ActionScript 3.0 :: Dispatching Custom Event From One Class Over To Another Class?

Feb 18, 2009

In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:

application(class/parent)
- network(class/child)
- loginscreen(class/child)

The constructor of the Application class creates and stores references to the network and loginscreen classes:

ActionScript Code:
import com.fg.managers.NetworkManager;
import com.fg.screens.LoginScreen;[code].....

The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:

ActionScript Code:
dispatchEvent (new ValidateCredentialsEvent(ValidateCredentialsEvent.VALIDATE_CREDENTIALS, oLoginData, true, false));

Then when I debug the code, I can step through and see that the ValidateCredentialsEvent is being generated but it is never picked up by the oNetworkManager class whatsoever.Is this occuring because the NetworkManager and LoginScreen classes are children of the Application class and because of this can't capture events raised by one another without using the Application class as the intermediary to redispatch these events? My whole idea here was to create a generic network managing object that could be called from anywhere within the application, by any object, using custom events.

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