Professional :: Motion Tween Can't Be Broken Up?
Dec 16, 2010
I have an object with 500 Frames. I gave it a Motion Tween. Now I want to cut it down to 100 frames,without changing the Tween duration. Usually you can insert a blank keyframe, or remove the last 400 frames on that layer. But since it's a Motion Tween you cannot?
WTH is going on with Flash's timeline editor, this is ridiculously unintuitive.
View 4 Replies
Similar Posts:
Jan 4, 2012
I have spent many frustrating hours trying to figure out why this is happening. It is totally broken. I need to use a motion path using 3d in a symbol. Because of the way the project is put together (for Flex) there are several FLAs that need to be converted to symbols.
So when I convert the FLA that contains a motion path with 3D, the object moves away from the path in the symbol (the 1st frame remains in place, but everything else is off the path), even though it remains correct in the main timeline.
And once I start editing the object in the symbol, the object returns to the path ok, as if it had been some strange display issue, but the 3D is all wrong - the vanishing point relative to the object has changed. The same thing happens whether I create the 3D path using "global" or "local" tool settings.
View 1 Replies
Mar 8, 2010
If I perform a motion tween along a curved path, Flash CS4 does not allow to change the curves to "corner point" or "linear" in the motion editor. URL...
View 2 Replies
Nov 11, 2011
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
View 2 Replies
Jan 25, 2010
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
[Code]..
View 1 Replies
Sep 20, 2011
I'm making a "master movie" for an assignment and I'm stuck right now. What I've got is an Intro page that will serve at the Parent.swf to load 4 other child swf's upon a mouse click. The problem is I have a theater stage where I tweened an animation to make it appear the curtain on the stage is going up but once it reaches it maximum height....the tween abruptly stops. I want it to HOLD there until a user clicks a button.
How would I make this happen? Here is the page in question: [URL]...
View 3 Replies
Jan 12, 2010
after I create a motion tween, why is it that I don't always see the path of that tween? It seems that I've got to shuffle stuff around a bit before I actually see the colored path. Is there some trick to this?
View 5 Replies
Aug 10, 2010
I am trying to move the instance in a particular path, but by the time I finish defining the entire path, the first few points all go astray. I then completed only 5 change points, but by then the 2nd, 3rd and 4th point were all astray, as in, not in the position I had originally defined them.
I am very frustrated with this as I have been working on this file for ages now, and nothing of this sort happened before. I have redone the tween atleast five times but it still acts weird by the time i move ahead a few frames.
View 3 Replies
Aug 24, 2010
I created a motion tween. I stried to put an action script, stop();, at the end of the tween but it says "Current selection cannot have actions applied to it.". How do I stop the tween then?
View 15 Replies
Oct 4, 2010
I am new to flash and working on creating a simple animation. I have the objects ready, but problem is I can't seem to get motion tween working. Following this, I tried a very basic motion tween just increasing the size of text from one frame to another and can't get even this to work. I followed the basic steps, converted the text objects to symbol etcetera. What is seen is for frames 1-9 there is no change and in frame 10 there is sudden change in size. I also notice that there is no 'arrow' observed in the tween as shown in a sample tutorial.
View 10 Replies
Dec 9, 2010
I'm finding it useful to add labels to my timeline so I can easily see where animations start and stop for different symbols. However, I can not seem to label sections that are motion tweened. The entire motion tween section is selected when I just click on any section of it. Even if I use CTRL + click to select a single frame, there is no option for "label" in the properties window like there are for other frames. It shows the motion tween options.So is there a simple way to label a motion tween?
View 2 Replies
Apr 8, 2011
I'm trying to create a Motion Tween where at a certain point the initial image it's replaced by another one.I've tryied to do "Swap Symbol" but the symbol changes in all the tween.
View 1 Replies
Oct 3, 2011
[URL] I have the flash video at 12fps,I have all the annimation as a motion tweens, but it appears jerkey, why is that, do I need to speed up the fps?
View 2 Replies
Sep 20, 2010
In Flash CS5, after you've inserted a keyframe in a motion tween, how do you move that keyframe to another frame?
View 3 Replies
Oct 8, 2010
I've made 3 different symbols of a running Super Mario -- the first one is his first running frame in the Super Mario Bros. video game, the second one is his second running frame, etc. I would like to create a motion tween of these 3 symbols, so it looks like he's running from one point of the screen to the other. I'm unsure of how I would go ahead to accomplish this.
View 5 Replies
Oct 18, 2010
I'm rather belatedly getting to grips with the new tweening system introduced in CS4. To be quite honest it's been a nightmare, but I'm starting to see its good points now.One thing that still drives me crazy is when you create a new tween and Flash creates a new layer for you and puts the tween into it. Why? And how do I stop it? Over the course of a 10 min animation with a lot of tweens I could end up with hundreds of layers
View 2 Replies
Dec 19, 2010
I have no problem creating shape tweens in Flash CS4, but motion tweens are a problem. Here's what I do:
- I draw a rectangle and convert it to a symbol on frame 1.
- I create a key frame on frame 25, where I place the symbol in a different position.
- On frame 1 I create a motion tween.
When I run this nothing happens until frame 24, and on 25 the symbol appears on its final position. I can do the movement with a shape tween, but I want to do it with a motion tween, as this may be a question at the exam next week.
View 4 Replies
Feb 24, 2011
When I go to edit a layer with a motion tween, it records all my movements. How do I edit motion tweens correctly?
View 2 Replies
Mar 21, 2011
This is a ridiculously easy problem but I'm drawing a mental blank at how to do it so in advance I apologize for the simplicity. I'm trying to get a movie clip to rotate and scale automatically without being clicked. I would like it to gradually rotate by 90 degrees and scale by 150%, but I can't figure out how to get a motion tween to do it and am having to do it manually frame by frame. What is the code to do this?
View 5 Replies
Aug 20, 2011
I have a situtation trying to get a motion tween to work. It woeks in the time framw when I hit play but when I go to test it does not work.
View 7 Replies
Dec 27, 2011
Is it possible to trace the path a symbol takes and create a shape(or shapes that appear as a tracing)? Very Simple example: The letter C, without serifs. Basically an arc. I would like the C to be "drawn" in the animation. I hope to simply motion tween along the C and trace it's path. I did a shape tween, and wasn't happy with the results. Plus complex paths would be very hard to shape tween.
View 4 Replies
Mar 14, 2012
I have already created an animattion of a bird flapping its wings. I want to include this within another animation of it flying around as well as flapping wings and wondering how this can be done. I tried to import it as both a gif image and swf movie and although it holds the original animation I cannot add the motion tween to draw the flying path.
View 3 Replies
Feb 7, 2010
I have created a motion tween to fade in a symbol on the stage. I have set a there is a diamond keyframe marker at the point where the alpha of the symbol goes to 100%. I want to be able to drag that marker to a later point on the motion tween span (not sure if I have my terminology right here) but I find that I cannot -- I have to delete the keyframe and recreate it at the point where I want it.
View 1 Replies
Mar 9, 2010
I am facing a problem with one of my animation containing a 3D motion tween. When I play it, it is not fluid, it get stuck, the rendering is not good at all.
View 4 Replies
Jun 11, 2010
I'm using flash CS4 and I'm trying to create a motion tween with a rotation (several actually) and every once and a while Flash decides to screw up my tween and I don't know how to fix it. So i have an arm(symbol) with the rotation point set at the elbow... after I've already moved it and rotated it a few times without an issue, I try to rotate it about 20 degrees and all of the sudden my arm is randomly doing a 360 degree spin. I can't seem to fix this!
View 2 Replies
Nov 12, 2010
I feel like this should be pretty straightforward, but I can't figure out a way to easily move a single keyframe within a motion tween to adjust timing. I can't even figure out how to delete a single keyframe, for that matter. Everything I try ends up deleting all the keyframes within the tween or the entire tween.
View 2 Replies
Nov 30, 2010
If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.
View 3 Replies
Dec 16, 2010
Is there no way to do this from the timeline? I have a layer on the timeline with a MovieClip. It's set for motion tweening. On Frame 30 it has a keyframe for all tween properties ( rotation, scale, position, etc ).I want to copy those and set them on frame 1 using the Timeline editor.
View 3 Replies
Dec 19, 2010
Basically, I created an image and converted it to a movie clip. Inside of this movie clip, I create a new layer and I give both layers 70 frames. On the top layer, I then draw a path, right click on the layer, and choose guide. I then drag and drop the bottom layer, which represents my movie clip, under the guide layer. The next step is to right click on the bottom layer, my object layer, and choose create motion tween. This for me however is blocked out, and my only option is to create a classic tween.
Just as a note, I am using CS5 and the tutorial I am following looks to be using an older version. Additionally, they don't right click on the layer and choose motion tween. They select the layer and from like their properties panel, they have a tween option, and from the drop down, they choose motion. I cannot find this option box in my interface however. Is there any logical reason why it wont allow me to do a motion tween?
View 2 Replies
Dec 25, 2010
By default when I create a new motion tween, it automatically comprises all frames on the layer I want only a 72-frame tween, not a 350-frame tween.
View 2 Replies