ActionScript 2.0 :: After Reversing MovieClip Make It Display A Different Scene?
Oct 27, 2006
I have added the following code to my mc, but how do I get it to display scene 1 frame one when it is done? After it is done reversing I need it to immediately go to that scene because it has all of my buttons showing. Here is my fla file:
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
I'm trying to make a scene in a game fadeout by have a movieclip. I have the movieclip and want to put inside the movieclip timeline some actionscript to go to the next frame but the simple
i'm new on flash proffecional cs5 and i have made two scnes and i will link a few words from scne 1 to sne 2. If i select words will come a question to what i will link that words and i think that that only is for a url from the web. Q:How to link a few words from scne 1 to sne 2?
I'm looking to have a movie clip pop up, play itself after a user clicks on a flash navigation button.
(something like this???) message_btn.addEventListener(MouseEvent.CLICK, goMessage1); function goMessage1(evt:MouseEvent):void{ ???(play message movie clip here)???;}
Im trying to make a cursor display when rolling over a movieclip only between a specific range of frames. with this code the cursor shows up in the range of frames but doesnt follow the mouse, and the mouse pointe ris visible
Code: thisFrame = _root._currentframe; if (thisFrame > 50) { if (thisFrame < 90) {
package { public class priyan { public var a:String = "priyan"; public var b:String = "bhagavath"; public function method():void { trace(a); trace(b);
The above script, i got it from one of the ActionScript 3.0 book. i just work it out in flash. But it shown error 5000: The class 'priyan' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
How to display new scene on top of the browser as default I have a flash animation with 15 scenes, On main page there are many links and user has to browse vertically using browser scrollbar, when a user clicks on a link which is at the bottom and goes to that page the position of scrollbar is same as that was on main page (scene), I want the new scene to be opened at top of the browser as default.
I have a flash animation with 15 scenes, On main page there are many links and user has to browse vertically using browser scrollbar, when a user clicks on a link which is at the bottom and goes to that page the position of scrollbar is same as that was on main page (scene), I want the new scene to be opened at top of the browser as default.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I'm having problems getting my player to switch directions and just bounces off of the walls of the stage. I tried reversing the rate but it still shoots off into the distance and this is what I have now, it just stops the guy at the edge and nothing more. Does anyone know how I can properly make him bounce?
1. Have a permanent animation on the background, running over and over again.
2. My buttons should control that animation. What I want to do is to reverse the animation (going backwards on the timelime) when the user press the button, no matter in which frame the animation is.
3. Finally, when the animation is "gone", the buttons must point to an specific label.
I'm not sure how to to the reverse motion thing and if that's possible usings AS2. BTW, I'm attaching the file (just 8Kb) to show the idea, the real animation in the background is gonna be a movie clip but it's heavy to upload and I don't believe anyone will download it.
I have an mc which when rollOver plays an animation (works like a button), on rollOut I want the animation to play in reverse... I have seen it done before using a fucntion, but can't seem to get it to work... If I just reverse all the frames and get it to play that on rollOut it doesn't work properly...
I seem to be having trouble reversing the contents of an array
this is the code:
Code: stop(); // Attributes arrays var nd:Array = new Array();
[Code].....
i've tried changing the 'for' loops for both the 'n' and 'i' variables to decrement them and also tried idnum.reverse(); but i can;t get it to work.
It's a news page so i'm basically trying to get the newest story(which is attached to the highest id number in the databse) to post first and then post the rest in descending order.
I have a 23 frame animation that is moved forward or back on a mouse over. The problem is trying to reverse it. It is ok until it gets to frame 1 then it just stops. I need to get it to jump to frame 23 and to start reversing aagain.
function reverseIt(e:MouseEvent):void{ rewind = true; this.addEventListener(Event.ENTER_FRAME,revFrame);
I am trying to have a small simple animation. This animation needs to have a roll over listener. This roll over listener must begin a downward motion for this movie clip. And then another listener must be a click or rollout that will make the clip reverse and begin an upward motion at any point that it is executed. This is the code I got so far, but the only thing that seems to work is the rollover downward motion. I cannot seem to get the upward reversing motion to execute.
stop(); mc.addEventListener(MouseEvent.ROLL_OVER, playy); function playy(e:MouseEvent):void
I make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
I have to reverse the display order of a number of MovieClipsin a container. Somehow I cannot figure out how to do this as whenI use a loop construct and count through all Children I will always"pre"-alter the Indexes of the children still to come.
I am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
I have a movieclip with 100 frames which contain happy and sad faces alternatively. the playhead starts from frame 100 and skips a frame to 98 then 96 and so on until 2. it skips the sad faces.... but for some strange reason .. it flickers. [code]...
I have a function set up to determine the speed of the mouse, if the mouse is moved to the left it is returned as a variable in a negative number. I also have a function to make a movie clip scroll along, at the moment if you set the speed to 3 it will move to the left. So a positive number will move the movieclip to the left So you can see my predicament because the numbers are opposite, is there way of reversing one of them? Here it is in short