ActionScript 2.0 :: Quick Frame Animation - Reversing It Manually In The Timeline?

Sep 30, 2003

Was just wondering if its possible to somehow have some AS code, to play like 1-20 frames backwards, instead of copying it to like 21-40 and reversing it manually in the timeline

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I have a 23 frame animation that is moved forward or back on a mouse over. The problem is trying to reverse it. It is ok until it gets to frame 1 then it just stops. I need to get it to jump to frame 23 and to start reversing aagain.

function reverseIt(e:MouseEvent):void{
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this.addEventListener(Event.ENTER_FRAME,revFrame);

[code]....

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I'm still struggling with going from a loaded swf to the next frame in my timeline, where a new swf file will be loaded.Ths is my current code which is trying to move onto the next frame in my timeline is located at the end Frame of a 10 second animation:

[Code]...

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I'm trying to do the following:

1. Have a permanent animation on the background, running over and over again.

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I have an mc which when rollOver plays an animation (works like a button), on rollOut I want the animation to play in reverse... I have seen it done before using a fucntion, but can't seem to get it to work... If I just reverse all the frames and get it to play that on rollOut it doesn't work properly...

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[Code]...

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[Code]...

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I'm trying to have an animation occur on a timeline and not on Enter frame, so instead of it doing a continuous loop it just does the animation twice then stops. Currently this code is on the movie clip itself and I want to move it to the main as code line so it animates then stops.

onClipEvent (enterFrame) {
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[code]....

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I have manually created a empty mc on the maintimeline named 'loadme'. I have my buttons in a movieclip that is on stage and within that mc i have the follwing code to one of the buttons:

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