Professional :: Moving Keyframes Around In Motion Tween?
Sep 20, 2010In Flash CS5, after you've inserted a keyframe in a motion tween, how do you move that keyframe to another frame?
View 3 RepliesIn Flash CS5, after you've inserted a keyframe in a motion tween, how do you move that keyframe to another frame?
View 3 RepliesI feel like this should be pretty straightforward, but I can't figure out a way to easily move a single keyframe within a motion tween to adjust timing. I can't even figure out how to delete a single keyframe, for that matter. Everything I try ends up deleting all the keyframes within the tween or the entire tween.
View 2 RepliesI havve accidently created extra unneeded key frames in a layer, in the middle of motion tween. I was wondering how to change these keyframes, without deleting them so not to change the length?
View 3 RepliesI keep getting dashed lines between keyframes after I select "Motion Tween" in the properties. Even a bouncing ball won't give me a solid tweening line in the Timeline. I created symbols and all but no go.
View 5 RepliesI have created a motion tween to fade in a symbol on the stage. I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%. I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.
View 1 Repliesi have the logo rolling but would like it to have an elastic effect sort of bounce at the end of my motion path. how to add extra keyframes on my motion tween to achieve this effect
View 1 RepliesHow do you hide the lines that form on the stage with all of the dots that form as you move a symbol from one spot to another on the stage?
View 1 RepliesI want to know if its possible to move or stretch out a video as it moves along the timeline. For example, I would like to remove black bars from being shown on the stage in one part of the video, so by stretching it out the black bars wont show, and then I can just revert it back as those frames end. Can I do this with the playback component or embedding?
View 4 RepliesI'm just learning the software and haven't been able to figure this out. I'm trying to create an historic timeline for our company and am using 20 jpg images, which I placed on separate layers and then converted each jpg to a symbol and motion tweened to go across the screen. The problem is that there is a gap between the frames when they play as a movie and I don't know how to get rid of that so that they flow continuously across the screen from left to right seamlessly.
View 5 RepliesIf I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 RepliesI have a horizontal motion tween that is juddering as it moves across the page - it's text and very noticeable although I can't seem to find a resolution to make it move smoothly...
View 2 RepliesThere is a movie clip "card" created dynamically through the code. I have a class, and I instanced it and add it to the stage. I need to move the movie clip on the button click, so I created a motion tween and export it to the code. Then I wrote a function and asign it to the button through the event listener. But the movie clip doesn't move. The event fires, but nothing happens.
Code examples:
1. Instance of a movie clip
var card:MovieClip = new Panic();
card.x=456.20;
card.y=77.30;
card.width=285;
card.height=355;
card.n = "IME";
[Code] .....
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 RepliesI am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
[Code]..
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
after I create a motion tween, why is it that I don't always see the path of that tween? It seems that I've got to shuffle stuff around a bit before I actually see the colored path. Is there some trick to this?
View 5 RepliesI am trying to move the instance in a particular path, but by the time I finish defining the entire path, the first few points all go astray. I then completed only 5 change points, but by then the 2nd, 3rd and 4th point were all astray, as in, not in the position I had originally defined them.
I am very frustrated with this as I have been working on this file for ages now, and nothing of this sort happened before. I have redone the tween atleast five times but it still acts weird by the time i move ahead a few frames.
I created a motion tween. I stried to put an action script, stop();, at the end of the tween but it says "Current selection cannot have actions applied to it.". How do I stop the tween then?
View 15 RepliesI am new to flash and working on creating a simple animation. I have the objects ready, but problem is I can't seem to get motion tween working. Following this, I tried a very basic motion tween just increasing the size of text from one frame to another and can't get even this to work. I followed the basic steps, converted the text objects to symbol etcetera. What is seen is for frames 1-9 there is no change and in frame 10 there is sudden change in size. I also notice that there is no 'arrow' observed in the tween as shown in a sample tutorial.
View 10 RepliesI'm finding it useful to add labels to my timeline so I can easily see where animations start and stop for different symbols. However, I can not seem to label sections that are motion tweened. The entire motion tween section is selected when I just click on any section of it. Even if I use CTRL + click to select a single frame, there is no option for "label" in the properties window like there are for other frames. It shows the motion tween options.So is there a simple way to label a motion tween?
View 2 RepliesI have an object with 500 Frames. I gave it a Motion Tween. Now I want to cut it down to 100 frames,without changing the Tween duration. Usually you can insert a blank keyframe, or remove the last 400 frames on that layer. But since it's a Motion Tween you cannot?
WTH is going on with Flash's timeline editor, this is ridiculously unintuitive.
I'm trying to create a Motion Tween where at a certain point the initial image it's replaced by another one.I've tryied to do "Swap Symbol" but the symbol changes in all the tween.
View 1 Replies[URL] I have the flash video at 12fps,I have all the annimation as a motion tweens, but it appears jerkey, why is that, do I need to speed up the fps?
View 2 RepliesI've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.
View 5 RepliesI'm rather belatedly getting to grips with the new tweening system introduced in CS4. To be quite honest it's been a nightmare, but I'm starting to see its good points now.One thing that still drives me crazy is when you create a new tween and Flash creates a new layer for you and puts the tween into it. Why? And how do I stop it? Over the course of a 10 min animation with a lot of tweens I could end up with hundreds of layers
View 2 RepliesI have no problem creating shape tweens in Flash CS4, but motion tweens are a problem. Here's what I do:
- I draw a rectangle and convert it to a symbol on frame 1.
- I create a key frame on frame 25, where I place the symbol in a different position.
- On frame 1 I create a motion tween.
When I run this nothing happens until frame 24, and on 25 the symbol appears on its final position. I can do the movement with a shape tween, but I want to do it with a motion tween, as this may be a question at the exam next week.
When I go to edit a layer with a motion tween, it records all my movements. How do I edit motion tweens correctly?
View 2 RepliesThis is a ridiculously easy problem but I'm drawing a mental blank at how to do it so in advance I apologize for the simplicity. I'm trying to get a movie clip to rotate and scale automatically without being clicked. I would like it to gradually rotate by 90 degrees and scale by 150%, but I can't figure out how to get a motion tween to do it and am having to do it manually frame by frame. What is the code to do this?
View 5 RepliesI have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work.
View 7 RepliesIs it possible to trace the path a symbol takes and create a shape(or shapes that appear as a tracing)? Very Simple example: The letter C, without serifs. Basically an arc. I would like the C to be "drawn" in the animation. I hope to simply motion tween along the C and trace it's path. I did a shape tween, and wasn't happy with the results. Plus complex paths would be very hard to shape tween.
View 4 Replies