ActionScript 3.0 :: Detect Cuepoints Playing From FLV Movie That Is Playing From FLV Playback Component?
Oct 9, 2009
I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?
View 1 Replies
Similar Posts:
Aug 31, 2009
I have some animation (programmatic, I'm NOT using keyframed animation in timeline), and some music I want to play in the background. Once the music file reaches the end (about 30 seconds long), I want to trigger the end of the animation functions.I figure I could either use an actionscript timer to trigger the end of the animation or a keyframe with actionscript that is placed on the timeline near the end of the song but these methods assume knowledge about the duration of the wave file. If I changed the framerate or updated the external wave file, these triggers would possibly no longer sync upIs there some sort of event listener or other detection method for an audio file to signal it has finished playing? Or maybe there is a way to get the duration of the audio file to use in the timer
View 3 Replies
Apr 25, 2011
I have recently got this error with .swf and FLV playback videos. The problem is when the .swf file is run it does not play the FLV playback video though everything else in the swf works fine.
When I test the system with CTRL + ENTER, everything works fine including the FLV playback video. However, after this process when I run the SWF Movie file (auto generated) on its own it does not play the same video that plays when I test it in Adobe Flash CS4.
The .flv videos and the skin for the flv playback video are all together in the same folder as the SWF Movie file. I doubt that the skin has anything to do with this.
I found some flash CS3 documentation that says : When you create a SWF file with embedded video, the frame rate of the video clip and the SWF file must be the same. Therefore, I set the FPS in the .FLA file to 25 fps (same as the video fps).
When I debug the movie (CTRL + SHIFT + ENTER) I get this error:
[Code]....
View 2 Replies
Apr 29, 2009
how to detect if stream finished playing sound/movie?
View 1 Replies
Jan 11, 2011
I need to create a splash page type thing. It needs to play a flash movie and then when that movie has finished show a full screen image using html/js. THe movie will be flash and the image display will be javascript powered.
View 2 Replies
Dec 4, 2011
I am using AS2 in CS5.5.I am creating a project for a class that introduced me to adobe flash. The issue is I have gotten to a certain point about 15 scenes. During say the 15th scene scrolling through the timeline animations works fine, playing it on test scene works fine. When I go to play it on test movie it stops at a certain point. At first I thought it might have been a misplaced stop action but there is none to be found. The weird part is every other scene I create after that continues to freeze as well, the images are there, but the animations won't play. All my previous animations play before those with the issue, it's justThese new ones won't play for some reason in test movie, but work completely fine in test scene and the timeline.
View 4 Replies
Aug 7, 2009
I am loading an external SWF file into my main timeline. The external SWF file contains an FLV video. At a certain point in my main timeline, the SWF file loads and plays the video. Is there a way to say...
If the VIDEO (FLV) is done playing, gotoAndPlay(X)?
View 4 Replies
Apr 14, 2009
I'm loading an external SWF("slides.swf") into a AS3 UILoader component on the main stage with an instance name of "loadWindow" when the user clicks a button.I'm also monitoring "slides.swf" loading with preloader script. When the movie in the UILoader is completely loaded, I want to advance it (the movie within the UILoader) to the next frame. In AS2 it was easy to reference a swf loaded into a movie clip... the nested movie's root took the place of the MC's timeline.
stop();
load_btn.addEventListener(MouseEvent.CLICK, loadFile);
function loadFile(e:Event):void {
[code]....
View 2 Replies
Jun 7, 2009
I am using the loader class to load an external swf "cube_final.swf". note I am setting a movie_clip (set on stage) to alpha=0 as I want it to remain invisble until the loaded swf finishes playing. I will then set alpha = 100% .
But how to i detect that the swf has finished playing? I can detect whether its loaded (i'll place a preloader in the loading() function)
this.open_cube.alpha = 0
var introLoader:Loader;
function loadIntro(url:String):void {
[Code]....
View 5 Replies
Apr 1, 2009
I have an external transparent swf loading in to my movie. The swf has to be imported over a button element on stage. The swf plays for a few seconds than it appears to go off-stage... at which point I need to free up that button to be clicked.
So, I need to detect when that movie has finished playing and then unload.
My code so far.
Code:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
import flash.events.ProgressEvent;
[Code]....
View 3 Replies
Jan 21, 2011
I have a NetConnection attached to a NetStream, which is in turn attached to a Video. As you can guess, this is a video player. I've looked through the public properties of all three classes and could not find an "isPlaying" property - a boolean that would tell me video is currently running (and not paused, stopped, nor corrupted). [code]...
View 2 Replies
Nov 15, 2011
I have 5 loaded swf files, I can play them one by one using "next" button. But now I need a "autoplay " button. My thinking is to dectect one swf finished, then call the "next" function, so it can be played automaticly. The thing is I don't know how to dectect one swf is finished playing.
View 9 Replies
Feb 11, 2010
I'm sure this is a simple question, but I just can't crack it. In my video player I want to detect if the current status is playing or paused. But I can't figure out where this info comes from. Is it a property of the ns object?
View 4 Replies
Jan 20, 2011
I'm working on this project here: [URL]
You can see that when you click on the top left menu item, I play a new flv that transitions to a white screen.
How would I go about detecting when that flv has finished playing and then hide it?
video1 is the video in question.
import fl.video.*;
import flash.events.MouseEvent;
import flash.media.Sound;
[Code].....
View 1 Replies
Sep 25, 2010
Because of network latency,there will always be latency, how to know how many seconds the latency is with ActionScript?
View 2 Replies
May 13, 2010
I have a video playing on my page. I want to show and hide some div's when the video reaches a certain point. Lets say hide something on 10th second and show it again on 20th second.I can easily do it in HTML5 with video tag and currentTime attribute but for IE I have to create the same functionality and I think with flash based videos (from YouTube or something like that).Is there a way to detect the current time of a video playing on my website, embeded from YouTube, Metacafe or any other video sharing site?I know I could detect it in flash and make it run some JavaScript function but I don't have flash nor have the skills to do it in AS3.
View 2 Replies
Apr 8, 2011
I'm using a video array to load external flvs randomly for a movie quiz game I am building. Is there a way to code my actionscript so that I can identify which flv is playing randomly so that I can choose and use a specific animation that is to go with that video?This is my code:
// video array set up
var videoArray:Array = new Array({vid:"question1.flv", ans:"school of rocketeers"},
{vid:"question2.flv", ans:"supermanhattan"},[code]......
View 1 Replies
Feb 15, 2011
On the Flash client side,how do I detect when the server purposely closes the TCP connection to its video stream? I'll need to take action when this occurs - maybe attempt to restart the video or display an error message. Currently, the connection closing and the connection being slow look the same to me. The NetStream object ushers a NetStream.Play.Stop event in both cases. When the connection is slow, it usually recovers by itself within seconds.I wish to only take action when the connection is closed, not when it is slow.Here's how my general setup looks like. It's the basic NetConnection->NetStream->Video setup.
this.vidConnection = new NetConnection();
this.vidConnection.addEventListener(AsyncErrorEvent.ASYNC_ERROR, this.connectionAsyncError);[code].....
View 2 Replies
Nov 13, 2010
I have a sound clip that I'm loading externally into my flash file. The code I'm using looks like this and is placed in the as layer on the first frame,
var mySound:Sound = new Sound();
var myChannel:SoundChannel = new SoundChannel();
var myTransform = new SoundTransform();
var lastPosition:Number = 0;
mySound.load(new URLRequest("introaudio.mp3"));
myChannel = mySound.play();
[Code]....
View 14 Replies
Apr 10, 2011
I am creating a game that has 6 movieclips all on the main time line of the game. Each movie clip has three buttons that when clicked plays, pauses or stops a sound clip.When I press any of the sound clip play buttons that sound starts playing, the problem is when I click any of the other sound clip play buttons those sounds also start to play. Is there a way I can disable the other sound clip buttons while the current sound is playing then enable all of the buttons when the current sound has stopped.
This is the code that creates one of the sound objects
[Code]...
View 3 Replies
Oct 3, 2009
So I made a few buttons with sounds within them and when I publish it they work just fine. But what I want them to do is;
Say I click a Button.The sound starts playing.Then I click it again, before the sounds done playing.I want it to stop the playing sound and start playing the button I just clicked on, whether it be the same button, or a different one.Right now it just ends up sounds like an echo because it'll play it as many times as you click it.
View 2 Replies
Apr 13, 2010
The problem I have is I click the play button and start playing. Then I click next and when I click play for another song the songs overlap. How can I stop whatever song is playing and start playing the new one? Has to stop the prev song when I click play_brn.
[Code]...
View 2 Replies
Dec 6, 2011
ok so i have a button that plays an animation for fire when held down. and when realsed goes to and stops and frame one. when it reaches the end of the time line it goes to and plays at frame 10 and goes back to the end of the timeline. I have a sound for the fire animation that plays for the effect. The problem is the sound keeps going untill its over even if the button isnt held down. and when the playhead reaches the end of the timeline it goes to and plays and frame 10 and it replays the sound. if i hold it down it will just keep playing the sound over and over from start to finish. what i want it to do it when i hold the button down i want it to play the sound and when released it stops the sound where ever it is at. I also dont the sound to play again if there is a sound already going to stop it from playing 20 sounds at one time it gets loud and you need asprin after about 5 seconds of that.
View 2 Replies
Oct 20, 2008
I have a button on stage names voices. When it is click the video component should play voices.flv.
Here is my code.
import fl.video.FLVPlayback;
import flash.events.MouseEvent;
voices.buttonMode = true;
voices.addEventListener(MouseEvent.CLICK, video);
function video(event:MouseEvent):void {
flvplayback.source = this.event.target + ".flv";
}
I get this when I click on the button:
Error #1010: A term is undefined and has no properties.
View 1 Replies
May 17, 2009
I cannot get my sample program using the FLVPlayback component (using as2) to play back FLVs that are still in the process of being recorded. I have no problem playing back FLVs that are complete. Is this a practical limitation?
View 4 Replies
Jan 12, 2010
when a video is playing..and i click a button to play to a different label in the main time line..the video component disappears but the audio keeps playing.. all so the volume component, the slider indicator stays stuck to the stage.. what AS3 is needed..to stop the audio and fix the indicator..
View 5 Replies
Mar 31, 2012
i have an fla file with 5 keyframes. Each keyframe navigates forward to the following keyframe. On the fifth keyframe, a Loader loads an external swf. The external swf has an flv playback component with sound.
The fifth keyframe, other than having a button to click to load the swf, has a movie clip that navigates you back to the first keyframe. The loaded swf, once loaded, may be removed using removeThis function which has removeChild code as well as a flv.stop(); which makes the flv stop when the swf is removed. So u're back on keyframe 5, no sound ASo, all is well and the user can navigate back to the first keyframe (from keyframe 5), and from there continue on to the 2nd, 3rd, 4th and 5th keyframes again, problems start though, when you get to that 5th keyframe again: that keyframe has an FLVPlayback component playing an flv, which at that point becomes very sluggish as all the mc animations on that 5th frame. And worse, i realize, the flv in the external swf that was previously loaded, starts playing by itself, which i know, because i hear its sound track.
I tried putting a conditional statement to tell the _flv to stop on keyframes 1 and 5, but that causes errors, considering that the flv is an undefined property from the perspective of those keyframes.
View 3 Replies
Aug 1, 2010
I'm trying to play a 10 minute long video (h264/mp4) which is 39MB in size, after I call stream.play(fileURL) it doesn't start playback until its loaded around 12-16MB of the file (many many seconds later), I finally get onMetaData at this point too. Why doesn't it begin playback right away, or at least w/in a couple seconds? What can cause this bloated lead in time?
View 2 Replies
Aug 14, 2009
I'm creating a video player with closed captioning and navigation. Is it possible to as AS cuepoints to a video object and not a component.
Like this:
//Create video screen and position it
var vid:Video = new Video(320, 240);
vid.attachNetStream(ns);
[Code].....
View 2 Replies
Jun 29, 2009
I'm trying to get a video I've placed on stage in an FLV component to Loop to the beginning once it's finished playing. However, once it plays through it stops and doesn't loop round, although the trace statement I'm calling in the loopVideo function is appearing in the output window? Here's my code...
[Code]...
View 3 Replies