ActionScript 3.0 :: Flash 3 - Removechild(); - Remove All The Loop Not Just 1
Jun 27, 2010
1-the problem with removechild(); it removes one clip_mc i need it to remove all the loop not just 1
2- i need the targetName so i can use it in other scripts cuz when it go to keyframe 3 the status diappear
3- need a way to grab bitrate so as the player don play with random ones every now and then
[Code]....
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Similar Posts:
Feb 11, 2011
i'm trying to remove a movieclip i created dynamically. when exporting i get the "1120: Access of undefined property player_mc" error.
function addplayer(id:String):MovieClip {
var mcObj:Object=null;
mcObj=getDefinitionByName(id.toString());
return (new mcObj()) as MovieClip;
[Code]...
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Jul 26, 2011
Will this line
clip.removeChild(clip.getChildAt(0));
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
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Aug 7, 2009
i want to know if there is a method or property to tell a mc to remove its own listeners and any nested mc listeners aswell when this main mc is deleted using "parent.removeChild"i was thinking in create a class wich extends movieclip to do this , but i guesses maybe there is a method .
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Jun 1, 2010
I have a game with 10 levels. At the end of a level, my document class (parent of level instances) executes this statement:
ActionScript Code:
removeChild(level1);
addChild(level2);
[code].....
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Aug 2, 2010
The following code are used to generate textboxes for my game, but I couldn't remove all of them by using removeChild. Is there a way to remove them?[code]...
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May 28, 2009
i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader();
addChild(myLoader2);
var url:URLRequest = new URLRequest("images/longsfinal.swf");
myLoader2.load(url);
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Aug 24, 2010
My code below loads my preloader dynamically before an image is loaded into the file and when it finishes I want to remove my preloader by the removeChild(); method. Whenever I try to add removeChild(); in my code my file either does not work or I get an error #2025 must be a child of the caller. Where would my code go for the removeChild to work and not have a conflict. I know I probably need some removeEventListeners as well at the bottom: My .fla file is attached it works but I just need to remove the preloader in my code after it loads my image.[code]
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Apr 15, 2010
I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.
I can not have:
removeChild(ldr);
removeChild(ldr2);
removeChild(ldr3);
etc.
Because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?" I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?
Code:
//imports
import flash.filters.*;
import flash.events.*;
import flash.display.Loader;
import flash.display.Sprite;
var ldr:Loader = new Loader();
var req:URLRequest = new URLRequest("load_XML.swf");
[Code] .....
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Nov 17, 2008
So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:
So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.
I'm trying to write code to remove them at a certain point in the movie but having problems. Here's what I'm using[code]...
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Jan 21, 2010
I have the following code that creates and displays graphics by function called by CLICK event. Then when the user clicks on one of the created graphics it is supposed to be removed.
function putMarker(name:String, position:Number, xPosition:Number):void { /* name is selection title position is soundObj position xPostion is display object position (relative to knob position at pause point) */ var id:int = selectionMarkers.length; var lstId:int = selectionMarkers[id -
[code]....
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Nov 30, 2010
If you dynamically create a parent movieclip, and dynamically add a color picker to each clip, and add an event listener for each color picker, does a removeChild on the parent movieClip remove event listeners belonging to any of it's children?
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Oct 31, 2010
I'm not even sure if the title reflects what I want to do. Here's backstory. I have a movieclip with 5 'holder' movieclips in them. They are my containers for dynamically added movieclips. The parent containers has an instance name of pyramid, the holder instance names are labeled after the 6 food groups, i.e., 'grainholder', 'fruitholder', 'vegetableholder', etc etc...The holders are within the pyramid container, instance names as above, and the pyramid container is added to the display list. I have a addFoodToPyramid() function which adds 'foodMC' mc's to their respective holders. So an [object Apple] will be dynamically added by way of pyramid.fruitholder.addChild(Apple). The function also adds a listener. Heres the call and the function:The call (I will use grains as example) is this:
addFoodToPyramid(grainArray, grainHolder, grainCounter);
And the function is:
function addFoodToPyramid(thisArray:Array, thisHolder:MovieClip, thisCounter:Number):void
[code].....
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Jan 12, 2010
I'm building a game which random puts out customers on stage by using addChild. The customers are also inserted into an array. When the game is over, I want to remove all customers on stage.I've written this code
ActionScript Code:
for (var m:int = 0; m < MovieClip(root).customersStage_array.length; m++) {
var curCustomer = MovieClip(root).customersStage_array[m];
[code].....
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Jul 27, 2011
I'm currently working on a script which depending on various factors will add different movie clips to the stage. When the factors change so do the movie clips. I know that I can use removeChild(myMC); 100 times and wipe the stage, so I was thinking it would be possible to add all the movie clips to an array and use removeChild(myArray); to get rid of them but I'm coming up with the compiler error: Code: 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:DisplayObject. so obviously I'm missing something. Is this even possible? is there a more effective way to remove Movie Clips from the stage?
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Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
TweenLite.to(sndSlider, .5, {alpha:0});
[code]....
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Aug 18, 2009
I'm currently working on a system that loads images (by url flash gets from PHP).Now I've got a loop with addChild that works. I've put it into an array and I need a button with addeventlistener and then remove all the images in that array.[code]
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May 19, 2011
I want to remove an object that is created in a loop, with a timer.
var timer:Timer = new Timer(2000);
timer.addEventListener(TimerEvent.TIMER, voegtoe);
In function voegtoe I'm adding an Movieclip Object called man:
man.x=Math.random()*650;
man.y=Math.floor(Math.random()*(70))+350;
addChild(man);
I want to remove this object after 2 seconds. The problem is that there are multiple 'man' objects.
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Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Oct 28, 2009
I am trying to parse some XML i have retrieved via e4x in an HTTPService. The loop works and for each episode in the list it goes through the loop. However i get the following error when it is trying to append to an XMLList.TypeError: Error #1009: Cannot access a property or method of a null object reference.I am trying to query the local SQLite database and see if the episode exists (working) and if it does append to one xmllist and if not then append to the other xmllist.
public static function seasonFavHandler(evt:ResultEvent):void {
Application.application.ManagePage.selectedShow =
Application.application.ManagePage.gridFavourites.selectedItem as XML;
[code]......
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Aug 14, 2009
I've a loop that adds a child (loader that loads image) to the stage.
This is working fine but when I go to the other page the images just stays on the screen.[code]...
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Nov 8, 2011
I have a loop which creates several TextFields in different positions[code]..
I have tried removeChild and setting the t.text to nothing, but this only affects the last created textfield
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Nov 29, 2010
I'm doing a project that uses a looping video clip sized 1280x720 - but I just can't get flash to play this without a stop and a jitter when it loops. I've tried various implementations of looping code, currently I'm using a very simple variant: on the FLVPlayback component, I have
Code:
on (complete) {
this.play();
}
and that's it. There's nothing else in the scene, at all.
I've even tried using video at the size, yet that too stutters on loop. Is there any way to eliminate this, as it spoils the illusion of a continuous loop entirely. I'm using CS5 right now (recently upgraded from CS3).
edit: I'm using a PC that EASILY should be able to run HD video, if I check the Task Manager, it's using around 3-4% of the CPU, yet I still get poor performance and stutter on loop!
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Oct 27, 2005
Let's say I wanted to randomly remove an item from an array in a for loop.
Basically, it would go something like;
thearray = ["lol", "dude", "ROFL", "lame", "excellent"]
for (i=0; i<4; i++) {
randomness = random(thearray.length())
thearray.remove [randomness]
}
Obviously that last line was made up, that's where the code goes for the item-removal.
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Feb 21, 2009
I cant do 2 removeChild(); 's beneath eachotherSo their always will remain 1 child how can i delete that one?
addChild
removehild does work
removeChild
[code]......
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Dec 9, 2011
i have about 5 buttons on my site with 5 seperate movie clips (in my library which ive set to export fro runtime),now each button loads its respective movieclip from the library using this code:
function onReleaseHandleraboutBTN(myEvent:MouseEvent)
{
var myMovieClip:MovieClip = new aboutMC();[code]....
now this works perfectly and loads up my movieclip hassle free.what i want to do is that when i click on another button it should close the existing movieclip and open its own movie clip, the code i used for that is:
function onReleaseHandlerfaqBTN(myEvent:MouseEvent)
{
var myMovieClip:MovieClip = new aboutMC();[code]......
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Mar 25, 2011
I'm working on a simple Flash game for school. In one level, multiple enemies spawn and the player is supposed to shoot them. I used removeChild() to get rid of the enemy that got shot, but when I click (hit) an enemy, everything on my stage gets removed; it goes completely blank.The function to populate my stage with enemies is the following:
private function Game2():void{
for (var i:uint=0; i<50; i++) {
var man:MovieClip = new man_mc();
[code].....
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Jul 26, 2011
I'm new on Flash, i don't know if it possible, but i'm adding a random movieclip to the stage, using addChild, and i need to remove them after 10 seconds...how can i do this using removeChild?
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Oct 26, 2011
I am making a flv player with playlist that has and English and Spanish section. The English is the default section and that works very well but when I click "Spanish" button I am trying to remove all the children that were added at start time and run two new functions that load my Spanish data.
The only thing is that removeChild is not working. I can hear my Spanish video load but the English one is still playing in the background.
I need to completely remove main_container.addChild (my_player);
here is the function that should do it all:
function playSpanish (evt:MouseEvent){
main_container.removeChild(my_player);
gotoAndStop(2);
trace("IN SPANISH");
}
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