ActionScript 3.0 :: Remove Listener On RemoveChild?
Aug 7, 2009
i want to know if there is a method or property to tell a mc to remove its own listeners and any nested mc listeners aswell when this main mc is deleted using "parent.removeChild"i was thinking in create a class wich extends movieclip to do this , but i guesses maybe there is a method .
The following code are used to generate textboxes for my game, but I couldn't remove all of them by using removeChild. Is there a way to remove them?[code]...
i am trying to remove this movie clip when i want to play another one, i can navigate to the other movie clips but the sound that is embedded in my .swf files will not turn off off, since i have sound in several .swf files when i play more than 1 .swf movie the sound from the files will overlap each other, i have tried removeChild to no avail/This is the code i am using inside my loader timeline:
var myLoader2:Loader = new Loader(); addChild(myLoader2); var url:URLRequest = new URLRequest("images/longsfinal.swf"); myLoader2.load(url);
My code below loads my preloader dynamically before an image is loaded into the file and when it finishes I want to remove my preloader by the removeChild(); method. Whenever I try to add removeChild(); in my code my file either does not work or I get an error #2025 must be a child of the caller. Where would my code go for the removeChild to work and not have a conflict. I know I probably need some removeEventListeners as well at the bottom: My .fla file is attached it works but I just need to remove the preloader in my code after it loads my image.[code]
I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.
I can not have: removeChild(ldr); removeChild(ldr2); removeChild(ldr3); etc.
Because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?" I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?
Code: //imports import flash.filters.*; import flash.events.*; import flash.display.Loader; import flash.display.Sprite; var ldr:Loader = new Loader(); var req:URLRequest = new URLRequest("load_XML.swf"); [Code] .....
So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:
So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.
I'm trying to write code to remove them at a certain point in the movie but having problems. Here's what I'm using[code]...
I have the following code that creates and displays graphics by function called by CLICK event. Then when the user clicks on one of the created graphics it is supposed to be removed.
function putMarker(name:String, position:Number, xPosition:Number):void { /* name is selection title position is soundObj position xPostion is display object position (relative to knob position at pause point) */ var id:int = selectionMarkers.length; var lstId:int = selectionMarkers[id -
If you dynamically create a parent movieclip, and dynamically add a color picker to each clip, and add an event listener for each color picker, does a removeChild on the parent movieClip remove event listeners belonging to any of it's children?
I'm not even sure if the title reflects what I want to do. Here's backstory. I have a movieclip with 5 'holder' movieclips in them. They are my containers for dynamically added movieclips. The parent containers has an instance name of pyramid, the holder instance names are labeled after the 6 food groups, i.e., 'grainholder', 'fruitholder', 'vegetableholder', etc etc...The holders are within the pyramid container, instance names as above, and the pyramid container is added to the display list. I have a addFoodToPyramid() function which adds 'foodMC' mc's to their respective holders. So an [object Apple] will be dynamically added by way of pyramid.fruitholder.addChild(Apple). The function also adds a listener. Heres the call and the function:The call (I will use grains as example) is this:
addFoodToPyramid(grainArray, grainHolder, grainCounter); And the function is: function addFoodToPyramid(thisArray:Array, thisHolder:MovieClip, thisCounter:Number):void
I'm currently working on a script which depending on various factors will add different movie clips to the stage. When the factors change so do the movie clips. I know that I can use removeChild(myMC); 100 times and wipe the stage, so I was thinking it would be possible to add all the movie clips to an array and use removeChild(myArray); to get rid of them but I'm coming up with the compiler error: Code: 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:DisplayObject. so obviously I'm missing something. Is this even possible? is there a more effective way to remove Movie Clips from the stage?
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList TweenLite.to(sndText, .5, {alpha:0}); TweenLite.to(musicText, .5, {alpha:0}); TweenLite.to(sndSlider, .5, {alpha:0});
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
Is it always best practice to remove every listener that you create in a project?I thought I had this worked out but all of a sudden I am getting errors by trying to use the removed from stage listener.So there are buttons on the stage and some movieclips that those buttons make visible and here is the code that I am trying to use, but it generates errors on leaving the frame. I think this is the same as what I have been using but somehow it is now not working for me.[code]...
I have a simple swf which create flvplayback object and load from time to time an flv, replacing the old one.I manage everything in a wrapper class, identified with mdcVC in the code below, with a variable FLVPlayback in it.I notice one strange thing, before loading a new flv, the old one is replaced and the listeners removed. However in the fragment of code where this happens seems that the VideoEvent is not removed.
In the frame 1 of my movie, part of my code is:[URL]..It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this:
CASE 1: (working as expected) I create a sprite A and inside A I add 5 more Sprites.I add an event listener to A which runs only one time after that the event listener self destructs. [code]...
If I add an event listener, and I re-add it later, does that automatically refresh/renew the listener or do I need to remove it before adding a new one every time?ex:
Code: function swipeStart(event:MouseEvent):void {
i have an "if" statement that creates an eventlistener... i then have an if statement to remove it... but everytime i have the "removeEventListener" thingy i get an error
Code: favourites.addEventListener(MouseEvent.CLICK, openfav); function openfav(event:MouseEvent) {
I'm trying to remove an event listener but I can't make it work correctly. Here's the code:
[Code]...
I want to add a MOUSE_OUT listener in the first function, then remove it during the second function. I think I coded it properly, but I can't be sure. I tried to test the code by changing the remove event listener (below) to remove the original listener but it didn't work. Typically, I'd just trace the object to see if it's still there, but I don't know how to trace a listener. helpLoader.removeEventListener(MouseEvent.MOUSE_OU T, onHelpOver);
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code: import flash.events.Event; btnStart.addEventListener(MouseEvent.CLICK, startMovie); function startMovie(e:Event):void { ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart)); } function moveBall(bt:SimpleButton):Function { [Code] .....
I am currently using a mouse move event listener to check the x and y coordinates of the mouse on the stage, but I am wondering how in god's name I can stop this once the function has exited. I am using the even listener inside of a drag and drop function, specifically inside of the drag function, but when I call dragging.stop(), I would also like to remove the event listener.