I have to reverse the display order of a number of MovieClipsin a container. Somehow I cannot figure out how to do this as whenI use a loop construct and count through all Children I will always"pre"-alter the Indexes of the children still to come.
In PHP you can do something like this: Array1 = 0,0,3,6,6,6,7,8,8,9
Then loop through Array1 and set the keys of Array2 Array2[0] = true; Array2[3] = true; Array2[6] = true; Array2[7] = true; Array2[8] = true; Array2[9] = true; Array2.count = 6;
But doing a similar thing in AS3 would result in a count of 10 (true,,,, true,,,, true, true, true, true) as all of the keys that are not set are counted. Is there a way of doing this without using any more loops? or Functions, simplicity and efficiently are important here.
I don't seem to be able to find some info regarding this problem of mine anywhere...I would like to be able to access multiple values in an array.Let say I have an array with the index values 0, 1, 2, 3, 4, 5, 6, 7.These values will in reality be posts of htmltext for a news section - contained in an external xml-file.I would like to access these "values" like so:0, 1, 2 and then if you click a forward button the next three indexes 3, 4, 5 & so on. There will also be a back button with reverse functionality. I'm guessing a for loop?This loads the correct indexes the 1:st time.[code]...
But my problem is when clicking the buttons - how do I add and subtract from the var i? The problem is also when reaching the end & there might be just a single post or so instead of 3 - how can all of this be solved? Or does anyone now of a tutorial similar to my problem. I've found some tutorials but they only deal with one post at a time...
I just have another really quick question about Arrays, this time about Sorting them. I have just re- written my code to work for matching values from 2 arrays and then adding them to the screen.
however it seems as my matching is way off, it matches the items that are at the same index, which is not always the case
The output for the matches, which should be side by sideis as follows (which is incorrect) Therfore i am trying to find values at diffrent index levels
I tried to sort the Array, but it seems as though the array, cannot be sorted the way i want it. I simply wanted to sort it Acending, but changing it to lowecase would not do what i needed it to do.
This is the code, matchInfo function should do all the work
I have a TLFTextfield, which I've applied a TextFormat to, using a start and end index so it only applies to a range of text.Something similar to this:
var textfield:TLFTextField = new TLFTextField(); textfield.text = "Some Text"; textfield.textColor = 0x0000FF;
I am looking at "length" property in the Adobe AS3.0 language ref as I do not understand it. It says: An integer specifying the number of characters in the specified String object. (I understand this). Because all string indexes are zero-based, the index of the last character for any string x is x. length - 1. (I do not understand the "- 1". I understand that all string indexes are zero-based but I cant put this together with the last character for any string being -1 or whatever it is saying.
I'm having problems getting my player to switch directions and just bounces off of the walls of the stage. I tried reversing the rate but it still shoots off into the distance and this is what I have now, it just stops the guy at the edge and nothing more. Does anyone know how I can properly make him bounce?
1. Have a permanent animation on the background, running over and over again.
2. My buttons should control that animation. What I want to do is to reverse the animation (going backwards on the timelime) when the user press the button, no matter in which frame the animation is.
3. Finally, when the animation is "gone", the buttons must point to an specific label.
I'm not sure how to to the reverse motion thing and if that's possible usings AS2. BTW, I'm attaching the file (just 8Kb) to show the idea, the real animation in the background is gonna be a movie clip but it's heavy to upload and I don't believe anyone will download it.
I have an mc which when rollOver plays an animation (works like a button), on rollOut I want the animation to play in reverse... I have seen it done before using a fucntion, but can't seem to get it to work... If I just reverse all the frames and get it to play that on rollOut it doesn't work properly...
I seem to be having trouble reversing the contents of an array
this is the code:
Code: stop(); // Attributes arrays var nd:Array = new Array();
[Code].....
i've tried changing the 'for' loops for both the 'n' and 'i' variables to decrement them and also tried idnum.reverse(); but i can;t get it to work.
It's a news page so i'm basically trying to get the newest story(which is attached to the highest id number in the databse) to post first and then post the rest in descending order.
I have a 23 frame animation that is moved forward or back on a mouse over. The problem is trying to reverse it. It is ok until it gets to frame 1 then it just stops. I need to get it to jump to frame 23 and to start reversing aagain.
function reverseIt(e:MouseEvent):void{ rewind = true; this.addEventListener(Event.ENTER_FRAME,revFrame);
I am trying to have a small simple animation. This animation needs to have a roll over listener. This roll over listener must begin a downward motion for this movie clip. And then another listener must be a click or rollout that will make the clip reverse and begin an upward motion at any point that it is executed. This is the code I got so far, but the only thing that seems to work is the rollover downward motion. I cannot seem to get the upward reversing motion to execute.
stop(); mc.addEventListener(MouseEvent.ROLL_OVER, playy); function playy(e:MouseEvent):void
I make a button with some animated effects. On main work area I select object and press F8 to convert button with the name of (button1). The Up as it is which I make: w=70, h=50. Press F6 and same button on Over, here I again select object and press F8 and convert to Movie Clip. Here I insert 10 frames, one by one the button extend width and height. On 10th frame the button size 110x90 width and height. To animate and stop the button I put "stop" action on frame 10.I want that if the user's mouse over on button than the 10 frames play as I mentioned above but if the user don't want to click on (button1) than all of these 10 frames play reverse or add more frames and button will go to their original size and place. Is there any script bcuz I am new and don't know about action scripts.
I am trying to make a banner where two colored squares roll across the screen. The first blue square does just fine, however when trying the same thing with a green square (in a different layer) it does ok the first half of the tween, but reverses direction in the second half (where I placed a keyframe)- even though I rotated the green square the same way as the first half.
I have a movieclip with 100 frames which contain happy and sad faces alternatively. the playhead starts from frame 100 and skips a frame to 98 then 96 and so on until 2. it skips the sad faces.... but for some strange reason .. it flickers. [code]...
I have a function set up to determine the speed of the mouse, if the mouse is moved to the left it is returned as a variable in a negative number. I also have a function to make a movie clip scroll along, at the moment if you set the speed to 3 it will move to the left. So a positive number will move the movieclip to the left So you can see my predicament because the numbers are opposite, is there way of reversing one of them? Here it is in short
Heres my scenario, I have a menu bar that is off stage with just a little part showing. I want to be able to rollover the part showing so the whole menu eases into the stage. I have this done, however, i would like it so that when I roll off the menu bar it will ease back out.Im just unsure of how to go about this. Ill post what I have, in the meantime I'll still keep trying to tweek the code.
I have added the following code to my mc, but how do I get it to display scene 1 frame one when it is done? After it is done reversing I need it to immediately go to that scene because it has all of my buttons showing. Here is my fla file:
*trouble with gotoandplay and roll out functions* basically i have an after effects movieclip (followed the after effects button tutorial on this site) that i have made into a button. it works ok on rollover and rollout i use tweener which works a treat and when i click it goes to another frame and plays a small sequence of smoke exploding.
problem: its a look problem really. when i rollout the smoke click sequence tweens back to frame 0 as per my rollout instructions IS there a way for me to have the click smoke sequence play all the way through before going back to frame 0 on my rollout ? i see tweener has a oncomplete statment is that of anyuse? ive tried a few thigns but it always reverts to the rollout and reverses the footage.
Was just wondering if its possible to somehow have some AS code, to play like 1-20 frames backwards, instead of copying it to like 21-40 and reversing it manually in the timeline
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
I have a fully functioning scrollbar (MOUSE_DOWN and MOUSE_MOVE) and a fully functioning mouse wheel scroll. But I would like some code to move the scroll button according to my contents y position, when using the mouse wheel scroll.
I have just learned how to create the wonderful "drawing" effect in flash by reversing frames. However, when I publish my work (either as .swf or as an animated .gif) the drawing draws, and then the completed graphic disappears.
I have the settings set so that it will not loop since I do not want it to "draw" more than once. So what do I do so that when the animation is done drawing, it doesn't disappear?
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?