ActionScript 2.0 :: Movie Only Plays When Hold Down Button?

Aug 24, 2004

Button a, when pressed triggers a few things. I triggers a mask to tween in to uncover some text. But the movie will only play as long as i have the button pressed .

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ActionScript 2.0 :: Collision Detection - Hold Mouse Button The MC Plays

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look at the footer below, you'll see a circle around your head. That's your head. If you hold mouse button the MC plays. NOW...if the field vision (green thing) touches your head WHILE holding mouse button...it sends you to frame 2 or choose your own.

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IDE :: Press And Hold - Symbol Will Be Rotated Continuously When The Button Is On Hold?

Oct 13, 2009

I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.

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Actionscript 3.0 :: Movie To Loop - Movie Plays A Certain Number Of Times Then Plays The Opening Of A Screen Then Stops

Aug 30, 2011

I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.

[Code]....

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ActionScript 2.0 :: Scrolling Loaded Movies - Hold Down The Button And Have The Movie Scroll Continuously?

Mar 24, 2004

Ive made two simple up/down buttons, that "scrolls" a loaded movie by the following code (lets say the movie is loaded to level 5):

_level5._y += 5;

Very simple.

Well, Id like to be able to hold down the button and have the movie scroll continously, like the scroll++ code does for textboxes.Is that possible?

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ActionScript 3.0 :: Button That Plays One Movie Then Jumps To Another?

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I'm trying to create a button that plays one movie clip to exit, then jumps to another frame to play a movie clip to enter another.[code]...

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Create A Button That Plays A Movie Clip And Stops?

May 20, 2010

I'm trying to create a button that plays a movie clip and stops when it's moused over. I've attached a file (help.fla) that illustrates my problem.

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ActionScript 3.0 :: One Button - Plays Several Movie Clips In Order?

Nov 17, 2009

I'm using AS3 in CS4. I have a problem which i can't get past: I have a button which when clicked I wish it to play two movie clips (blind_mc, text_mc) when clicked.. however I do not wish them to play at the same time (as the script below achieves).. but to play one after the other.

I cannot put them on the same layer or join the two togther for many reasons including -- I have many different buttons i wish to apply this too all with different number of movie clips and orders of play, therefore I would have to create excessively long layers for each and every click.

function goHome(e:MouseEvent):void {
blind_mc.play();
text_mc.gotoAndPlay(2);
}

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ActionScript 3.0 :: Button Plays Movie Clip Symbol?

Jul 12, 2010

want to make a time line (timeline is my graphic not the timeline in cs4, like historical timeline WWI, WWII, ETC) with clickable dates (D-DAY, Pearl HARBOR), when you click on a date it will fade in a semi-transparent box that has text (still seeing the original stage in the background behind the semi-transparent text box), when you are done reading the text box you can hit GO BACK to go to the historical timeline.I only have been using flash for about 3 months so bare with me.

I understand button symbol, movie clip symbol, etc. I can make it so that when you are OVER the date it plays an animation of the text box fading in but is kind of bad because if you move the mouse off the date it goes away, which is why I want to make it clickable.Basically I thinkI am using CS4 by the way.In short, make a button that when hit plays a movie clip animation of the textbox fading in front of the historical timeline, I believe I can easily do the go back by using the gotoAndPlay(); feature on the go back button to go to the beginning of the scene.Sorry about the long text, I am pretty sure the answer is easy.

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ActionScript 2.0 :: [FMX] When The Squares Come To An Hold There Is A Little Gap Between Them Underneath The Button That Was Presses And The Button Is Going 20 Pixels Down Into That Gap?

Apr 15, 2004

I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:

Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;

[code]....

When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.

And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.

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ActionScript 1/2 :: Button Doesn't Play Unless Hold Down The Mouse Button?

Apr 26, 2009

I created flash buttons for a website and imported them into dreamweaver, put the site up and everythings working finee, EXCEPT, the mouse down feature of my button doesn't play all the way unless you hole down the mouse button. My mouse over feature works fine.

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ActionScript 1/2 :: Rotate On Button Press Or Button Hold 180 Degree

May 14, 2010

here is my code,
 
[Code]....
 
This is running on Enterframe but  I want to ratate 180 degree and on button press and hold button

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ActionScript 1/2 :: Press On Button And Hold Down

Apr 15, 2010

when i press on Button and hold down i want to increment.[code]

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ActionScript 2.0 :: Hold Button Over State

Apr 1, 2008

I am trying to figure out how to make a script that allows you to click a button, and once it is clicked, the button remains in it's over state. Then, when another button is clicked, the old button that was in its over state reverts to its off state, and the newly clicked button then appears in an over state. How would I do this?

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ActionScript 1/2 :: Increment Value On Press Button Hold?

Apr 15, 2010

when i press on Button and hold down i want to increment  _global.lines
 
nextline_btn.onPress = function() {    if (_global.lines<25) {       _global.lines = _global.lines+1;        txt_lines.text = _global.lines;  }

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ActionScript 3.0 :: Continuous Scrolling With Button Hold

Aug 23, 2009

Im new to AS3 (like 5 hours new) and Im after getting stuck with something Im sure is very simple, but Im just not having much luck finding a solution. Basically I have a button which I want to click and hold and then make a movieclip move up and down the y axis. This is what I have so far...

[Code]...

Im sure Im probably going about it in a bizarre way, Im just trying to do it in a way which makes sense to me. So far its working fine for single clicks, so I click the button and the "upwards" function is called which moves the movieclip upwards by 10. The problem Im having is getting it to move continously when the button is clicked and held. Ive read a few possible suggestions relating to loops and setinterval but I just cant seem to make sense of them in a way that applies to what I want to do. Apologies if this is really simple but Ive literally been teaching myself actionscript for all of about 5 hours in total so far and I just cant seem to get past this hurdle.

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ActionScript 2.0 :: Shape Motion On Button Hold?

Oct 15, 2007

I am trying to move a shape across the screen incrementaly as someone holds a button.This is what I have so far.

on (press) {
shape._y -= 5;
}

This works but I have to press the button about a hundred times to move the shape across the screen.

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Professional :: How To Hold Button In HitBox State In Flash

Sep 8, 2010

I've created an image with a dozen irregular buttons. It all works perfectly. Now I want to edit my flash cs5 file in a way so that, when clicked upon one button, the last of the 4 states (the hitbox state) will remain visible until one clicks another button. Now its looping back to the fist state. Im sure there must be an easy way to do this, something with a stop code maybe?

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Flash :: As3 MouseChildren=true Does Not Hold The Name Of The Button Created

Feb 2, 2010

for(var l:int=0; l<anXML.length(); l++){

[Code]....

Currently building a dynamic menu system, with 3 levels of navigation. Currently when mouse children is set to 'true' it doesn't want to remember the name of the menu item created. it spits out, 'instance263' or whatever the number is when I trace it out with my onClick event. With mouseChildren set to 'false' my 3rd tier of navigation ceases to work.

The Goal here is to have the menu items retain an instance name so I can relate back to them and set active states for the current active module. UPDATE: Here is where the problem arises

[Code]....

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ActionScript 2.0 :: Hold The Button Down For A Amount Of Time Before Going To Next Frame?

Jun 21, 2009

How do i make it so you have to hold the button down for a amount of time before going to next frame?

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ActionScript 2.0 :: Looping - Keep Scrolling The Text If Hold The Button Down?

Apr 20, 2008

I have a simple message-board, that dynamically loads text from php and a text file! I have created an up and down button to scroll the text box when you press it! This works fine, but I cannot figure out how to keep scrolling the text if you hold the button down. here is my code for the down button (all my attempts at looping etc I got rid of):

[Code]...

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IDE :: Detect If User Has Touch / Hold Button For 5 Seconds?

Mar 26, 2009

I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?

1) mouse down
2) start timer (count 5 sec)
3) mouse up
4) user hold button for 5 sec detect

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ActionScript 2.0 :: Clicking A Button - Select A Button On The Screen And Then A Movieclip Plays?

Nov 24, 2006

I have many buttons (symbols). This is what I want it to do: -Select a button on the screen, and then a movieclip plays. - If the user selects any OTHER button on screen, a message box displays a message.

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ActionScript 2.0 :: When Click A Button It Plays The Movies Assigned To The Variables Gallery & Button To The Frames Mentioned

May 2, 2006

[Code].....

Ok- so the idea is that when you click a button it plays the movies assigned to the variables gallery & button to the frames mentioned. Then the variables are changed and then when another buttons is clicked it does the same - 'except it doesn't - it does it once then sits there I have to use variables because there's a lot more buttons..but i don't understand why it doesn't work - it seems such a simple and obvious thing to try and do - why is it so HARD???

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ActionScript 2.0 :: Detect If User Has Touch / Hold Button For 5 Seconds?

Mar 26, 2009

I have 3 flash button, and a touch screen LCD.how can I detect if user has touch + hold the button for 5 seconds?how to use timer + mouse down + mouse up for this?

1) mouse down

2) start timer (count 5 sec)

3) mouse up

4) user hold button for 5 sec detect

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ActionScript 3.0 :: Create A Button That When Press It And Hold It Play A Sound?

Feb 15, 2010

Is it possible to create a button that when you press it and hold it, it will play a sound, and when you release it then stops the sound?

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ActionScript 3.0 :: Get A Skip Intro Link In Movie That When Clicked, Goes To The Last Frame Of The Movie And Plays It?

Jun 15, 2009

I need a skip intro link in my movie that, when clicked, goes to the last frame of the movie and plays it.

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ActionScript 3.0 :: Create A Variable Which Can Hold Multiple Movie Clips?

Jul 13, 2009

How do I create a variable which can hold multiple movie clips? I have 4 movie clips called: char, ceil, plat, and wall. I want to put them into one variable called gameLevel. Something like: var gameLevel: char, ceil, plat, wall; <<but this doesn't work. So instead of calling each of the movie clips separately I can just use gameLevel (if I want to, for example, move all the objects to the left 5 pixels.)

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ActionScript 3.0 :: Shorten The Delay When Press And Hold A Button To Performing The Action?

Dec 11, 2011

So if you press and hold a button, it does the function once, then waits 0.5 of a second or so then repeats the action quickly. How do I remove the 0.5 of a second wait?

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ActionScript 2.0 :: Movie To Stop At The Current Frame Whenever Click And Hold The Mouse Down Within The Area Of The Container?

May 4, 2005

I was certain that this type of problem would have been previously discussed here or in a tutorial. I have looked quite a bit and could not find anything that puts all the pieces of my puzzle together.As the movie is playing (looping), I would like the movie to stop at the current frame whenever I click and hold the mouse down within the area of the container. Furthermore, I would like to be able to scrub the movie backward if I drag my mouse to the left within the container and as I reach the left end of the container, the movie is at the first frame. And similarly, I would like to scrub forward if I drag to the right within the container and as I reach the right end of the container, the movie is at the last frame. On top of this daunting task, I would like the movie to resume playing from wherever I have released the mouse.

Here is a file that I have started and I am pretty much at a loss as to where to go now. I know it has something to do with where the mouse is relative to either side of the container, but...how does one get it to work?Basically, I would like to emulate the functionality of the QuickTime Player - the one where you can grab the slider and drag it left or right to scrub in either direction and then upon release of the slider it resumes playing.I do not understand the media components in MX 2004, maybe this type of thing is "easy" to program in to one of those modules?

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