ActionScript 3.0 :: Receiving Events From Custom Event Class?
Feb 1, 2007
I'm having a problem with a custom subclassed Event class. Or I should say, I'm having trouble receiving events from this custom event class. I'm pretty sure I have everything wired correctly, the event is dispatched properly and my trace shows the Event instance being spawned. However, my eventListener, which is in another class, never fires its handler function.Have any of you run across instances where custom event classes fail to fire? I'm about at my wit's end.
View 14 Replies
Similar Posts:
Jul 19, 2011
This has literally been buggin me for days. I cant get my custom event "selectionEvent" to work. It works in the DocumentClass constructor, but when trying to dispatch from a child object it doesnt recieve!!!!also in my other thread about custom events, If I try to add the listener to the child object, it just says "undefined property loadplayscreen".DocumentClass: (dispatches fine here)EDIT: updated (little change)
Code:
package
{
[code].....
View 9 Replies
Jun 7, 2011
The event is not Firing!!!!!!!!!! Why? The "hitplayer" is supposes to fire and thats the one I'm having the problem with. It wont even trace. I know its a problem with the event because it works fine with Event.ENTER_FRAME.the listener:
Code:
public function FightingGame() {
adEventListener(Event.ADDED_TO_STAGE, FightingGameBuild, false, 0, true);
[code]....
View 4 Replies
May 10, 2011
I made a movieclip in flash that dispatches a custom event: MyEvent.THE_TYPE = "the_type"in flex I have: <local:my_flash_mc the_type="do_something()"however, this is not working.in flash, my event bubbles is set to true. everything works fine in flash.in flex I am NOT using:
<fx:Metadata>
[Event(name="the_type", type="...")]
</fx:Metadata>
[code]....
View 3 Replies
Dec 28, 2009
Is there a point of creating custom event class if i dont need to pass custom property with that event?
View 3 Replies
Jul 16, 2010
I have 2 files, 1 to dispatch the event and 1 to receive it (of course in addition to the event class itself).
I've done this before with both dispatching and receiving files being mxml, but this time the dispatching file is an actionscript class, and it's not working this time. Is it different for actionscript classes?
Here's a dumbed down version
The dispatching class dispatches the event as soon as it's created.
public class ASClass extends UIComponent{
public function ASClass(){
dispatchEvent(new MyEvents(MyEvents.FIRE_EVENT));
}
}
in my main mxml app, I instantiate the ASClass which automatically dispatch the event as soon as it's created and the main mxml app should receive back.
protected function appCComplete(event:FlexEvent):void{
addEventListener(MyEvents.FIRE_EVENT, gotEvent);
var asClass:ASClass = new ASClass();
[Code].....
View 1 Replies
Nov 4, 2011
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
package main.events
{
import flash.events.Event;[code]..
So to sum it all up:
- The event listener listens to the custom event dispatched by any custom component.
- The event listener does not listen to the custom event duspatched by an AS class.
Those who wonder, the event really gets dispatched, that's why I added a trace call.
View 2 Replies
May 30, 2009
Here's a hodge-podge of information:
Custom Event Class:
Code:
package com.events {[code]...
I made a custom loader to replace the urlLoader and even tried a replacement for the _loader using the same custom event.Works great for the first addEventListener:
Code:
urlLoader.addEventListener(Event.COMPLETE, onSwfLoaded).But stops on the second addEventListener.If I just apply the custom event to the following...
Code:
_loader.addEventListener(Event.COMPLETE, onLoaderInit);
VERSUS
Code:
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoaderInit);it works just fine.As soon as I use it on the contentLoaderInfo line, it throws that type error cannot convert CustomEvent to Event error.I also double checked that my custom event listener was overriding clone()properly and it looks like it does.
View 1 Replies
Jan 23, 2012
I'm using ActionScript 3 in Flash Professional and I'd like my class to raise an event, not a custom event but an existing one. I've set up my class so that it extends EventDispatcher. In the documentation [URL] the example declares a custom event by adding a static String variable:
class CustomDispatcher extends EventDispatcher {
public static var ACTION:String = "action";
I assume that enables:
dispatcher.addEventListener(CustomDispatcher.ACTION, actionHandler);
Or at least auto-complete when you've typed 'dispatcher.addEventListener(' into the Flash Professional IDE.
But lots of classes that raise events raise a mixture of existing noncustom events. For example if you have an instance of a flash.netFileReference and type
fileRef.addEventListener(
A long list of potential events to listen for is given including DataEvent.UPLOAD_COMPLETE_DATA, Event.SELECT, HTTPStatusEvent.HTTP_STATUS, SecurityErrorEvent.SECURITY_ERROR, etc.
If I want my class to be registered to raise those existing events, what code do I need? Preferably so that the IDE knows instances of my class may raise the event and suggests them in the addEventListener auto-complete/intellisense list.
View 1 Replies
Dec 30, 2009
I have made a site in AS3.0 code and it's working fairly well but theres alot of things i'm trying to update to make the code a little more reusable. For startersI have a function that creates a little pop-up text when I roll over a button. The text is a class that I created in the Flash IDE instead of dynamically drawing it with actionscript.Here is the code for the pop up text instance called "enter_text" as it rolls over the movie clip "preloader_mc"
Code:
//add listeners to the preloader_mc movie clip on stage
preloader_mc.buttonMode=true;
[code].....
View 1 Replies
Jan 6, 2010
I have multiple items in my app that I would like the user to click on.Some items are completely different classes.The classes dispatch events and then when the events are captured, some modifications are done to the transform properties of a loosely coupled display object.I want two separate classes to dispatch the same type of event, since I already have an image class that draws images based on a given url... I want the classes to dispatch the events, but then I think I want the difference to be detected when the event comes along... i.e., I would like to recognize the 'origin' or 'sub-type' of the event. Some sort of if/then logic would suffice.
View 1 Replies
Jan 2, 2010
I have an <mx:Application> which contains a <mx:Module>. This module has several child modules. It also has some an instance of a class I have created. I am trying to have a method of this class dispatch an event that can be "heard" by the module and handled. This isn't happening.To be more clear, I am using 'dispatchEvent' to from inside a class method.There is an instance of this class in: mx.core.Application.myapplication.mymodule.myclassIt is the 'myclass.somefunction' that dispatches the event. I have a listener registered in 'mymodule'. Nothing happens when the function/method runs, however.
View 1 Replies
Sep 5, 2011
I came to some misunderstanding how to use events. LOL. I thought I understand it but as I see I dont.
I've got a Engine document class where Hero is added, and Cannon object too. In body of Hero I need to dispatch event when Hero reaches some point or particularly a pitfall, so I've got static const string to handle it:
[Code]...
but this way I would end up with dozens of handlers in the Engine body class, and I am trying to minimize this class as it is big enough without those handlers. I am stunned and suprised, and I am noob again. Maybe someone will clear out how to get custom events working/... and why only instance of object that dispatches an Event can hear it (my case).
View 2 Replies
Feb 16, 2012
I'm curious about event performance. I have a custom class that downloads files from a server and writes to your local system with AIR. This class has a few custom events that fire during a download process: File starts downloading, files finishes downloading, error occurred, progress, and a few others. This class was built for a specific project, but made coupled so it can be used for anything else wanting to download a file from a server. I'm starting to implement it into a new project, and a few events I'm not listening for, such as when the file starts downloading, or the progress of it, just the complete.
Does it strain overall performance having all the other events still dispatching, when I know they aren't being listened to? Would be be better to comment out the dispatchEvent() for the specifics I know aren't used, or does it even matter? There's obviously events dispatched throughout the SDK that aren't always listened for: Right click, drag, resize, etc. This makes me think it doesn't matter that these events fire but aren't handled, but since code is running and things are happening, that means there is performance going on.
View 2 Replies
Apr 3, 2009
Would it be possible for me to also dispatch non-custom events (like Event.CHANGE) from inside a class? I already did this with custom events which worked fine, but when I try to dispatch a the Event.CHANGE it will tell me that I am trying to convert a String into an Event (??). What I do is:[code]
View 2 Replies
Jan 7, 2010
how to add an event listener to an event from a custom class. Here are the relevent lines of code (I think) from the class:
[Code]....
View 1 Replies
Apr 1, 2011
I have a document class called Main.as In the class constructor I have the following listener:
enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
View 1 Replies
Apr 20, 2011
I want to dispatch a custom event from the Country() sto the MenuButton();[code]When a country is hovered a custom event is dispatched which I want the MenuButton to listen and if the parameter passed is the same as its name to get highlighted. The Country Class is the Base Class for my countries movieclips I have on stage and the MenuButton the Base Class for the menu button.
View 1 Replies
Feb 18, 2009
In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:
application(class/parent)
- network(class/child)
- loginscreen(class/child)
The constructor of the Application class creates and stores references to the network and loginscreen classes:
ActionScript Code:
import com.fg.managers.NetworkManager;
import com.fg.screens.LoginScreen;[code].....
The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:
ActionScript Code:
dispatchEvent (new ValidateCredentialsEvent(ValidateCredentialsEvent.VALIDATE_CREDENTIALS, oLoginData, true, false));
Then when I debug the code, I can step through and see that the ValidateCredentialsEvent is being generated but it is never picked up by the oNetworkManager class whatsoever.Is this occuring because the NetworkManager and LoginScreen classes are children of the Application class and because of this can't capture events raised by one another without using the Application class as the intermediary to redispatch these events? My whole idea here was to create a generic network managing object that could be called from anywhere within the application, by any object, using custom events.
View 9 Replies
Oct 8, 2010
I've added an event listener to my stage like this:
[Code]....
The problem is, some keys don't trigger the event. So if I type "ASDFG" I only get a response for "F" and "G", here's the trace:
PHP Code:
Engine.keyDown 68Engine.keyDown 71
My structure is like this.
Main class is Game.Game creates an Engine and adds the engine to the display with addChild()
EDIT: It seems it's because the keyboard events are being taken over by Flash CS3 and using them to select Tools and not letting them go to the SWF, very very annoying. - Can I turn this off?
View 2 Replies
Sep 14, 2009
I'm creating a custom class to retrieve some data using URLoader.My code is below, doing this from memory, plz ignore any minor typos.The challenge I'm encountering: when my custom class calls the loader, the event handler takes over. At which point the context of my code leaves the function and it's not clear to me how I then return the data retrieved by the loader. I sense that I'm breaking the rules of how ActionScript really runs by putting a loader in a separate class; at least, that's my primitive understanding based upon the reading I've done on this.So can I do this? I am trying to create a clean separation of concerns in my program so that my main program doesn't get clogged up with code concerned with retrieving remote data.
[Code]...
View 4 Replies
Jan 14, 2011
I have a Sprite which is a child of a Flex object, and acts as the main "game window". So during game-play it should get keyboard input but at other times not. When I add a keyboard listener to it, it never fires.
Do I need to stop parent objects 'eating' the events somehow, or something similar? I get the same thing with mouse-wheel events, but mouse-click events are fine. Sprite doesn't seem to have the concept of focus unless I missed it.
More generally in this kind of approach, are there any suggestions on the best way? For instance some keys might still be needed to be intercepted before getting to the game-window, like ESC or F1 or something... the aim is the game-window isn't aware of other UI.
View 3 Replies
Mar 2, 2010
AS2, Flash CS4. We're using ExternalInterface to get callbacks from JavaScript for mouseover and mouseout when the user rolls on or off the .swf on a page. This works fine in all situations except for one:If the .swf is viewed in Mac Firefox, and if there is a button or mc near the edge of the stage with an onRelease() event, when you mouse from outside of the .swf into the button, the mouseover fires correctly; but when you mouse out from the button and continue outside of the .swf, mouseout never fires.We have built a small, simple testbed with only minimal code and assets (ExternalInterface code and a button). We are able to duplicate this consistently, on multiple machines. (again, Mac Firefox only).url....
View 1 Replies
Feb 27, 2011
I have an application that uses Remote SharedObjects and I am seeing some strange behaviour. I am writing an ActionScript application in AS3 using Flash Builder and connecting to Wowza Media Server 2. My application is working just fine but I am now trying to write unit tests for it using FlexUnit. My unit tests involve creating multiple connections to the same remote SharedObject and making sure that I am getting updates correctly. Everything seems to be working well except that I am not getting any of the SyncEvent.SYNC events with an info.code of "delete".
When I run my applications independently in separate tabs or even separate swfs embedded in the same page it works fine. For some reason though it does not work when inside a unit test. I have also found that if I load the swfs using a Loader inside the same SWF then I get the same behaviour. It seems to me to be something strange about the way multiples of the same SharedObject behave within the same SWF. I have had to work around other strange behaviour in the unit tests such as oldValues not being set properly in the onSync events too.
View 1 Replies
May 18, 2011
Just wanted to ask is it possible for a flash app to capture mouse and keyboard events when it loses focus. I've tried putting it in a div container through SWFObject library and than used jquery forward mouse events plugin, but without success. My idea was to capture mouse events (click event) on the body and then transfer it to the flash app
View 2 Replies
Jun 23, 2010
I am attempting to dispatch an event on the click of any of the buttons in a button array in the document class of my application. The intent is to have an external object receive this dispatch so as to remove a listener for the EnterFrame event in this class.
Here is the Main.as code (document class):
Code:
package {
import flash.display.*;
import flash.events.*;
public class Main extends Sprite {
private var one:MovieClip;
[Code] .....
View 3 Replies
Mar 2, 2012
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
This is my custome event
package events
{
import flash.events.Event;
import ui.map.MapElement;
[code]...
View 1 Replies
Sep 11, 2010
I have a file TestClass.as:
[Code]...
The dispatchEvent is definitely sending - returns true when I do trace( this.dispatchEvent(new Event( "initComplete", true))); When I run test.fla, fails silently. Function startUp fails to run.
View 3 Replies
Apr 7, 2012
For graphical representation I use fla file as a resource. I work in Flash Builder 4.6 to code. I try to create own class Panel which contains the click event. But event doesn't work when I test the move! When I move the event handler (buttonClick) and event listener to main class (test) and apply the event to the card object (for example), all works fine.
[Code]...
View 1 Replies
Aug 9, 2009
I want a custom Event class which draw something to requesting object.
View 9 Replies