ActionScript 3.0 :: Cuepoints Without Flv Component?

Aug 14, 2009

I'm creating a video player with closed captioning and navigation. Is it possible to as AS cuepoints to a video object and not a component.
 
Like this:
 
//Create video screen and position it
var vid:Video = new Video(320, 240);
vid.attachNetStream(ns);

[Code].....

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ActionScript 3.0 :: Receive CuePoints With FLVPlayback Component?

Jan 25, 2010

I've been trying to get cuepoints out of my flv video with the following code without success:

[Code].....

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ActionScript 3.0 :: Detect Cuepoints Playing From FLV Movie That Is Playing From FLV Playback Component?

Oct 9, 2009

I was wondering, what was the best way to for actionscript 3.0 to detect cuepoints playing from a FLV movie that is playing from an FLV playback component?

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I have an object that when I use an flv with a CuePoint, it all works fine. When I changed the flv out with an f4v, also with a CuePoint, the code does not work.[code]

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ActionScript 2.0 :: Interacting With FLV Cuepoints?

Oct 22, 2009

First, I should mention that I haven't used Flash for years and I'm feeling a bit out of my depth.I've created an offline presentation for a client using ActionScript 2, authored with Flash CS3 (to run off a laptop).The presentation has an FLV (currently attached to the stage via the FLVPlayback component) which must play through it's entirety and at the end present 3 questions. Each question will present an answer once clicked. The user will then be presented with a "watch again" button which should restart the FLV from the beginning.

The second time the FLV plays back it should pause at 3 key points and present the user with questions and answers as before. Once the user has dealt with the Q&A's they should see a button to continue and the FLV should continue playing from where it was paused.I'm happy making the various interactive Q&A's, but have no experience of interacting with video. After a brief search in the web "cue points" look like the best tool for the job.

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IDE :: CuePoints Work In Some FLVs, Not Others?

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I am having an issue with setting CuePoints in a FLV that is not natively FLV. My code works on files that were exported directly from AfterEffects to .FLV. However, some of the video files I am working with are originally .MOV files. When I pass them through either Adobe or Flash Media Encoder, the CuePoints are not recognized. It seems very strange.

Here is the code, although the code works perfectly with native FLVs, so I don't think that is the problem. I'll put it on here just in case.

Code:
myFLVPlayBack.onRollOver = function () {
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[Code].....

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ActionScript 3.0 :: Add Cuepoints After Setting Source

Dec 2, 2010

I had to add the cuepoints after setting the source.Iam trying to use cuePoints on a flvPlayer component but it wont work for me.I have a flvPlayer 2.5 in my timeline (vid_mc) and this code:[code]

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ActionScript 3.0 :: How To Create Reactions To CuePoints

Dec 14, 2010

I am having some issues creating reactions to CuePoints when using NetStream();. I can get what I want to work when the video is embedded directly onto the stage by using the following code:

vid.addEventListener(MetadataEvent.CUE_POINT, cp_listener);
function cp_listener(eventObject:MetadataEvent):void {
obj = eventObject.info.parameters;
for (key in obj) {
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[Code] .....

The trace statement is returning the name of the CuePoint correctly, but 4 times like this:
CuePointName1
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ActionScript 3.0 :: CuePoints Using FLVPlayback In Projector Executable?

May 26, 2010

I have a Flash CS3 project that uses the FLVPlayBack component to play 5 FLV files. Each of the files has between 1 and 15 navigation CuePoints embedded in the video (MOV files encoded using Flash Encoder).

When I test the app using Ctrl-Enter from the IDE all works fine.

When I test the published projector EXE on the hard disk all works fine.

When I burn all the files to CD-ROM and start the projector EXE not all is fine.

When I click on one of my buttons that will navigate to the desired cuepoint within the FLV, it acts like it is unable to find the cuepoint and thus goes to the end of the FLV file.This is very annoying and I can not find anything listed anywhere. I suspect it has something to do with buffering or something because the CD-ROM is slower than the hard drive.When playing the video all I am doing is:

vidPlayer.stop();vidPlayer.source = "name of flv file";vidPlayer.play();

When I navigate to the cuepoint I am using the following:

vidPlayer.seekToNavCuePoint(cueName);

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I've just upgraded from CS3 to CS5 and have discovered an annoying issue with cue points. When I open an existing FLA that has a movie with actionscript cuepoints and try to replace it with another movie (an updated version), Flash drops all my cue points and I have to re-enter them. Is there some way to prevent this?

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Im trying to get cuepoints working on an old as2 project.I have a netstream video component and want the cuepoints embedded in the FLV to trigger buttons to appear. I have embedded them as Event Cuepoints. 
 
ns.onCuePoint = function(infoObject:Object){    trace(infoObject.name);    if(infoObject.name == "CP1") {         trace("yes working");    }}; 

[code]...
 
This shows all of the cuepoints within the FLV. I cant figure out how to change the code to trigger actions WHEN the FLV hits a Cuepoint.

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ActionScript 3.0 :: Creating Video Object - How To Add CuePoints

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My question deals with adding a cuepoint in actionscript 3 using code. In flash 8, I made use of the FLVplayback component which included a method addASCuePoint(). In Actionscript 3, I am now using the standard method of creating a video object, except i can't figure out how to use actionscript to add a cuepoint. In the AS3 LiveDocs entry for NetStream , it list only event and navigation as cuepoint types. Previously there was a third type of cuepoint: actionscript.

Code:
public function LoadVideo(){
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
var vid:Video = new Video(320, 240);
[Code] .....

I am guessing one option is to create an onEnterFrame function that compares the NetStream.time to each value in my cuepoint array, and then do a addEventListener(EventType.ENTER_FRAME, onEnterFrame); Although this might work it requires my application to loop through my cuepoint array every single frame, which isn't really efficient.

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[Code]...

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This is the first time I have used a FLV with cuepoints. I have a flv which loads into my swf which I have added cuepoints to on import. I have a series of buttons over the flv and when you rollover these you skip to various points in the flv. This works in principal but in reality it is a little slow, especially when it first loads. I am assuming this is because the FLV is still loading (although I am testing this locally and it will never be used on the web). If this is the case I think I need to make sure the entire flv is loaded before i show it. Secondly, is this the reason the rollover animations are slow to start or is this an inherent problem when using FLV? Is there anything else I can do to make it more responsive?

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I am creating a custom video class and was wondering is anyone knows how to turn cue points embedded in an flv into a time in an array.

I have tried the following but, although it doesn't give me any errors, it simply rewinds 1 second rather than skipping back to the correct cuePoint. I can't figure out why? :

Code:
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[Code].....

This previous code is amongst other code, which makes does things. Then in a new class I call it inside a function (which triggers fine):

Code:
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Code:
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[Code].....

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