CS3 AS3 - RemoveChild After External Swf Finished Play?
May 28, 2010
I am making a title sequence to a flash site. I load the sequence with addchild. After the title is finished I want to unload the title and play a function.
How can I unload the title movie once its finished? I know I should use removeChild, but I only want to unload the movie after a certain time.
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList TweenLite.to(sndText, .5, {alpha:0}); TweenLite.to(musicText, .5, {alpha:0}); TweenLite.to(sndSlider, .5, {alpha:0});
The problem I have is that I have created a Movie clip of an animated logo. The timeline within the movieclip contains 163 frames.
I have placed the movie clip on the main timeline at frame 1. What I would like to happen is the movie clip to the play all the way through and then move to the next frame (frame 2) of the main timeline to continue the animation. the next frame has a frame label, named 'main'. I have split the timeline up into sections as I am created a webpage.
There must be a pretty straight forward Actionscript code to do this, I have come across some things but they dont seem to make much sense to me. I am pretty good at the drawing and animation side of things in flash but I complete newbie when it comes to the Actionscript code.
My Challenge is this...To feed up to 5 video references (filepaths) into the SWF which contains the FLVPlayBack component, and have these play in sequence automatically.
Once the first video ends, the next begins...Currently our FLV player takes 1 filepath passed by FlashVars and play it.
First things first... I just want to get the function of having one .flv file play after the first has finsihed... do I need some kind of listener?
I am just toying around making an mp3 player and came to a problem. I've got everything to work just fine... but I don't know how to get the player to recognize that the current track is finished and get it to get the next track... how can this be done?
I have a simple Flash-player button (toggle play/stop) that plays MP3s. When I press play the MP3 starts and the button changes to stop. When I press again the music stops and the stop-button changes to play. I have several player-buttons on my page. How do I stop all sounds when I press play on one of the buttons? As of now, I can start several MP3 at the same time and I don't want that. I've tried this: Code: import flash.media.SoundMixer; SoundMixer.stopAll(); But it doesn't work out. Do I need to number the players somehow?
Also, when the MP3 has finished playing it should turn into a play button. As of right now it's a stop-button when it's finished playing. How do I change it to a play-button? This is the Actionscript 3 code: var flashVars=this.root.loaderInfo.parameters; var loadSnd:URLRequest = new URLRequest(flashVars.myVar); var thisSnd:Sound = new Sound(); var sndTrans: SoundChannel = new SoundChannel(); thisSnd.load(loadSnd); [Code] .....
The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.
I have 5 loaded swf files, I can play them one by one using "next" button. But now I need a "autoplay " button. My thinking is to dectect one swf finished, then call the "next" function, so it can be played automaticly. The thing is I don't know how to dectect one swf is finished playing.
How do i check whether an external SWF which is loaded onto a movieclip sub_mc.loadMovie("introduction_1.swf")) has finished loading or not. If the loading is done, then an animatoin inside a movieclip will be played, else the preloader continues
how to automatically load external movie clips so that they load and play after the previous movie clip has finished. I have attached a simplified version of the files that I am working with.The files are set up as so: Main.fla : this is the main file in which all of the other movie clips are loaded into.Movie1.fla, Movie2.fla, Movie3.fla : These movies need to load and play after the previous movie has finished playing.
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed)[code]...
Yet another dilemma with my external SWFs. How do I get the external SWF to only begin playing once the preloader ahs finished loading the complete file. Currently when the SWF file comes it has already started playing part way through the file.
I am currently working on a project that uses URLLoader and addChild to load a external SWF. The SWF that is being loaded is going to be the same size as the first SWF that is loading it, and is being centered on stage, therefore I cannot removeChild with a button on the original SWF. Is it possible to load a external SWF and then give it the ability to remove itself when I click a button inside of it?
I am so stuck on the simplest of transitions! I've just started using AS3 and and doing alright so far, but have been looking for days for a solution to this..I have a simple gallery with 3 buttons.Each button calls in a different SWF. The SWF fades into place, and when you click on a different button it is removed and a new one fades into the same position.All done with AS3 (below). What I just can't manage is how to fade the SWF out before the removeChild(gallery);[code].....
I have the external swf with some Tween Classes instaled and codified.. But I don't know what to do to CLOSE the external swf loaded at "meuCarregador" and it back to the BEGINNING OF THE ANIMATION on MAIN FLA.
I have a container swf which is used to load multiple external swfs into a blank movie clip. Done as follows:
blank_mc.addChild(externalSWF);
This works fine, however I've got a weird issue with audio. Some of my external swfs have audio clips in them and for some reason the audio doesn't go away when a new external swf is loaded. So say the user loads a swf with audio in it and the user switches to another page, the audio from the previous page keeps playing even though a new external swf has been loaded into the blank movie clip.
I tried using removeChild before the new external swf gets loaded, but that didn't seem to do the trick. Audio is loaded to the timeline like so:
var audio:Nasdaqbell = new Nasdaqbell(); audio.play();
also tried the audio on the timeline as "stream" and "event" and got the same results.
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed):
I am looking to load an external swf as an intro to a project I am working on. I want the external swf to trigger the main timeline to goto frame 3 when completed. What is the best way to achieve this?
I'm using xml to load .flvs into a movie player. I have it setup to load an external .swf to level 1 when the movie is finished. My goal is to have the .swf on level 1 select the next .flv from the xml array by way of simple buttons. Needless to say, it's not working. Anyone care to give it a crack?
I am able to successfully load two of the swf game files (Shooting.swf and Butterfly.swf). I will be playing this game swf in full screen mode. As in it will Occupy the entire area. I want this swf file to be unloaded upon clicking "homeShoot" which is in the library. Thus, when loading the swf files, at the same time I will addChild this button "homeShoot" from the library. So that when I press this "homeShoot" it will unload the swf file. But i am having problem with this part. The following is my code.
ActionScript Code: var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip; var loaderShoot:Loader = new Loader(); var loaderButterfly:Loader = new Loader(); [Code] .....
When I addChild(<external swf - p2>), I also want to removeChild(<swf that loaded it - p1>). I can't seem to make that work. In p1, I've tried removeChild(this) or removeChild(this.parent), but I get Error #2025: The supplied DisplayObject must be a child of the caller. If I try stage.removeChild(this), it removes everything and I get a grey screen. If I try MovieClip(parent).removeChild(this) I get Error #1034: Type Coercion failed: cannot convert flash.display::Stage@1cd94461 to MovieClip.
In p2, I don't know how to reference it properly because when I trace(this), I get Object MainTimeline and when I trace(this.parent), I get Object Loader. If I try stage.removeChild(this.parent), I get Error #1009: Cannot access a property or method of a null object reference. at allproducts_fla::MainTimeline/frame1().
I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..
Code: var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf"); var iArray:Number = a.length; // number of movies var iCount:Number = 0; function manageMovies(){ loadMovie(a[0]) } [Code] .....
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
I am on the main stage. In a layer I create a button. I double click on this button to enter its layer. I then do some AS3 to say if the play button is pressed, to change to a pause button. How would I say "If the main timeline is finished, change to the play button"? I am trying
i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code
I have a movieclip clip that plays when the movie starts, the movieclip is a visual assets that show's that the application is loading some information but it's not showing any loading progress, just playing while the assets are loaded.I created a for loop that will load the assets using a simple loader, and then when the object is loaded the application push the object to an array.Problem is that when the loading starts all the animation that i have on screen stops until the loading is finished.The whole point is that the animation will play while it's loading.