ActionScript 3.0 :: Check When A Sound In Finished?
Dec 12, 2009
How do I check when a sound in finished, example:
Quote:
var music:Sound=new Sound(newURLRequest("test.mp3"));
var sc:SoundChannel = music.play();
How do I tell when that sound is finished?
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Similar Posts:
Apr 9, 2009
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
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Mar 26, 2005
i've got this code:
[Code]....
what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a".
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Apr 1, 2009
I have main flash file (main.swf) that will load movie clips dynamically one after the other from a source xml file. I need to check if the movie clip currently loaded is finished so that the main.swf will trigger the code to load the other movie clip. I can use both emptyMovieClip or loader component with contentPath to load the external swf files.
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Mar 26, 2005
i've got this code:
Code:
_root.done = "a";
var myListener = new Object();
myListener.onKeyDown = function() {
switch (Key.getCode()) {
[code]....
what i want is that when you press the left or right key the back or further function is only processed when _root.done = "a" (or true something else)... but now it doesn't work... _root.done is always "a"...
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Jul 5, 2009
What I was looking for is a way to check if a tween has finished for BOTH clips. I thought I could try it like this:
Code:
;
import mx.transitions.Tween;
import mx.transitions.easing.*;
var xScaleT:Tween = new Tween(kText, "_rotation", Elastic.easeOut, 0, 360, 3, true);
[code]....
But I noticed that first the ending of xScaleT is triggerd after 3 secs. and after that the ending of XPosT 9 secs. later. What I want is for this.yoyo() to occur if BOTH xScaleT and XPosT have finished. There isn't something like 'onMotionFinishedAll' ?
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Jul 26, 2006
How do i check whether an external SWF which is loaded onto a movieclip sub_mc.loadMovie("introduction_1.swf")) has finished loading or not. If the loading is done, then an animatoin inside a movieclip will be played, else the preloader continues
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Mar 22, 2007
How do you check when the movie clip has finished playing?
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Apr 8, 2011
I'm sure this has been asked before, but I couldn't find the right answer.
I want my MC to load after a button is clicked. When that MC is finished playing I want an imported FLV to play. [code]...
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Feb 4, 2007
I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?
I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?
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Mar 27, 2012
i did this
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]...
it works but only one time i wanna the sound keep working after finished
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Feb 14, 2009
I want the code for when a sound finishes playing. Example: when I click to make a sniper sound go off, I want it to have a script that wont let you play the sound again until the sound is finished playing.
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Jun 27, 2010
SOUND_COMPLETE apparently isn't working!
In short, this is what I have:
ActionScript Code:
var playingsong:Sound;
function loadTrack(track){
playingtrack = new Sound();
[Code].....
I have a trace on trackFinished, and it never happens, so it's never getting called.
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Apr 29, 2009
how to detect if stream finished playing sound/movie?
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May 22, 2011
I am currently trying my 5. workaround to get my menu done. . I want to move a series of 4 buttons up, after a click and when all buttons finished their movement I want the bottom 3 to move down again.
My big problem ist, that I dont get a check working to see if the function move() hast finished in order to fire the function open(). Is there any listener or so?
Here is my code:
Code:
//Setup and register with Zego Engine
import com.mosesSupposes.fuse.*;
ZigoEngine.simpleSetup( Shortcuts, PennerEasing, Fuse );
[Code].....
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Apr 16, 2010
I've created a load system to load external sound files, but i need a way to handle if the load went wrong, in which case he would simply not play the file.Right now I get an error all the time. i just want it to not play the sound if it's unloadable. b
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Feb 2, 2009
I would like to know if you can give me a direction how can I check if a movie clip is already instantiated, if it is, don't duplicated it, if it's not, create the object.I have an idea that it should be with an if statement I guess but I am not sure of the rest
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Jul 25, 2006
How do I check if my music is playing or not? I need this so I can let my loop loop forever.
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Aug 9, 2011
How do we check if there is a sound already playing in a soundchannel?
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Dec 29, 2010
Is there a way in AS3 to determine if a loaded sound file is still playing or not? I need to start an animation when a sound starts and stop the animation when the sound is done playing.
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Oct 2, 2009
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
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Jan 27, 2011
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
[Code]...
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Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
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Jul 16, 2009
_root.object_1.sunny.gotoAndPlay("walk"); _root.object_1.sunny.gotoAndPlay("laugh");Hi, I code the following. But it jumps straight to the seconf mc "laugh". Is there nbo way of playing walk and on finishing playing laugh.
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Aug 9, 2010
I'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
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Nov 19, 2005
Need to make a photo gallery in flash. Not sure how to put the .swf into dreamweaver when finished.
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Nov 30, 2006
I have a movie that plays a series of movie clips, it will play a clip, then, once the clip has finished, it will move to frame 2, where it will play another clip, and so on
Is there any way for the root timeline to now when a child movie clip has completed. I currently have the child clips do _root.nextframe, but i would prefer to have all control within the root
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Sep 24, 2010
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
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Jan 22, 2011
if someone decompiles my code, do they see my comments?
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Jan 11, 2009
I have set up a nice video site for a client. I have a sub menu where you can select swf files. Each swf has an FLV attatched to it. I prefered this method over XML for various reasons.In any case I would like after the swf has loaded, and the flv COMPLETES the entire movie, to automatically go to the next swf file and start that flv. I've tried many codes with no luck.
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