Actionscript 3 :: Redispatch A Custom Event To Another Class (not A Parent) In Flash?
Apr 9, 2011
I cannot bubble the event because I want to send to another class that is not even a movieclip but a simple class. So I transform previous source code here Is it impossible with Flash to get the Instance Creator ? for
I have a document class called Main.as In the class constructor I have the following listener:
enter code here var listeningFORModeChangeToStudent:Sprite = new Sprite; listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp); addChild(listeningFORModeChangeToStudent);
[code]....
In a third class I make a call to the despatcher in the previous class:
enter code here var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent; ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();
I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?
I have got a custom event set up (see below), but when I listen for the event in my main class, and it gets dispatched from the child class, it never gets captured.
I have a simple 2 class game Im working on. It has a document class (BubbleBuster.AS) and a Bubble class (Bubble.AS). In the doc class I made a container sprite called bubbleContainer. I add bubbles (instances of Bubble.AS) to the bubbleContainer. When the game is over I fire a custom event in the bubbleContainer from the doc class like so:Code:bubbleContainer.dispatchEvent(new Event("gameOver"));Now I want to listen for this event in the Bubble children so I can kill tweens and remove things. So in the Bubble.AS I have:Code:parent.addEventListener("gameOver", gameOver);this compiles fine. But as soon the 1st Bubble is added to bubbleContainer I get this error (and no bubble appears):TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Bubble/init() at Bubble() at BubbleBuster/addBubble()
I have the following situation:I have an event handler, that displays small messages in my application's statusbar.These messages get passes through by dispatching events from custom components.A simple message could be like "HTTP Error" or so.Now, the main event listener, in the main application file, listens to the event dispatched by any custom component,but seems to refuse listening to events dispatched by custom AS classes.Here is my code for the custom event:
I have a sprite A which has a child, sprite B.Sprite B has a variable, instance of class C which only extends EventDispatcherIn class C, I dispatch a custom Event. The eventlistener in sprite B reacts on the event.The same eventlistener in class A doesn't respond.If I dispatch the same custom event in the eventhandler in class / sprite B, this event is seen in class / sprite A.Is there a difference in events going through the displaylist and those who are from an EventDispatcher?
I'm building an all flash site, where one .swf acts as the parent, and other external child .swf's are loaded in using .xml. The "Child.swf's" are a mixture of timeline animations, and coded swf's, and the problem I'm having is that they immediately start playing as soon as they are loaded. I've not been able to find any straightforward "child.start() or child.stop()" solutions, so I assume it's more involved than that.
I thought it might be a good idea if I could dispatch events from the parent swf that will set them going. I'm using the sharedEvents method to communicate in the reverse direction (child to parent), but I don't believe it can be used from parent to child (Please correct me if I'm wrong!) I know I could go to each child and put "stop();" in the first frame, but how do I start it again? I would also prefer it if not all the child .swf's started immediately, but to wait until others have completed their routines. Again the way I see it is to dispatch an event from the parent .swf as soon as I'm ready to set them going.
Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".
This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,
I have two swfs for a project, I had both of them to dispatch events to each other. Parent loads child and is listening for the compete load event. Once that event is dispatched to the child - the child dispatches a start event back to the parent. I got this working by copying the ModelEvent(my custom event) in each of the flash builder actionscript projects in the exact file structure ( i think i was cheating it there, since )
It broke when I put the swf on separate domains, so I'm thinking I'm missing something to share the custom event class between two swfs.
In short: I need an event listener in a custom component so all its instances (without editing them) react at the same time, fired by a dispatched event in its parent container. In detail: I have a custom component with Tab navigator. (The tabs are intended to show different preferences for different Languages.) I have a button bar with buttons for all the languages. There are a lot of instances of the custom component.
I want to click in a button of the languages bar and get ALL the instances switched to the same tab (the custom component contains the logic to change the tab). I can do it by adding the event listener for EACH INSTANCE of the custom component, so it calls an internal function that changes the tab. But it seems to be very coupled, isn't it? I wonder if it can be done in the master CLASS of the component, so it listen for events in its parent container, whichever it is. In my mind this code shoud work, but it doesn't (obviously ill'use a custom event to pass the new language value): this.parent.addEventListener("lang_change", this.change_tab); This way I can just drop an instance of the component, and see it working for itself.
I have two swf file, A.swf and B.swf, each with its Document Class: B.swf is loaded in a MovieClip of A.swf. When loaded, B.swf creates an instance of CSDragger (it is a library object with its class extending MovieClip) and sets an ID property of this instance to a certain value. When this dragger is dropped by the user upon a MovieClip it sends a custom event containing the value of ID too. The custom event regularly reaches B.swf but never reaches A.swf. Aside from refactoring the CSDragger class (eg moving its handleDrop method in the B.swf document class), is there any way for the event to reach A.swf? I know I can intercept it and dispatch another event, but I was looking for a different solution (if any).[code]
I have a custom event that is dispatched when a slider is moved but I receive no event from inherited dispatcher class I created whereas I followed the same syntax as solution for My flash custom event doesn't trigger
I have a class called "download" and an URLStream object inside it called "urlStream".
From outside the class, I am adding a progress listener like this[code]...
Everything works fine inside the onFileProgress function and bytesLoaded, bytesTotal are read correctly.
What I need is a way to point to the download class from inside the onFileProgress function so that I can retrieve some other public variables defined in the "download" class.[code]...
I want to dispatch a custom event from the Country() sto the MenuButton();[code]When a country is hovered a custom event is dispatched which I want the MenuButton to listen and if the parameter passed is the same as its name to get highlighted. The Country Class is the Base Class for my countries movieclips I have on stage and the MenuButton the Base Class for the menu button.
In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:
The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:
ActionScript Code: dispatchEvent (new ValidateCredentialsEvent(ValidateCredentialsEvent.VALIDATE_CREDENTIALS, oLoginData, true, false));
Then when I debug the code, I can step through and see that the ValidateCredentialsEvent is being generated but it is never picked up by the oNetworkManager class whatsoever.Is this occuring because the NetworkManager and LoginScreen classes are children of the Application class and because of this can't capture events raised by one another without using the Application class as the intermediary to redispatch these events? My whole idea here was to create a generic network managing object that could be called from anywhere within the application, by any object, using custom events.
I am trying to write a custom class for image loading.
public function imageLoader(url:String, mc:MovieClip):void { loader = new Loader(); loader.load(new URLRequest(url));
[Code]....
I ll get the events in these listeners in the loadImage class. But i want to trigger a function in the calling class or root or stage, when these loader events are fired.
I have a MovieClip that is composed in a parent (non-display object) class. We register an event listener against that movieclip - a CLICK handler for example.
With event.target I can get a reference to the MovieClip from within the event handler. But how can I pull a reference to its composing class?
I could simply add a "parentClass" property on the dynamic MovieClip class, but I'm wondering if there's a more elegant/idiomatic way of doing it that I should consider?
I just recently been using a lot of prototype javascript stuff, and was wondering there was anything like the "bind" method, for use in AS3. It's proved quite useful to be able to look both at the event.target as well as the class object the handler function might be associated with.
I want to listen for a custom event dispatched from the document class in a custom subclass. For example, let's say in the document class I have:
ActionScript Code:[code]....
So that the subclass will trace 'Event from document class received' when the 'customEvent' event from the document class is listened by the eventlistener. However, the output is only 'customEvent dispatched', meaning it wasn't heard in the subclass.
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component
TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent. dispatchEvent(new MapEvent(MapEvent.CLICKED_ON_MAP));
Note: The error in my earlier post is giving below error message
Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent
The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.
The dispatchEvent is definitely sending - returns true when I do trace( this.dispatchEvent(new Event( "initComplete", true))); When I run test.fla, fails silently. Function startUp fails to run.
For graphical representation I use fla file as a resource. I work in Flash Builder 4.6 to code. I try to create own class Panel which contains the click event. But event doesn't work when I test the move! When I move the event handler (buttonClick) and event listener to main class (test) and apply the event to the card object (for example), all works fine.
I'm trying to add an eventListener to a custom class. I created a motion tween in CS4 and exported the motion as as3, which then gave me a chunk of code.I then took that code and turned it into a class. What I'd like to be able to do is set up an event listener in my FLA to listen for when this animation is done playing, however, I have been unable to get that to work. Do I need to add something else to my class? Is there something wrong with how I'm trying to implement the class in my FLA?Here's the code for the class:
Ive been having a problem with a MovieClip prototype. The code i used is below - the problem being that the onLoad event never happens.If i change the onLoad event to apply to the MovieClip class and not the PlaylistItem class then the event fires fine.[code]