ActionScript 3.0 :: Flash RemoveChild For External XML?
Oct 17, 2011
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed):
[Code]...
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Oct 18, 2011
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed)[code]...
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May 28, 2010
I am making a title sequence to a flash site. I load the sequence with addchild. After the title is finished I want to unload the title and play a function.
How can I unload the title movie once its finished? I know I should use removeChild, but I only want to unload the movie after a certain time.
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Sep 11, 2008
I am currently working on a project that uses URLLoader and addChild to load a external SWF. The SWF that is being loaded is going to be the same size as the first SWF that is loading it, and is being centered on stage, therefore I cannot removeChild with a button on the original SWF. Is it possible to load a external SWF and then give it the ability to remove itself when I click a button inside of it?
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Feb 3, 2010
I am so stuck on the simplest of transitions! I've just started using AS3 and and doing alright so far, but have been looking for days for a solution to this..I have a simple gallery with 3 buttons.Each button calls in a different SWF. The SWF fades into place, and when you click on a different button it is removed and a new one fades into the same position.All done with AS3 (below). What I just can't manage is how to fade the SWF out before the removeChild(gallery);[code].....
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Jun 18, 2009
I am having some troubles to remove the movieClip from the current Loader (from the main FLA) at the external movies...
Check out how the external movie loads..
Code:
// -- FUN��O NAVIGATE -- //
function navigate(event:MouseEvent):void{
if(event.target.name == "fotos" ){
carregaFotos();
[Code]....
I have the external swf with some Tween Classes instaled and codified.. But I don't know what to do to CLOSE the external swf loaded at "meuCarregador" and it back to the BEGINNING OF THE ANIMATION on MAIN FLA.
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Apr 16, 2009
I have a container swf which is used to load multiple external swfs into a blank movie clip. Done as follows:
blank_mc.addChild(externalSWF);
This works fine, however I've got a weird issue with audio. Some of my external swfs have audio clips in them and for some reason the audio doesn't go away when a new external swf is loaded. So say the user loads a swf with audio in it and the user switches to another page, the audio from the previous page keeps playing even though a new external swf has been loaded into the blank movie clip.
I tried using removeChild before the new external swf gets loaded, but that didn't seem to do the trick. Audio is loaded to the timeline like so:
var audio:Nasdaqbell = new Nasdaqbell();
audio.play();
also tried the audio on the timeline as "stream" and "event" and got the same results.
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Dec 25, 2010
I am able to successfully load two of the swf game files (Shooting.swf and Butterfly.swf). I will be playing this game swf in full screen mode. As in it will Occupy the entire area. I want this swf file to be unloaded upon clicking "homeShoot" which is in the library. Thus, when loading the swf files, at the same time I will addChild this button "homeShoot" from the library. So that when I press this "homeShoot" it will unload the swf file. But i am having problem with this part. The following is my code.
ActionScript Code:
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;
var loaderShoot:Loader = new Loader();
var loaderButterfly:Loader = new Loader();
[Code] .....
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May 13, 2011
is it possible to use removeChild and removeEventlistener in external .as files? It rejects these functions in the main as file.
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Nov 11, 2009
When I addChild(<external swf - p2>), I also want to removeChild(<swf that loaded it - p1>). I can't seem to make that work. In p1, I've tried removeChild(this) or removeChild(this.parent), but I get Error #2025: The supplied DisplayObject must be a child of the caller. If I try stage.removeChild(this), it removes everything and I get a grey screen. If I try MovieClip(parent).removeChild(this) I get Error #1034: Type Coercion failed: cannot convert flash.display::Stage@1cd94461 to MovieClip.
In p2, I don't know how to reference it properly because when I trace(this), I get Object MainTimeline and when I trace(this.parent), I get Object Loader. If I try stage.removeChild(this.parent), I get Error #1009: Cannot access a property or method of a null object reference. at allproducts_fla::MainTimeline/frame1().
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Apr 27, 2009
I've got a file that loads 4 external swf files. I've got everything correct as far as how it's listening for when each one is finished loading and then the next one knows to play. So I can get each one to play right after the other just fine. My problem is that they don't all have the same number of frames so in between the movies, there's a blip of a previous movie showing up (atleast I think it's due to varied movie length). I want to put in a removeChild function when it's listening for each movie to finish loading. But when I put in: removeChild(myLoader);, it says myLoader is undefined..
Code:
var a:Array = new Array("movie1.swf", "movie2.swf", "movie3.swf", "movie4.swf");
var iArray:Number = a.length; // number of movies
var iCount:Number = 0;
function manageMovies(){
loadMovie(a[0])
}
[Code] .....
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Feb 21, 2009
I cant do 2 removeChild(); 's beneath eachotherSo their always will remain 1 child how can i delete that one?
addChild
removehild does work
removeChild
[code]......
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Dec 9, 2011
i have about 5 buttons on my site with 5 seperate movie clips (in my library which ive set to export fro runtime),now each button loads its respective movieclip from the library using this code:
function onReleaseHandleraboutBTN(myEvent:MouseEvent)
{
var myMovieClip:MovieClip = new aboutMC();[code]....
now this works perfectly and loads up my movieclip hassle free.what i want to do is that when i click on another button it should close the existing movieclip and open its own movie clip, the code i used for that is:
function onReleaseHandlerfaqBTN(myEvent:MouseEvent)
{
var myMovieClip:MovieClip = new aboutMC();[code]......
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Mar 25, 2011
I'm working on a simple Flash game for school. In one level, multiple enemies spawn and the player is supposed to shoot them. I used removeChild() to get rid of the enemy that got shot, but when I click (hit) an enemy, everything on my stage gets removed; it goes completely blank.The function to populate my stage with enemies is the following:
private function Game2():void{
for (var i:uint=0; i<50; i++) {
var man:MovieClip = new man_mc();
[code].....
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Jul 26, 2011
I'm new on Flash, i don't know if it possible, but i'm adding a random movieclip to the stage, using addChild, and i need to remove them after 10 seconds...how can i do this using removeChild?
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Oct 26, 2011
I am making a flv player with playlist that has and English and Spanish section. The English is the default section and that works very well but when I click "Spanish" button I am trying to remove all the children that were added at start time and run two new functions that load my Spanish data.
The only thing is that removeChild is not working. I can hear my Spanish video load but the English one is still playing in the background.
I need to completely remove main_container.addChild (my_player);
here is the function that should do it all:
function playSpanish (evt:MouseEvent){
main_container.removeChild(my_player);
gotoAndStop(2);
trace("IN SPANISH");
}
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Jun 22, 2010
I have an MC that is called from my library when there is a specific error in my movie. My problem is that I cant manage to remove the movie clip when it is on the screen.I have a errorclose_mc button in the error mc (alert_mc) that I want to remove the parent MC (alert_mc)
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Jul 30, 2010
I have a problem with my flash application because after a while that it is running, it eventually starts to slow down. My application involves something that needs to be replicated with the addChild() method. I've read some info on the internet which states that the cause of the slowing down or the lag in the application is that the removeChild() does not remove the child from the memory
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Nov 21, 2011
I am using removeChild() to remove a MovieClip. And via tests, I can confirm that it's working fine ( stage.contains(mc) returns false ). But the MovieClip still does not seem to be removed, as if the stage is not updated correctly.
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Jun 27, 2010
1-the problem with removechild(); it removes one clip_mc i need it to remove all the loop not just 1
2- i need the targetName so i can use it in other scripts cuz when it go to keyframe 3 the status diappear
3- need a way to grab bitrate so as the player don play with random ones every now and then
[Code]....
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Oct 7, 2011
I have my site functioning with swfaddress, and external classes, nothing at all on the timeline.When Im navigating through pages it works well,linking works, backwad and all.. So it works good while Im going FORWARD, but on eventual back button (browser button) how can I removeChild of current page (class) and and call previous page, and have it working as if Im going forward? In my case it calls previous page, but current page is still on display, I have dispose() methods for all classes, just how to call them in case of swfaddress.back() function? Again, no timeline, just external classes as3.
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Oct 4, 2011
private function bubbleFlury()
{
for (var i = 0; i < fluryAmount; i++)
[code].....
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Apr 26, 2010
I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.
My problem: I have a web site containing 8 pages. Each page is a separate movie clip, and each is in a Labeled frame. My intention is to have an overlay for each of the buttons in the top left panel of the home page. On the positive side I have managed to achieve the dynamic placement of an instance of a library movie clip called "sampleAR" via addChild to overlay on top of my home page. But I can't for the life of me get removeChild to rid me of the wretched thing again. My home page is in frame 1 of the movie labeled "Home". This contains a movie clip with the instance name "HomePage" on the stage. Inside the "HomePage" movie clip is my script sitting at the end where the movie stops in frame 44.
The code sits here because this is the only place I've managed to get any kind of result with the following code:
[Code]...
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May 3, 2011
New to flash as3, cant seem to get past a 2025 error when remove child is used. My player hits of an object called present_mc2 and is removed but an error comes up on stage.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at VinnieBaggeB00033245_fla::MainTimeline/detecthit()
Here's my code:
var present2_mc:MCpresent = new MCpresent();
stage.addChild(present2_mc);
present2_mc.x=87;
present2_mc.y=305;
stage.addEventListener(Event.ENTER_FRAME, detecthit);
function detecthit(event:Event):void {{
removeChild(present_mc);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, detecthit);
}}
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Feb 11, 2011
i'm trying to remove a movieclip i created dynamically. when exporting i get the "1120: Access of undefined property player_mc" error.
function addplayer(id:String):MovieClip {
var mcObj:Object=null;
mcObj=getDefinitionByName(id.toString());
return (new mcObj()) as MovieClip;
[Code]...
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Jul 26, 2011
Will this line
clip.removeChild(clip.getChildAt(0));
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
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Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
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Oct 30, 2009
My issue today is a DisplayObject error I'm getting when remove a child object. I have code that will launch(addChild) a video container and video controls as well as add a close button. Now the close button works fine and everything, removing the video and controls and I'm able to choose another video again, but when you click close a 2nd time I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild() So I've narrowed down the problem to where I remove the videoContainer (which holds the video object) My code to play the videos:
[Code]....
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Oct 29, 2010
Basically, I have two routines: One is a CDK collision check, and the other is a generic verification of an array. They're both inside the same Timer Event. There are two arrays - the collisionList and the MasterArray, and the object is in both of them.
First, the collision routine:
var collisions:Array = collisionList.checkCollisions();
for(var i:uint = 0; i < collisions.length; i++)
{ var firstShape:Sprite = collisions[i].object1;
[Code].....
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