Is it always best practice to remove every listener that you create in a project?I thought I had this worked out but all of a sudden I am getting errors by trying to use the removed from stage listener.So there are buttons on the stage and some movieclips that those buttons make visible and here is the code that I am trying to use, but it generates errors on leaving the frame. I think this is the same as what I have been using but somehow it is now not working for me.[code]...
I have a simple swf which create flvplayback object and load from time to time an flv, replacing the old one.I manage everything in a wrapper class, identified with mdcVC in the code below, with a variable FLVPlayback in it.I notice one strange thing, before loading a new flv, the old one is replaced and the listeners removed. However in the fragment of code where this happens seems that the VideoEvent is not removed.
In the frame 1 of my movie, part of my code is:[URL]..It works all fine, but when i go to the frame 2 the listener is still there but the function resizeHandler is not anymore (and i dont want it). So the console output this:
CASE 1: (working as expected) I create a sprite A and inside A I add 5 more Sprites.I add an event listener to A which runs only one time after that the event listener self destructs. [code]...
i want to know if there is a method or property to tell a mc to remove its own listeners and any nested mc listeners aswell when this main mc is deleted using "parent.removeChild"i was thinking in create a class wich extends movieclip to do this , but i guesses maybe there is a method .
If I add an event listener, and I re-add it later, does that automatically refresh/renew the listener or do I need to remove it before adding a new one every time?ex:
Code: function swipeStart(event:MouseEvent):void {
i have an "if" statement that creates an eventlistener... i then have an if statement to remove it... but everytime i have the "removeEventListener" thingy i get an error
Code: favourites.addEventListener(MouseEvent.CLICK, openfav); function openfav(event:MouseEvent) {
I'm trying to remove an event listener but I can't make it work correctly. Here's the code:
[Code]...
I want to add a MOUSE_OUT listener in the first function, then remove it during the second function. I think I coded it properly, but I can't be sure. I tried to test the code by changing the remove event listener (below) to remove the original listener but it didn't work. Typically, I'd just trace the object to see if it's still there, but I don't know how to trace a listener. helpLoader.removeEventListener(MouseEvent.MOUSE_OU T, onHelpOver);
I'm working on a website navigation wherein I want that on clicking the navigation buttons, a movie clip eases out to that clicked button to show the current page. I'm able to move the movieclip to the button's location but I need to remove the event listener once the movieclip stops over the navigation button.
Code: import flash.events.Event; btnStart.addEventListener(MouseEvent.CLICK, startMovie); function startMovie(e:Event):void { ball.addEventListener(Event.ENTER_FRAME, moveBall(btnStart)); } function moveBall(bt:SimpleButton):Function { [Code] .....
I am currently using a mouse move event listener to check the x and y coordinates of the mouse on the stage, but I am wondering how in god's name I can stop this once the function has exited. I am using the even listener inside of a drag and drop function, specifically inside of the drag function, but when I call dragging.stop(), I would also like to remove the event listener.
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
Code: Select allvar thumbLoader:Loader; createThumbnails(); function createThumbnails():void
I have this class below I created that shoot's balls at the screen when a user clicks either the A or B button on their Wiimote. When it hits a target, which is detected onBallEnter-it then finds how relative the scaling is and if it's equal or greater, it removes the Event Listener, and removes the child from the parent object. Unforntually, It does neither. When it hit's this section it deletes the target (which is shot at by the ball), which is referenced at target.terminateObject(), but it does not delete the ball or remove the listener.
why does flash return an error (Error #2099: The loading object is not sufficiently loaded to provide this information.) when i try to remove the PROGRESS event listener?
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i am using the ProgressEvent listener just so i can get the bytesTotal.. after getting the bytesTotal, i need to remove the ProgressEvent Listener because i only need the defineBytesCount function to run once..
I am using a component in my application, but it turns out, it's slowing my app down big time b/c it doesnt remove an eventListener on stage for mouse move. Is there a way I can remove this listener? I can't get into the class b/c it's a component and it doesnt have any sort of kill function to call.
I'm in one movie clip and want to remove an event listener set in another movie clip
the following code brings up an error
TypeError: Error #1010: A term is undefined and has no properties. at GemoroBovoMetzia23b_fla::Draw_Tool_7/toolsbtn()
So in my toolsbtn function I have written the following code which doesn't work Object(root).slides_mc.help_btn.remove.EventListener(MouseEvent.CLICK, Object(root).PresentationHelp);
I have a main movie timeline that loads an external swf. When I unload the swf from the main timeline I get an error from this:my_FLVPlybk.addEventListener(VideoEvent.COMPLETE, vidEnd);
is there any way to remove the event listener from the loaded swf from the main timeline?
I have this Accelerometer event, taken from the code snippets, and it works fine, but i would like to know is it possible to turn this off by a button.
I am creating animation using as3 in which i duplicate the circle ten time,then pushing into an array and giving random motion. When all the duplicate object goes outside the stage then i should remove the event listener. But right now when one duplicate object goes off the stage the event listener is removed.
up.addEventListener(MouseEvent.CLICK, function clickFunc(event:MouseEvent):void { revealSpinner(event,51.42,1,spinner);
[Code].....
The above code adds a listener to a couple of MC's. Originally the methods were anonymous but I have named them clickFunc() in order to try an reference them in my remove listener.
Here is my remove listener code. Both of these snippets are in separate functions. The add listener method is called before the remove method.
I'm getting this error on a pretty simple presentation, AS3, CS5.TypeError: Error #1009: Cannot access a property or method of a null object reference.at paperstartover_fla::MainTimeline/playout()Situation:I have a hidden button which goes to and plays "out" on MOUSE_OUT(the function to do this is called playout)that works fineBUT...I then added a CLICK event listener to the hidden button, function being gotoAndPlay ("start")When the button is clicked, the error occurs. The timeline goes to the right frame but stops dead.I was thinking this could be because Flash thinks it should be doing the playout animation at the same time?
btninvis1.addEventListener(MouseEvent.MOUSE_OVER,p layover) function playover (event:MouseEvent):void{ btnpaper1.gotoAndPlay("over");}
I'm new to as3 but I have a project where 9 buttons call 9 external swfs to the stage into a container. However, I want to have the "movie01.swf" play when the main swf is loaded. I don't know how to get "movie01.swf" to play only once.I figure i need to remove the eventListener but I know what I have below is wrong. (only button01 is included here so you have an idea of what I'm doing).
Code: Select all container.addEventListener(Event.ENTER_FRAME, loadmc); function loadmc(e) {