ActionScript 3.0 :: Use RemoveChild And RemoveEventlistener In External .as Files?
May 13, 2011is it possible to use removeChild and removeEventlistener in external .as files? It rejects these functions in the main as file.
View 1 Repliesis it possible to use removeChild and removeEventlistener in external .as files? It rejects these functions in the main as file.
View 1 RepliesI am able to successfully load two of the swf game files (Shooting.swf and Butterfly.swf). I will be playing this game swf in full screen mode. As in it will Occupy the entire area. I want this swf file to be unloaded upon clicking "homeShoot" which is in the library. Thus, when loading the swf files, at the same time I will addChild this button "homeShoot" from the library. So that when I press this "homeShoot" it will unload the swf file. But i am having problem with this part. The following is my code.
ActionScript Code:
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;
var loaderShoot:Loader = new Loader();
var loaderButterfly:Loader = new Loader();
[Code] .....
I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..
Code:
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf");
var iArray:Number = a.length; // number of movies
var iCount:Number = 0;
function manageMovies(){
loadMovie(a[0])
}
[Code] .....
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed)[code]...
View 2 RepliesI am making a title sequence to a flash site. I load the sequence with addchild. After the title is finished I want to unload the title and play a function.
How can I unload the title movie once its finished? I know I should use removeChild, but I only want to unload the movie after a certain time.
I am currently working on a project that uses URLLoader and addChild to load a external SWF. The SWF that is being loaded is going to be the same size as the first SWF that is loading it, and is being centered on stage, therefore I cannot removeChild with a button on the original SWF. Is it possible to load a external SWF and then give it the ability to remove itself when I click a button inside of it?
View 2 RepliesI am so stuck on the simplest of transitions! I've just started using AS3 and and doing alright so far, but have been looking for days for a solution to this..I have a simple gallery with 3 buttons.Each button calls in a different SWF. The SWF fades into place, and when you click on a different button it is removed and a new one fades into the same position.All done with AS3 (below). What I just can't manage is how to fade the SWF out before the removeChild(gallery);[code].....
View 11 RepliesI am having some troubles to remove the movieClip from the current Loader (from the main FLA) at the external movies...
Check out how the external movie loads..
Code:
// -- FUN��O NAVIGATE -- //
function navigate(event:MouseEvent):void{
if(event.target.name == "fotos" ){
carregaFotos();
[Code]....
I have the external swf with some Tween Classes instaled and codified.. But I don't know what to do to CLOSE the external swf loaded at "meuCarregador" and it back to the BEGINNING OF THE ANIMATION on MAIN FLA.
I have a container swf which is used to load multiple external swfs into a blank movie clip. Done as follows:
blank_mc.addChild(externalSWF);
This works fine, however I've got a weird issue with audio. Some of my external swfs have audio clips in them and for some reason the audio doesn't go away when a new external swf is loaded. So say the user loads a swf with audio in it and the user switches to another page, the audio from the previous page keeps playing even though a new external swf has been loaded into the blank movie clip.
I tried using removeChild before the new external swf gets loaded, but that didn't seem to do the trick. Audio is loaded to the timeline like so:
var audio:Nasdaqbell = new Nasdaqbell();
audio.play();
also tried the audio on the timeline as "stream" and "event" and got the same results.
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed):
[Code]...
When I addChild(<external swf - p2>), I also want to removeChild(<swf that loaded it - p1>). I can't seem to make that work. In p1, I've tried removeChild(this) or removeChild(this.parent), but I get Error #2025: The supplied DisplayObject must be a child of the caller. If I try stage.removeChild(this), it removes everything and I get a grey screen. If I try MovieClip(parent).removeChild(this) I get Error #1034: Type Coercion failed: cannot convert flash.display::Stage@1cd94461 to MovieClip.
In p2, I don't know how to reference it properly because when I trace(this), I get Object MainTimeline and when I trace(this.parent), I get Object Loader. If I try stage.removeChild(this.parent), I get Error #1009: Cannot access a property or method of a null object reference. at allproducts_fla::MainTimeline/frame1().
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
I'm working on making a pretty chunky game engine for games I plan on making, but I was wondering if you make external AS files unopenable such as .lib files, so that if I give it to a friend that wants to use it, he/she cannot change my code. Is there anyway to make external AS files unopenable? Also, obfuscation isn't an option for this problem as it only stops the people who hack the finished product, not stopping people who have access to the actual files.
View 2 RepliesStructure: There is 1 main file that loads external SWF files depending on what is clicked on.One of the external SWF files loads its text from external text files. This works fine when viewing the SWF applet on its own. But when viewing as a whole site, the text doesnt appear. Very annoying.I made that particular SWF on my mums computer running Flash MX 2004The flash file itself uses the Scrollbar component from MX.Could someone tell me why the text doesnt load in this scenario? It runs fine on its own, just not as an external SWF.
View 4 RepliesI spent almost a week trying to figure out how to unload a currently loaded swf using its button and loading a new swf... I have three files, a main.fla, file1.fla and file2.fla. In my main.fla, I have a code which loads the other two files. If i will click the "unload" button in the file1.swf, I would like the main.fla to unload the file1.swf and load the other file, file2.swf. Here is the code to load the file1.swf:
[Code]....
Lets say I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any limitation or setting preventing external swfs loading other content?
View 2 RepliesI've got an external .as file in the same folder as my flash file. In the process of writing the code, whenever I make a change and then test the movie, the flash movie is obviously still looking at the OLD information. I tried using the "Delete ASO Files" on the menu, to no avail.I can' find these ASO files anywhere on mycomputer.Aha! I tried something else. I quit flash,restarted and ran the same script with no changes. It returned the data correctly, but then gave me this unpleasant message:256 levels of recursion were exceeded in one action list.This is probably an infinite loop.Further execution of actions has been disabled in this movie.There are no loops of any kind in the code, which is below.
//This is the Person.as file:
class Person { public var HomName:String = "unknown"; public var HomEmail:String = "unknown"; public var HomPhone:String = "unknown"; public var HomSaveFreq:Number = 0;
[code]......
I have subgallery.swf file that loads jpeg images. And I have gallery.swf file that loads subgallery.swf.The jpeg images and both swf files are in the same folder.When I test gallery.swf it loads subgallery.swf but subgallery.swf doesn't load images. When testing subgallery.swf alone, it loads jpeg files.Is there any security limitation or setting preventing external swfs loading other content?
View 3 RepliesI have made the flash file into CS3 and simplified the idea a bit. Basically I want to click the box on the right to start playing the song and the spectrum and then if I click it again it will stop playing the song and the spectrum then if I click it again it will start playing again ect ect. I could not upload the song.mp3 cause the file size was too big you will have to replace it with another mp3 in the root of the folder and name the mp3 song.mp3.
View 3 RepliesIn below script i wanna get the trace output in first click, in second click it should not work. i am using removeEventlIstener. don't use other ideas... use removeEventListener.
Actionscript Code:
stage.addEventListener(MouseEvent.CLICK, first_clk);function first_clk(MouseEvent){ trace("clicked on the stage") stage.removeEventListener(MouseEvent.CLICK, first_clk);}
[code].....
I'm having issues removing event listeners once they're added in cs4 jsfl. I tested the same code on cs3 and it removes the listener just fine without errors. In CS4 if I try:fl.removeEventListener("mouseMove", movieclipListener);I get the error:removeEventListener: Argument number 2 is invalid. If I try:fl.removeEventListener("mouseMove");I get the error:Wrong number of arguments passed to function "removeEventListener".
So I'm summarizing that: - the removeEventListener has changed between versions cs3 and cs4- Neither method works in removing my event listener Tried running this in the same script that added the event listener (same script that contains the function called), tried running in a separate script. Same errors.
In a class called Rebound in my constructor I have this addEventListener:this.addEventListener(MouseEvent.MOUSE_UP, selecting); Then in another class called Grid I have a public function called placerIn placer I want to remove the event listener for selecting in the Rebound classBoth the classes extend movieclip and are linked to different movieclips.
View 1 RepliesThis is driving me crazy. Why don't the removeEventListeners work?Class constructor
public function item(brand:String, title:String, price:Number, mp:Number,
path:String, sb1:*, sb2:*):void
sb1:* and sb2:* are object hooks.
[code]......
In a class called Rebound in my constructor I have this addEventListener:
[Code]...
Then in another class called Grid I have a public function called placer In placer I want to remove the event listener for selecting in the Rebound class Both the classes extend movieclip and are linked to different movieclips.
is there a way to do this?:
Code:
private function blah(evt:MouseEvent):void//Mouse over
{
[code].....
I'm confused about the usage and properties of these two functions.
[code]...
2. After removing the event listener, I still get output from hasEventListener
So, how does this really work?
3. Event listeners like Event.COMPLETE are events that happen once, then not again. One would think these kind of events also would delete its event listeners. Is this so?
It is very ridiculous that I can't remove a simple listenermethod :). I think this is a common problemWhen I am using removeEventListener manually, i.e outside thecondition its working fine, but whenever I am using it inside theif/else condition it is adding the listener in "true" mode but notremoving in the "false" mode.here is my code:
if (proAlign == true) {
trace("align Option = " + proAlign + " -- " + "this is true
part");
[code].....
I am sorry if this is a truly basic question, but how would I code as3 to remove an event listener when the current frame (in my case, section of my site) is no longer on the stage?ke the following code as an example:
function onClick(event:MouseEvent):void
{
doSomething();
[code].....
I need to disable an onClick action until an animation has stopped. Animations can be started by 4 different buttons - all need to be deactivated.I use a listener to pass params to the function that will initiate the animation which is why I use an anonymous function in the add listener:
up.addEventListener(MouseEvent.CLICK,
function(event:MouseEvent):void
{ [code]............
How to call removeEventListener when I don't know the function which is the event handler?
View 3 Replies