ActionScript 3.0 :: Fade Out External SWF Before RemoveChild?
Feb 3, 2010
I am so stuck on the simplest of transitions! I've just started using AS3 and and doing alright so far, but have been looking for days for a solution to this..I have a simple gallery with 3 buttons.Each button calls in a different SWF. The SWF fades into place, and when you click on a different button it is removed and a new one fades into the same position.All done with AS3 (below). What I just can't manage is how to fade the SWF out before the removeChild(gallery);[code].....
I have 2 buttons on the stage whose each MouseEvent load a different external swf when clicked. In an attempt to get the current swf to fade out and new swf to fade in on button click, I vainly added a Tween to the function but to no avail.
As it is now, when the movie starts, the button 1 swf fades in, however, when button 2 is clicked, the new swf is loaded but the old swf does not fade.
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var image:Loader = new Loader();
I use the following script to fade in and fade out four pictures on the stage. How should I adjust the script so that it is working with external pictures or pictures in the library.
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed)[code]...
I am making a title sequence to a flash site. I load the sequence with addchild. After the title is finished I want to unload the title and play a function.
How can I unload the title movie once its finished? I know I should use removeChild, but I only want to unload the movie after a certain time.
I am currently working on a project that uses URLLoader and addChild to load a external SWF. The SWF that is being loaded is going to be the same size as the first SWF that is loading it, and is being centered on stage, therefore I cannot removeChild with a button on the original SWF. Is it possible to load a external SWF and then give it the ability to remove itself when I click a button inside of it?
I have the external swf with some Tween Classes instaled and codified.. But I don't know what to do to CLOSE the external swf loaded at "meuCarregador" and it back to the BEGINNING OF THE ANIMATION on MAIN FLA.
I have a container swf which is used to load multiple external swfs into a blank movie clip. Done as follows:
blank_mc.addChild(externalSWF);
This works fine, however I've got a weird issue with audio. Some of my external swfs have audio clips in them and for some reason the audio doesn't go away when a new external swf is loaded. So say the user loads a swf with audio in it and the user switches to another page, the audio from the previous page keeps playing even though a new external swf has been loaded into the blank movie clip.
I tried using removeChild before the new external swf gets loaded, but that didn't seem to do the trick. Audio is loaded to the timeline like so:
var audio:Nasdaqbell = new Nasdaqbell(); audio.play();
also tried the audio on the timeline as "stream" and "event" and got the same results.
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed):
I am able to successfully load two of the swf game files (Shooting.swf and Butterfly.swf). I will be playing this game swf in full screen mode. As in it will Occupy the entire area. I want this swf file to be unloaded upon clicking "homeShoot" which is in the library. Thus, when loading the swf files, at the same time I will addChild this button "homeShoot" from the library. So that when I press this "homeShoot" it will unload the swf file. But i am having problem with this part. The following is my code.
ActionScript Code: var Xpos:Number = 0; var Ypos:Number = 0; var swf:MovieClip; var loaderShoot:Loader = new Loader(); var loaderButterfly:Loader = new Loader(); [Code] .....
When I addChild(<external swf - p2>), I also want to removeChild(<swf that loaded it - p1>). I can't seem to make that work. In p1, I've tried removeChild(this) or removeChild(this.parent), but I get Error #2025: The supplied DisplayObject must be a child of the caller. If I try stage.removeChild(this), it removes everything and I get a grey screen. If I try MovieClip(parent).removeChild(this) I get Error #1034: Type Coercion failed: cannot convert flash.display::Stage@1cd94461 to MovieClip.
In p2, I don't know how to reference it properly because when I trace(this), I get Object MainTimeline and when I trace(this.parent), I get Object Loader. If I try stage.removeChild(this.parent), I get Error #1009: Cannot access a property or method of a null object reference. at allproducts_fla::MainTimeline/frame1().
I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..
Code: var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf"); var iArray:Number = a.length; // number of movies var iCount:Number = 0; function manageMovies(){ loadMovie(a[0]) } [Code] .....
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
Currently i have the following code to load my external swfs,what i want to know is how can i have the loaded movie, fade in when it's first loaded, and how can i make it fade out when it's being replaced by another swf.[code]...
I've worked on this for a week with no success. I have a main index.swf with a nav menu loading external swfs into a movieclip for each section. I would like to simply fade out the loaded swfs into the new one, in the same moviclip. I don't know if this is possible because upon loading the new swf's they wipe away the loaded swf completely. I've tried
contentLoaderInfo.addEventListener(Event.COMPLETE, loadProdComplete); event listeners to make the loaded swf fade after the new one is completed but same deal, the loaded swf is wiped clean and I can't get a fade transition between the two. My code:
Each button calls in a different SWF. The SWF fades into place, and when you click on a different button it is removed and a new one fades into the same position.
All done with AS3 (below). What I just can't manage is how to fade the SWF out before the
Code: removeChild(gallery);
Code: // Import classes for easier use import fl.transitions.Tween; import fl.transitions.TweenEvent;
i no, this topic looks like the one i found here, but it is not tottally explanatiory, before the question its nice beiing a part od the community. My question is, in my background i created a movieclip background and inside of that i put the images that i liked to transition one and than comes the other, but this is a lot of time just making the tweenings, it makes no sence having this work, could someone give me a code out there that i could make this background movieclip getting the images from a folder imgbackground from xml? How to create a xml file to the code get this images?
I have a movie that calls other movie clips with a preload and fade for each external mc called. but after you call and load the swf in the container it disappears aftre about 30 seconds it disappears if you dont do anything and then it comes back after about 30 seconds. I am using this script for the preload object and fade.
Then this is on every frame to make it use the preload and fade in the new loaded swf after it shows it loading. clip.loadMovie("GuardHouse.swf"); clip._alpha = 0; now = 0; text.dummy = 1; //now load the external file into the myData object myData.load("GuardHouse.txt"); stop();
Also I dont know if this has anything to do with this problem but when I load an external swf it does not show any actions i have in there or any text but does show images and shapes but not dynamic text boxes or fades or anything like that. You can view it at the url below. I have listed the link to the main movie swf and the map1.swf that it calls when you click on floor plan so you can see when you view the map1.swf by itself there is more stuff that does not show up when loaded into the main swf. [URL]
Whenever someone clicks on a nav button, the corresponding .swf file loads into a blank movie clip I have on my home page. What I'd like to do is have the content on the current page fade out before the content on the new page fades in. I've used Flash for years, but this is the first web site I've built entirely in Flash, and I don't quite know how to approach this. I'm assuming ActionScript would be the easiest and most efficient way to produce this effect, but I don't know how to go about doing it. Is there a way to tell the current movie to go to a certain frame in the movie and play it before loading the next external movie clip?
is it possible to modify this script to make images load like a fade in/fade out slideshow. It works with buttons to action the transition I want, but I want a similar script to play a simple slideshow with same transitions.
I have 5 buttons that need to, when clicked fade the image in the background out and fade a new picture in. each of these buttons has a specific image related to it. how can i achive this smooth transition in and out for all of the buttons?
flash version: CS3 AS2 Im having trouble making the pages for a website im working on. I have a row of buttons, and I want each one to open its corrisponding page ie. contact_us_button to open contact_us movie clip. the thing is I want each page to transition in and out. so when I click contact us, the contact us movie clip fades in and stops. When I click about us, the contact us movie clip fades out and about us fades in.
Is the way to do this to make each page movie clip have a fade start and fade end, and have it stop before the fade end, and on another page click continue playing the current clip to get the fade out and then open the new page movie clip?
but only 1 ball restart back,other 14 ball just stop at there , try paste on action and try you will see what i mean , how i going to make all ball restart back?
I have a tweened movie which plays on a loop. A click on the image area stops the movie and the image fades nicely from alpha 100 to alpha 0. A second click brings the image back immediately to alpha 100 and the clip continues. I would like the movie image to fade back in from alpha0 to alpha 100 before it re-starts; (the reverse of the fade out). At the moment the re-appearence of the image is a crude jump. So far my ill informed tinkering has not worked.