ActionScript 3.0 :: Find Out When A Sound Is Finished?
Jun 27, 2010
SOUND_COMPLETE apparently isn't working!
In short, this is what I have:
ActionScript Code:
var playingsong:Sound;
function loadTrack(track){
playingtrack = new Sound();
[Code].....
I have a trace on trackFinished, and it never happens, so it's never getting called.
View 5 Replies
Similar Posts:
Jan 12, 2009
Im using an instance of the FLV PLayback component, how can I find out if the video is finished so I can then do another function?
View 2 Replies
Feb 1, 2011
i am playing around with the rotationX/Y/Z properties available in flashplayer since version 10. for testing purpose i created a cube and put canvas objects on three sides of it (top, front, bottom) and created a tween to get the values required for turing by 90 deg. turning the cube (a canvas) using rotationX = xx works well when the three side-canvas objects are small and filled with a not-to-complex element hierarchy. when using larger and more complex content it slows down. the next idea was to remove the canvas elements content and replace it by a snapshotimage of the content instead before starting the turn, after the turn is performed the original content is put back on the sides again.
this results in a good perfomance increase. using a tween the last step of rotation is done in the function that is called as the tweenEnd handler. in this function also the process of copying the canvases content back is performed. unfortunately this results in a short hang of the cube right in that last rotation step, the reason for which is that rotation and copying back takes place at the same time. so i could wait for some time after having called cube.rotationX = endValue by using a timer or setTimeout(func, 500), but this is ugly. so my question is: after having called cube.rotationX = endValue a period of time is required to calculate data for the rotation and do the rotation itself. is there a way to find out the point in time when the rotation has ended, so that then the copying can be started ?
View 2 Replies
Jan 8, 2012
I have some code where I am loading a few hundred images into an array in Flash. I am using XML to pass in the list then a Loader for each entry like this -
for (var i:int = 0; i < myXML.item.length(); i++) {
imgloaders[i] = new Loader();
imgloaders[i].load(new URLRequest(myXML.item[i].imageLocation));[code]...
I want to perform some action once all of these have finished loading. The only way I can think of is to increment a count each time one finishes and have a Timer that checks if the count has reached the number of images I am loading.
View 3 Replies
Nov 14, 2010
I created a website off of a template, and of course didn't learn the Flash MX 2004 program before I started and just intuitioned through it. Now, the site works great, but I want to edit it and can't get to any of the layers, because I'm sure I've fumbled the organization. Tried onion skinning, and timeline/tween clicking - no go. I'm sure it's the simplest thing in the world, but sometimes the obvious is the hardest thing to see.
View 1 Replies
Nov 14, 2010
I created a website off of a template, and of course didn't learn the Flash MX 2004 program before I started and just intuitioned through it. Now, the site works great, but I want to edit it and can't get to any of the layers, because I'm sure I've fumbled the organization. I can find the clips, symbols and images in the library, but not on the Stage. Tried onion skinning, and timeline/tween clicking - no go.
View 1 Replies
Dec 12, 2009
How do I check when a sound in finished, example:
Quote:
var music:Sound=new Sound(newURLRequest("test.mp3"));
var sc:SoundChannel = music.play();
How do I tell when that sound is finished?
View 2 Replies
Mar 27, 2012
i did this
package{
import flash.display.MovieClip;
import flash.events.MouseEvent;[code]...
it works but only one time i wanna the sound keep working after finished
View 5 Replies
Feb 14, 2009
I want the code for when a sound finishes playing. Example: when I click to make a sniper sound go off, I want it to have a script that wont let you play the sound again until the sound is finished playing.
View 4 Replies
Apr 29, 2009
how to detect if stream finished playing sound/movie?
View 1 Replies
Feb 21, 2011
I am trying to find when an FLV I am using with a FLVPlayback component with an instance name of "videoComp" is finished playing. Here's the code:
videoComp.addEventListener(VideoEvent.COMPLETE, movieDone);
function movieDone(event:VideoEvent):void {
trace("movie complete");
[code].....
View 1 Replies
Apr 10, 2009
I know I have an instance of a sound somewhere on my stage, but I can't find it! Is there a better way to find it than simply looking all over the stage? I have code attached to it that I need to access.
View 3 Replies
Sep 23, 2011
Two related questions:
- Is there a way to click on something in my project---a symbol or a sound clip I have already placed from the library---and find out which particular library element it is?
- Can I play sound from the library window, to preview it before placing?
View 3 Replies
May 18, 2010
I must rejected all users outside Denmark from our live streaming (c-ip) and this is done in an access plug-insBut now I need to open up one of the streams, but I can't get the streaming name in the access-plug-ins only in the Auth-plug-ins.I cant use x-page-url or s-uri I need pStreamName. in access-plug-in like thissetStringField(m_pAev, IFmsAuthEvent::F_STREAM_NAME, pStreamName);but I cant get it inside the access-plug-in
View 1 Replies
Apr 16, 2011
I am triggering short sounds dynamically from the library for a game (Specifically Air for Android). When the user clicks a button the sound can take up to 600ms to actually play. I have set it for any silence before the actual sound by calling the sound like so:
[Code]...
All return the same results. I know there are threads here that talk about this but none have offered a real solution that I can find. Is there no way to cache the sound or store it in a buffer?
View 1 Replies
Jul 16, 2009
_root.object_1.sunny.gotoAndPlay("walk"); _root.object_1.sunny.gotoAndPlay("laugh");Hi, I code the following. But it jumps straight to the seconf mc "laugh". Is there nbo way of playing walk and on finishing playing laugh.
View 4 Replies
Aug 9, 2010
I'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
View 1 Replies
Nov 19, 2005
Need to make a photo gallery in flash. Not sure how to put the .swf into dreamweaver when finished.
View 2 Replies
Nov 30, 2006
I have a movie that plays a series of movie clips, it will play a clip, then, once the clip has finished, it will move to frame 2, where it will play another clip, and so on
Is there any way for the root timeline to now when a child movie clip has completed. I currently have the child clips do _root.nextframe, but i would prefer to have all control within the root
View 1 Replies
Sep 24, 2010
A.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
View 2 Replies
Jan 22, 2011
if someone decompiles my code, do they see my comments?
View 1 Replies
Jan 11, 2009
I have set up a nice video site for a client. I have a sub menu where you can select swf files. Each swf has an FLV attatched to it. I prefered this method over XML for various reasons.In any case I would like after the swf has loaded, and the flv COMPLETES the entire movie, to automatically go to the next swf file and start that flv. I've tried many codes with no luck.
View 2 Replies
Apr 9, 2009
I'm using Actionscript 2 for this interactive.This is what I'm trying to get a button to do:on release:check "mainmovie1" mc on main timeline.If "mainmovie1" mc's timeline is at frame labeled "finished" go to label "1.0" on main timeline If not, go to label "fake_1.0" main timeline
View 2 Replies
Sep 7, 2009
i have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
View 1 Replies
Dec 30, 2009
I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:
Code:
stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();
[code]....
But it does not seem to work.
View 13 Replies
Feb 16, 2010
I'm making a flash movie (in cs4 as2) with some textboxes that should enter the stage when a button is being clicked. I have made one box that works the way it should, and now I'm about to make several boxes that looks similar (different size/different text though). Is there an easy way to make a copy of the finished textbox, or should I duplicate every object in it to make new ones?
View 4 Replies
May 28, 2010
I am making a title sequence to a flash site. I load the sequence with addchild. After the title is finished I want to unload the title and play a function.
How can I unload the title movie once its finished? I know I should use removeChild, but I only want to unload the movie after a certain time.
View 1 Replies
Oct 4, 2008
In as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
View 14 Replies
Aug 29, 2009
I have three functions and I want to play them one by one when each of them completes the tasks inside. How can I add an eventlistener to a function to check if it is finished?So the following is the example:
function generateIdeaBalloons():void { var ideas1:MovieClip = new idea1 (); ideas1.x = 480; ideas1.y = 248; container.addChild(ideas1);
TweenLite.to(container.ideas1, 1, {delay:0.5, x:50, ease:Quart.easeOut});}
[code].....
View 5 Replies
Dec 3, 2009
I've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
View 1 Replies