ActionScript 3.0 :: Creating A Custom Event Class?

Jan 18, 2007

how to create custom event from beginning to end in AS3?I'd like to know how to create a custom event that extends the Event class and then how to dispatch it. Also, I'd like to know how to catch it using the addEventListener() in the format Event.ENTER_FRAME or Event.CHANGE etc...

I'm having some difficulty understanding how events work. I believe "ENTER_FRAME" is a constant holding some value but I don't see how that could dispatch an event. From what I understand; ENTER_FRAME is a static variable of the Event class?

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I have a problem that seems easy enough to solve but I'm trying to do it with reusable code, which involves doing something I don't understand yet. I've googled this endlessly and read dozens of articles and I'm still just as lost as when I started. I'm hoping a live human being can help me make sense of it.

I have a movie clip on stage. When this movie clip is pressed, I want it to play a certain frame of another movie clip for as long as it's being touched. (It's a map of the US, that will display each state name as it is pressed.) I COULD write 50 different functions, each to call a different frame of the displayName movie, or I could write my own custom event that would be able to receive from each touch event a string variable to then tell displayName which frame to play. So basically, I have, for example:

[Code]...

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ActionScript 3.0 :: Create Custom Event Class If I Dont Need To Pass Custom Property With That Event?

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Is there a point of creating custom event class if i dont need to pass custom property with that event?

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I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:

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So to sum it all up:

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Those who wonder, the event really gets dispatched, that's why I added a trace call.

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ActionScript 3.0 :: Add An Event Listener To An Event From A Custom Class?

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how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:

[Code]....

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I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
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[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
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In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:

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The constructor of the Application class creates and stores references to the network and loginscreen classes:

ActionScript Code:
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The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:

ActionScript Code:
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I've been trying to create a simple loader class that loads an image file onto the stage.

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[Code]....

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[code].....

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Code:
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[Code].....

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ActionScript 2.0 :: Creating Custom Class MovieClips?

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Errors:
Code:
1046: Type was not found or was not a compile-time constant: MouseEvent.
I receive that error 4 times in these locations.

Code:
function ButtonClick(event:MouseEvent):void {
function ButtonRollOver(event:MouseEvent):void {
function ButtonRollOut(event:MouseEvent):void {
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Here is my button_class.as file.
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I am using Flash CS3 Professional. And when I have the class put directly into the main time line ( Copy and paste) It works perfectly, but not here.

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[code]...

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I have a file TestClass.as:

[Code]...

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Code:
package
{

[code].....

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ActionScript 2.0 :: Custom Class Event Prototyping?

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//constructor
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[code]....

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