Apr 19, 2004
I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:
stop();
this.onEnterFrame {
time = getTimer();
if (time == 20) {
play();
}}
Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things,
A: my "time" var takes only a snapshot value of the timer and not a continuous value, so the timer never reaches the value of 20. Or,
B: I have somesort of syntax wrong and the if never gets a chance to load.
View 4 Replies