ActionScript 3.0 :: Flash - RemoveChild On An MC From Library?
Jun 22, 2010
I have an MC that is called from my library when there is a specific error in my movie. My problem is that I cant manage to remove the movie clip when it is on the screen.I have a errorclose_mc button in the error mc (alert_mc) that I want to remove the parent MC (alert_mc)
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Nov 13, 2010
it is said [URL]You can download the JSON library as part of the core ActionScript 3 library.but when clicking on the link it doesn't work
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Feb 21, 2009
I cant do 2 removeChild(); 's beneath eachotherSo their always will remain 1 child how can i delete that one?
addChild
removehild does work
removeChild
[code]......
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Dec 9, 2011
i have about 5 buttons on my site with 5 seperate movie clips (in my library which ive set to export fro runtime),now each button loads its respective movieclip from the library using this code:
function onReleaseHandleraboutBTN(myEvent:MouseEvent)
{
var myMovieClip:MovieClip = new aboutMC();[code]....
now this works perfectly and loads up my movieclip hassle free.what i want to do is that when i click on another button it should close the existing movieclip and open its own movie clip, the code i used for that is:
function onReleaseHandlerfaqBTN(myEvent:MouseEvent)
{
var myMovieClip:MovieClip = new aboutMC();[code]......
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Mar 25, 2011
I'm working on a simple Flash game for school. In one level, multiple enemies spawn and the player is supposed to shoot them. I used removeChild() to get rid of the enemy that got shot, but when I click (hit) an enemy, everything on my stage gets removed; it goes completely blank.The function to populate my stage with enemies is the following:
private function Game2():void{
for (var i:uint=0; i<50; i++) {
var man:MovieClip = new man_mc();
[code].....
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Jul 26, 2011
I'm new on Flash, i don't know if it possible, but i'm adding a random movieclip to the stage, using addChild, and i need to remove them after 10 seconds...how can i do this using removeChild?
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Oct 26, 2011
I am making a flv player with playlist that has and English and Spanish section. The English is the default section and that works very well but when I click "Spanish" button I am trying to remove all the children that were added at start time and run two new functions that load my Spanish data.
The only thing is that removeChild is not working. I can hear my Spanish video load but the English one is still playing in the background.
I need to completely remove main_container.addChild (my_player);
here is the function that should do it all:
function playSpanish (evt:MouseEvent){
main_container.removeChild(my_player);
gotoAndStop(2);
trace("IN SPANISH");
}
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Oct 17, 2011
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed):
[Code]...
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Jul 30, 2010
I have a problem with my flash application because after a while that it is running, it eventually starts to slow down. My application involves something that needs to be replicated with the addChild() method. I've read some info on the internet which states that the cause of the slowing down or the lag in the application is that the removeChild() does not remove the child from the memory
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Nov 21, 2011
I am using removeChild() to remove a MovieClip. And via tests, I can confirm that it's working fine ( stage.contains(mc) returns false ). But the MovieClip still does not seem to be removed, as if the stage is not updated correctly.
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Jun 27, 2010
1-the problem with removechild(); it removes one clip_mc i need it to remove all the loop not just 1
2- i need the targetName so i can use it in other scripts cuz when it go to keyframe 3 the status diappear
3- need a way to grab bitrate so as the player don play with random ones every now and then
[Code]....
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Oct 7, 2011
I have my site functioning with swfaddress, and external classes, nothing at all on the timeline.When Im navigating through pages it works well,linking works, backwad and all.. So it works good while Im going FORWARD, but on eventual back button (browser button) how can I removeChild of current page (class) and and call previous page, and have it working as if Im going forward? In my case it calls previous page, but current page is still on display, I have dispose() methods for all classes, just how to call them in case of swfaddress.back() function? Again, no timeline, just external classes as3.
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Oct 4, 2011
private function bubbleFlury()
{
for (var i = 0; i < fluryAmount; i++)
[code].....
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Apr 26, 2010
I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.
My problem: I have a web site containing 8 pages. Each page is a separate movie clip, and each is in a Labeled frame. My intention is to have an overlay for each of the buttons in the top left panel of the home page. On the positive side I have managed to achieve the dynamic placement of an instance of a library movie clip called "sampleAR" via addChild to overlay on top of my home page. But I can't for the life of me get removeChild to rid me of the wretched thing again. My home page is in frame 1 of the movie labeled "Home". This contains a movie clip with the instance name "HomePage" on the stage. Inside the "HomePage" movie clip is my script sitting at the end where the movie stops in frame 44.
The code sits here because this is the only place I've managed to get any kind of result with the following code:
[Code]...
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May 3, 2011
New to flash as3, cant seem to get past a 2025 error when remove child is used. My player hits of an object called present_mc2 and is removed but an error comes up on stage.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at VinnieBaggeB00033245_fla::MainTimeline/detecthit()
Here's my code:
var present2_mc:MCpresent = new MCpresent();
stage.addChild(present2_mc);
present2_mc.x=87;
present2_mc.y=305;
stage.addEventListener(Event.ENTER_FRAME, detecthit);
function detecthit(event:Event):void {{
removeChild(present_mc);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, detecthit);
}}
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Feb 11, 2011
i'm trying to remove a movieclip i created dynamically. when exporting i get the "1120: Access of undefined property player_mc" error.
function addplayer(id:String):MovieClip {
var mcObj:Object=null;
mcObj=getDefinitionByName(id.toString());
return (new mcObj()) as MovieClip;
[Code]...
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Jul 26, 2011
Will this line
clip.removeChild(clip.getChildAt(0));
completely remove the child of clip at 0 index? I read somewhere you should set to null to all the references to that clip, but I have no other reference in my code. The clip at 0 was added via a regular addChild().
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Jul 20, 2010
I am working in two different applications, one to be compiled for desktop use (AIR) and one to be compiled for the web. They are part of the same project and use the same visual components, but they are completely different apps. When a visual component is changed in one application then it should also change in the other one. Is this a good situation to use a shared library fla? I am new to the concept of shared libraries and I am considering the options.
On one had I would not have to update 2 applications everytime I change something, on the other, I would always have to recompile the library folder when I do the smallest changes to a component.
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Sep 24, 2009
How can we import images using AS3 code so that when they are imported once will remain in the library forever..
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Apr 19, 2011
I've got a simple question. Suppose some simple lib written on c. Did I understood correctly that alchemy compiles it AS3 before compiling it to swf. If so, will the lib be slower or faster in comparison with the same lib written on AS3.
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Oct 31, 2011
I am making a flash app where I want to have a user defined viewport like the stage in the flash IDE which the user can use to define objects that have a starting postition somerwhere off or on the stage and an ending position either or on or off the stage with the object then tweening between the two points. My question is this: I want the user to be able to define a curved path for the object to tween along. Is there a library of code that I can use to define curved paths for the app?
Ideally I would like something similar to the functionality available in Flash, so a bezier curve sort of path that is subdivided into handles that can be dragged to define the path of the tween. If there isn't an existing library, then do you know of the functions that I would need to define (mathematical equations related to drawing curves etc)?
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Mar 22, 2011
In my child swf I am using the sound from library with "attachSound". I also use the play/pause button controls of this sound alongwith the other animation.Now when I load this into my main swf file with "loadMovie", It plays fine but no sound. I found that this is due to no sound linkage in my main file library.I want to share my child swf's library with main file's library.
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Sep 14, 2010
If I removeChild frame animated Movieclip, will it automatically stop running the frames inside it? Actually without calling mc.stop();
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Oct 30, 2009
My issue today is a DisplayObject error I'm getting when remove a child object. I have code that will launch(addChild) a video container and video controls as well as add a close button. Now the close button works fine and everything, removing the video and controls and I'm able to choose another video again, but when you click close a 2nd time I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild() So I've narrowed down the problem to where I remove the videoContainer (which holds the video object) My code to play the videos:
[Code]....
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Oct 29, 2010
Basically, I have two routines: One is a CDK collision check, and the other is a generic verification of an array. They're both inside the same Timer Event. There are two arrays - the collisionList and the MasterArray, and the object is in both of them.
First, the collision routine:
var collisions:Array = collisionList.checkCollisions();
for(var i:uint = 0; i < collisions.length; i++)
{ var firstShape:Sprite = collisions[i].object1;
[Code].....
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Jul 29, 2011
As one would expect, Classes within my RSL can access the classes and methods of the embedded swcs. In other words, classes in my library can for instance call import org.alivepdf.Print and then call AlivePDF's Print.print() method. But it there any way for my project to also use those third-party classes and methods, by "tunnelling through" my RSL??? Even though my project is using my RSL, when I try to type out org.alivepdf.Print it cannot be found.(Obviously I can make a manager class in the library to "pass through" specific commands to the embedded swcs; I'm looking for something a little more generic and all-encompassing here).
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Dec 9, 2010
Library symbol "Card" is linked to class "Card" which extends "MovieClip". Library symbol "Card" contains a card background image.Library symbol "Ace" is linked to class "Ace", which extends class "Card". Library symbol "Ace" contains a TextField with a big letter "A".So we have Ace extends Card which extends MovieClip. Ace therefore extends MovieClip, but does not DIRECTLY extend MovieClip.When I drop an instance of Ace on the stage and compile the clip, all that shows up is the big letter A. However, I expected the background image from Card to be included, since Ace extends Card, and the Card symbol contains the background.It seems like Flash ignores symbol content unless it belongs to the top-level class being instantiated.I think it's LAME that one symbol can't extend another. The IDE could easily draw Card as a non-editable background while I'm editing Ace which extends it, and it should instantiate Card's content and then Ace's content when an Ace is instantiated.
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Feb 9, 2009
I've created a MovieClip that opens other MovieClips. These MovieClips are galleries with example of my art and such. Within these gallery MovieClips there is a "close" button, which is actually another MovieClip.
the problem
Everything works except that when I open one gallery, then close it, then open it a second time, the "close" button refuses to work.
I thought this was do to my incorrect use of removeChild, but now I don't know.
This is made slightly tougher by the fact that closing the gallery involves playing a closing animation, so first I put the removeChild on the last frame of the gallery MovieClip. That had the same result so then I tried it this way.[code]...
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Aug 31, 2010
I'm using an onEnterFrame handler to load an external swf file which works fine at frame 190..
var fl_Loader:Loader;addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
function fl_EnterFrameHandler(event:Event):void{ fl_Loader = new Loader(); fl_Loader.load(new
[code].....
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