ActionScript 3.0 :: Skipping Between CuePoints In Custom Video Class?
Apr 25, 2009
I am creating a custom video class and was wondering is anyone knows how to turn cue points embedded in an flv into a time in an array.
I have tried the following but, although it doesn't give me any errors, it simply rewinds 1 second rather than skipping back to the correct cuePoint. I can't figure out why? :
Code:
public var _durationArray:Array = new Array();
public function makeArray(info:Object):void {
for (var i:Number = 0; i < info.cuePoints.length; i++) {
[Code].....
This previous code is amongst other code, which makes does things. Then in a new class I call it inside a function (which triggers fine):
Code:
_vidStream.seek(_durationArray[0].time);
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Mar 9, 2007
My question deals with adding a cuepoint in actionscript 3 using code. In flash 8, I made use of the FLVplayback component which included a method addASCuePoint(). In Actionscript 3, I am now using the standard method of creating a video object, except i can't figure out how to use actionscript to add a cuepoint. In the AS3 LiveDocs entry for NetStream , it list only event and navigation as cuepoint types. Previously there was a third type of cuepoint: actionscript.
Code:
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enter code here
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enter code here
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[Code]...
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[Code].....
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