Actionscript 2.0 :: Detect If Stream Finished Playing Sound/movie?
Apr 29, 2009how to detect if stream finished playing sound/movie?
View 1 Replieshow to detect if stream finished playing sound/movie?
View 1 RepliesI need to create a splash page type thing. It needs to play a flash movie and then when that movie has finished show a full screen image using html/js. THe movie will be flash and the image display will be javascript powered.
View 2 RepliesI am using the loader class to load an external swf "cube_final.swf". note I am setting a movie_clip (set on stage) to alpha=0 as I want it to remain invisble until the loaded swf finishes playing. I will then set alpha = 100% .
But how to i detect that the swf has finished playing? I can detect whether its loaded (i'll place a preloader in the loading() function)
this.open_cube.alpha = 0
var introLoader:Loader;
function loadIntro(url:String):void {
[Code]....
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
My code so far.
Code:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
[Code]....
I have 5 loaded swf files, I can play them one by one using "next" button. But now I need a "autoplay " button. My thinking is to dectect one swf finished, then call the "next" function, so it can be played automaticly. The thing is I don't know how to dectect one swf is finished playing.
View 9 RepliesI have a layout with narration and a nav bar. When I click a nav button for section 2, the audio from section 1 (set to stream) continues to play over the audio for section 2. This cumulates so if I click buttons for sections 3, 4 and 5, I get five audio files playing on top of each other. Sections are individual movie clips with embedded audio streaming on a Sounds layer in each movie clip.
View 3 RepliesHow can I detect when a video has finished playing a.k.a stopped playing, so I can tell flash to play the next video in an array?
This is my code:
Code: Select allvar x:XML = new XML();
x.ignoreWhite = true;
var urls:Array = new Array();
[code]....
How can I detect when a video has finished playing a.k.a stopped playing, so I can tell flash to play the next video in an array?
This is my code:
Code: Select allvar x:XML = new XML();
x.ignoreWhite = true;
var urls:Array = new Array();
var desc:Array = new Array();
[Code]....
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
View 1 RepliesI have made a 5 min animation with stream sound. Its playing perfectly in PC. But in mac, its not playing. Stream sound starts from frame 60. So mac plays the swf plays till 60 frame, after that it pauses. I tried importing different sound format (wav, aif, mp3) and tried with all sound export setting but the problem remain same; its playing only till 60.When i removed the sound, it played till end. Even with event sound, it plays till end. But with stream sound, the problem. The problem is only in mac; in pc its perfect.I am using VMware Mac OS x leopard in window xp for testing purpose.
View 2 RepliesI'm sure this has been asked before, but I couldn't find the right answer.
I want my MC to load after a button is clicked. When that MC is finished playing I want an imported FLV to play. [code]...
I'm using the same code I always use for preloading another swf but it's not working this time. The problem this time is that when the loading bar gets to 16% every time you can hear the movie I'm loading playing in the background. I can just add a stop to the first frame of the movie I'm loading ("trial_1.swf") but how do I tell it to go to the second frame once it has loaded?
Here's my code:
var myrequest:URLRequest=new URLRequest ("trial_1.swf");
var myloader:Loader = new Loader();
myloader.load(myrequest);
[code]....
The movie clip is an actionscript movie which calls images from an external XML file and shows them as a slideshow. What i need to do is after the last image plays, stop the movie and move the main timeline to the next scene of the main movie. Everything logical in my brain is not working, and it may be that I have been staring at this project for too long but for the life of me i can't make this work.
View 11 Replieswhat happens is I have a movie that play out to a lets say frame 299 then 3 buttons will show up on the stage. now when I press button 1 it will start playing a movie starting on frame 300. How can I direct that movie to go back to frame 299 once it is finished playing so I can choose a different button?I know I can add another button at the final frame to do that but I'm not sure if I want to go that route.
View 1 RepliesI try to switch or change a server-side stream, it starts lagging after 2 seconds of playing and sound disappears. Here are scenarios that result in that terrible lag:
1. I create server-side playlist with stream.play() with reset=false; when it is time to play the next movie in the playlist, it starts lagging after 2 seconds.
2. The same problems appears when I just switch streams. I installed FMF Feature Explorer and tried to launch SwitchStreams sample application: the same problem - server stream starts lagging after I switch streams with stream.play().
I tried on different servers (local and remote), with different players (debug player of FMS Admin Console, Standard Flash videoplayer component, OSMF player, Flex video player). I also tried all possible flv, f4v and mp4 file compression options for video files - still the same problem. I have also tried literally thousands of Application.xml settings: changing buffer, buffer ration etc. Is there any tip where I should search for a solution?
I have a movie that plays a series of movie clips, it will play a clip, then, once the clip has finished, it will move to frame 2, where it will play another clip, and so on
Is there any way for the root timeline to now when a child movie clip has completed. I currently have the child clips do _root.nextframe, but i would prefer to have all control within the root
I can download video from youtube as FLV.Want to play back in my Flash swf file without sound.How do I mute the sound during user playback?
View 1 RepliesI have 1.mp3 beside my .fla file and when I tried to run a movie test, it doesn't play any sounds. Only the stage has a glitch was it keep loop frame 1 and 2.
var mySoundReq:URLRequest = new URLRequest("1.mp3");
var mySound:Sound = new Sound();
mySound.load(mySoundReq);
mySound.addEventListener(Event.COMPLETE, playSong);
function playSong(event:Event):void {
mySound.play();
}
My test Movie with button on stage: [URL]
I'm building a flash interface using papervision, when the window is resized i need to recreate the scene. using RESIZE Listener but when the user resizes the window, the listener function is called several times which recreates my scene several times.
does anyone know if there is a way to detect when a user has finished resizing the window so that i can recreate the scene just once?
I've got video that loads from an external source (not streaming though) and would like to be able to detect when the video has stopped playing. The video starts playing when the user clicks the "Play" button, but when it has finished, I want Flash to display an image, so I need to know when it has gotten to the end.BTW: it's likely to be MPEG video too(!) as new content will need to be dumped into the external video folder by someone who does not have Flash nor the ability to create FLV. If this is only possible with FLV (and I know it is -- I've seen other posts on this forum about that) then maybe I should tell this person to get software to enable them to convert videos to FLV before dumping them in the folder)
View 1 RepliesI'm fairly experienced with AS2 and not very with AS3. I've run into a problem with sounds repeating and have set up some simple test files. Yes I'm sure they could be set up in a smarter way, what I'm curious about is why the AS3 behavior is different from AS2.
I'll explain what I've got:
A file with five frames. Nothing on frames 1-4. On frame 5 there is a stop() action, and a movieclip with a sound embedded into it set to "Stream". There is also a button that triggers a gotoAndPlay(1) event when clicked.
In AS2, clicking the button stops the sound (because the clip doesn't exist on frames 1-4), replays the .swf and on frame 5 starts the sound over.
In AS3, the .swf replays, but the sound continues to play (in spite of the clip not being on frames 1-4) and on reaching frame 5, starts playing a second copy of the sound over the first.
I have a problem with sounds in this movie. I have a sounds file that I would like to play as soon as the movie is loaded, but I dont want it to stream because I want to loop it and I want it to be done with AS. I saw a Tutorial where the sound would load as soon as the movie started but it wouldn't play until the play button was pressed. I want the song to play as soon as the sound is loaded. The Tutorial is Creating a Volume Control Silder. [URL]
View 5 RepliesI have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
View 3 RepliesBasically I have a flash website built on different frames of the timeline, the simplest way I think.Some of these frames have movie clips embedded into them using the flv playback component class.The problem I have is the following, the site works fine and videos play fine, but whenever I navigate offa part of the website to another, from a frame to another - the sound of the clips that were playing keepsplaying on the background and never stop and it keeps building up every time I navigate of.f each page.I want to remark that I believe is not only the sound that keeps playing "invisible" but the whole clip butThis is the AS code for my buttons on an example frame, would you be so kind to tell me what I should add or change
stop();cvbtn15.addEventListener(MouseEvent.CLICK,onClick25);function onClick25(event:MouseEvent){ gotoAndStop(27);}showbtn15.addEventListener(MouseEvent.CLICK,onClick26);function
[code].....
I have a narration and a nav bar. When I click the button for Section 2, the audio for Section 1 continues to play on top of the audio for Section 2.
View 1 RepliesI'm working on a project where a SWF will play (as sort of a splash), followed by JS. After the video plays, the navigation and content will appear, and the video will fade out. I'm just wondering what would be the best way to accomplish this? Play the video first and then load everything via ajax behind the scenes? The goal is to be as seamless as possible and I am having a flash asset provided to me by the client.
View 1 RepliesA.swf has an empty_mc on it's stage. Loading into the empty_mc is B.swf.B.swf plays C.flv. After the C.flv is done playing I want B.swf to tell A.swf to go to frame 3
View 2 Repliesi have a client who wants to make a school system on his website, now i've done that, however what my client wants is to put wmv or flv files inside every lesson and he wants to be sure that the user who has registered to the online school WATCHES fully all the wmv or flv and then redirect him to a quiz page where he will take a test.My client wants to be sure that the users are watching the wmv or flv files before doing any quiz.SO is there a way where i can know when the wmv or flv file has FINISHED playing so that i would redirect them to another page??
View 1 RepliesIn as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?
I am looking for code that would let me detect when an flv has finished playing and advance the playback head to the next frame. So to set this up I have my flv on frame 1 (instance name vid1) and I want it to automatically "gotoandstop" on frame 2 when "vid1" is finished playing.
View 4 Replies