ActionScript 3.0 :: Custom Class Named Same As Flash Class?

Jan 4, 2012

I understand it's probably best practice to name your custom classes differently than the built-in AS3.0 classes; however, what kind of problems could I run into if I don't?Specifically, I have a class which, ideally I want to name DataProvider. But, as you know, there is already a DataProvider class on the Flash platform (used for list-based components and such).Now, I don't think I'll ever use BOTH of those classes, so I'm assuming as long as I reference the correct DataProvider class in my import statements I should be ok?What if I DO need to use both, is that even possible?

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ActionScript 2.0 :: [FLASH CS5] Custom List Class That Manages Custom List Item Class?

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This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.

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Flash - Listener In Main Document Class For Custom Dispatch Event From Another Class Does Not Respond Or Call Function?

Apr 1, 2011

I have a document class called Main.as In the class constructor I have the following listener:

enter code here
var listeningFORModeChangeToStudent:Sprite = new Sprite;
listeningFORModeChangeToStudent.addEventListener(TellAllModeChangeToStudent.STUDENT,exp);
addChild(listeningFORModeChangeToStudent);

[code]....

In a third class I make a call to the despatcher in the previous class:

enter code here
var ThisTellAllModeChangeToStudent:TellAllModeChangeToStudent = new TellAllModeChangeToStudent;
ThisTellAllModeChangeToStudent.tellAllModeChangeToStudent();

I have trace statements in eveything and from this I know the despatcher in TellAllModeChangeToStudent is being called.The problem is that the listener in the main.as is not calling the function exp.I cant see why and I dont know how to check if the listener is actually seeing the dispatch event?

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Actionscript 3 :: Passing Custom Class As Parameter To Custom Class Where Parameter Class Not Constructed?

Jun 16, 2011

I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.

I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function

var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:

[code].....

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ActionScript 3.0 :: Create A Custom Class That Extends The MovieClip Class And Contains A Custom Property Of "marker"

Jan 23, 2010

I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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Actionscript 3 :: Can A Document Class Extend Another Custom Class That Extends MovieClip?

Aug 16, 2011

If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?

For example,

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I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.

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ActionScript 3.0 :: Pass Data From Custom Class Back To Document Class?

Apr 20, 2011

I have a custom class created by a main document class, and I want the custom class to run a function in document class after some time.

How can I sent the instruction from custom class back to the document class?[code]...

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ActionScript 3.0 :: Making An Auto-generated Class Inherit From Custom Class?

Mar 5, 2007

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ActionScript 3.0 :: Reference Movieclip On Stage From Custom Class Of Document Class

Dec 7, 2009

Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]

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Actionscript 3 :: Stage Properties In Custom Class, Not Document Class?

Oct 14, 2011

I need to use stage.width/height in my CustomClass so I found some topics about it.

if (stage)
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[code]......

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ActionScript 3.0 :: Passing A Variable From The Document Class Into A Custom Class?

Dec 28, 2009

I'm trying to create a class which will create a tween for several different instances of an object. I am creating the instances in the Document Class. The trick is, I would like to specify how long each tween will take.

Here's what I have so far:

DOCUMENT CLASS

ActionScript Code:
package {
import flash.display.MovieClip;
import mcCloud;

[Code].....

As you can see, I have a variable "myTime" which syncs the timer and the tween. This causes to tween to repeat and the clouds to continually scroll across the stage. How can I determine the var myTime at the time I create each instance of the Movie Clip mcCloud?

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ActionScript 3.0 :: Calling Function In Custom Class From Document Class?

Feb 24, 2009

I keep getting an "undefined property" error when I try to call an external function from within the Doc class. I added the error message to the Doc Class below so you can see where it occurs.

If I take the code from the Tooltip.as below and place it on the FLA's main timeline I can get things working fine, but I would like to move all script to classes. The document class structure looks like this:

Drag_and_Drop.as

Code:
package {
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[Code]....

I realize that I could just combine all the code in the Doc class to get it working, but it would be nice to separate out this particular code which has only one use.

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ActionScript 3.0 :: Document Class And Custom Class Communicating Question?

Jun 2, 2009

the website I'm work on has the document class Main. Within this website I have a movieclip on the stage which I built a custom class for its functionality and I linked this movieclip to this class to make it work. There is no reference to this movieclip or class in Main.

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Actionscript 3 :: Dispatch Custom Event From Class To Class

Apr 20, 2011

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ActionScript 3.0 :: Dispatching Custom Event From One Class Over To Another Class?

Feb 18, 2009

In a nutshell I have a custom event that I am dispatching from one class that is not getting picked up by the other class even though i have added the appropriate addEventListener calls on its constructor.Here's how the classes are laid out:

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The constructor of the Application class creates and stores references to the network and loginscreen classes:

ActionScript Code:
import com.fg.managers.NetworkManager;
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The NetworkManager class extends the MovieClip class as does the LoginScreen and Application classes as well.Now within the oLoginScreen class I dispatch the ValidateCredentialsEvent by calling it this way:

ActionScript Code:
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Then when I debug the code, I can step through and see that the ValidateCredentialsEvent is being generated but it is never picked up by the oNetworkManager class whatsoever.Is this occuring because the NetworkManager and LoginScreen classes are children of the Application class and because of this can't capture events raised by one another without using the Application class as the intermediary to redispatch these events? My whole idea here was to create a generic network managing object that could be called from anywhere within the application, by any object, using custom events.

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ActionScript 3.0 :: Use Custom Class \ Specific Class Included?

Oct 3, 2009

Im trying to use an AS3 modification of gskinner's collision detection class, but this being the first custom class i've ever tried to implement, i dont what i'm doing.How do i implement it into my flash? Do I just put it in the same folder as my .fla and .as?Do i have to initiate it in the main class?From what i understand it creates a rectangle, what would i need to turn it into a simple true/false?

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Actionscript 3.0 :: Custom Var On Class That Extends MovieClip Class?

Sep 27, 2011

If I can create dynamic variables on a MovieClip.. why would I not be able to create dynamic variables on a class that extends MovieClip?

[Code]...

I created from a mc symbol in the library. it works fine, except for adding the custom variable.. .. which I need to be able to do.

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ActionScript 2.0 :: Importing Class Into Custom Class?

Apr 4, 2007

I'm not allowed to import classes into other classes but I am not sure how to achieve what I want. I want 2 custom classes to pass data one from another directly. I have 2 custom classes I want to use: one extends the XMLSocket Class:

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As I say I realise I am not allowed to import the parsing class into my Game class (or any class for that matter) but I don't know how to pass data directly between these two classes without referencing them in the main FLA.

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Flash :: Address A Named Instance Of A Movieclip From The Class File Of The Movieclip?

Jun 1, 2011

I have a movieclip instance named 'placeholder' on the canvas, and I want to change the alpha of the named movieclip from it's class without effecting the alpha of all the movieclips of the same type. How would I specifically target the named movieclip instance that is on the canvas?

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Actionscript 3 :: Using Flash.ui.Mouse Inside A Class Named Mouse?

Aug 18, 2010

I have a class called Mouse (tracking button states in a game). I want that class to be able to show and hide the mouse cursor. Whenever I try to use flash.ui.Mouse.show() or flash.ui.Mouse.hide() I get the error: "Access of undefined property flash.".

I can't import flash.ui.Mouse for obvious reasons.

Is there a way to make this work? What's the point of packages if they don't resolve these collisions?

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ActionScript 2.0 :: Create A Custom Class (Testing) That Would Create A Box When An Instance Of The Class Is Created

Aug 29, 2007

I've been playing around with custom classes. My objective was to create a custom class (Testing) that would create a box when an instance of the class is created. I've tried three different approaches, however only (3) seems to be showing up. I'm just curious why (1) or (2) doesn't work?

Also is there a better approach than (3)? Since at the moment it's been created on _root. I hope the box can only be accessible through the instance. Since I'd like to incorporate the whole idea of public, private, encapsulation, etc.

[Code]...

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Professional :: Warning: All Instances Named 'head' Will Be Automatically Declared As JessHead In Symbols That Use Character As Their Base Class

Nov 3, 2010

In my library I have:A Sprite named Emily of base-class "Character" with a sub-sprite labeled "head" of auto-generated Class "EmilyHead".A Sprite named Jess of base-class "Character" witha  sub-sprite labeled "head" of auto-generated Class "JessHead". 

Flash compiles with the following warning: Warning: All instances named 'head' will be automatically declared as JessHead in symbols that use Character as their base class. In symbols that are linked to user-defined base classes, instances with the same name must be of the same type. And then the runtime error:TypeError: Error #1034: Type Coercion failed: cannot convert EmilyHead@3a0d1e81 to JessHead. at flash.display::Sprite/constructChildren() at flash.display::Sprite()at Character() I can turn of auto-declare stage instances in the Actionscript 3 panel, but then I have to manually add a public var for all sub-child's, such as the head sprite.  But then at least everything works as expected.  This is more setup than I'd prefer to do, but everything else about this workflow is very fast & easy.  What can I do to sidestep this error, while keeping the same workflow? 

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Actionscript 3 :: Flex 4.5 Not Listening To Custom Event Dispatched In Custom Class?

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package main.events
{
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So to sum it all up:

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Those who wonder, the event really gets dispatched, that's why I added a trace call.

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Professional :: Import A Custom Class Using CS4 Flash

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I created two custom class called fooClass.as and HelloClass.as Then I want to import both of these Custom Classes in my WorkSpace.fla file
 
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I have a Symbol in Library with linkage name: box_mc

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[Code]...

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[code].....

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Flex :: Access A Custom Property In A Custom Class?

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I couldn't work it out yet...

package components {
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[Code]....

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Flash :: Custom (simple) Class Code Not Executing Entirely?

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Flash :: Loading External Swf And Assign It To Custom Class

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I have a BuildingSprite that extend Sprite. I try to load external swf library into my main application. I have this code and it works fine:

[Code]...

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Flash :: Custom Event Not Firing On Document Class?

Apr 28, 2011

Im trying to get my head round what is needed to catch event "Beep2", using dispatchEvent. The function "DoNext" is not firing, even though Im able to produce a trace result of the dispatchEvent "Beep2 true".

This code uses a CustomEvent Class to Extend the Event Class. Its right on my limit of knowledge so far,

[Code]...

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