I have 4 buttons that I have made invisible. After a random time, one of 4 buttons should randomly become visible.That button then will lead to another frame.How do I enable one of them randomly (and make it visible at the same time)?
When the user gets to a certain frame, one of 4 buttons should randomly become visible. That button then should lead to another frame.How do I enable one of them randomly on entry (and make them visible at the same time)?
I have a meny here with 5 buttons. They are called "undermeny1.btn1", "undermeny1.btn2" etc. What I need to add to this code is that when I click Button 1, this button gets disabled, and if I then click lets say Button 4, Button 1 gets enabled and Button 4 disabled. Maybe an easy one but I just cant think straight.
Here's the code for my buttons ("undermeny1" is the mc in which the buttons live);
for(var i=1;i<=8;i++){ var meny = undermeny1; _root["meny"]["btn"+i].ivar=i;
Having problem enabling buttons on levels other than the _root once they are disabled. I have a feeling it's got something to do with the createEmptyMovieClip.[code]...
I have created a movie that plays a video and displays links on the right side of the movie when queue points are reached. I've created a custom fullscreen button and added the following AS to it[code]...
I have an array of buttons. I need to be able to disable the selected button and enable the reset.Ex: 5 buttons on stage when click on btn1, btn1 disbale and btn2> btn5 enable.I´ve attached the main code.[code]
I am attempting to disable buttons that lay under my movie that loads. This code works all the way up until I close my exit button and then the buttons do not enable again.
I have five buttons. How make disabe/enable function? If CLICK button2, this button will by disabled, but when click button3 then button2 will be enabled and button3 disabled, etc.
ActionScript Code: var holderh:MovieClip = new MovieClip(); holderh.x = 280; holderh.y = stage.stageHeight - 23;
I'm using this script to go between sections with a fade out before loading the next section...
Code: stop(); menuButton1.onRelease = function() {-code]..... which works great, playing the "out" fade-out before loading the next section, but if for example the fade-out takes 8secs, if someone presses one of the other buttons before its got to the end, it plays from the "out" label again. So if someone gets inpatient and just starts clicking away they will just keep looping the fade-out and nothing will load.
Is there a way to disable the buttons after pressing for long enough for the fade-out, but then become active again?
I've got five buttons and want them their enabled property to toggle as you move through the menu. So, if MenuItem1 is disabled (because you're in that section), then you click on MenuItem2, MenuItem1 is automatically enabled. I'm using SimpleButtons. No need to use anything more than that.
I have a simple class file for buttons. on Rollover the movieclip plays frame no 2 and on Rollout it plays frame no 11. This is working fine. Now I want to disable the current button on click/release and enable others. I don't know how to get the other buttons because the this keyword always refer to the current button that is rolled over of clicked.
ActionScript Code: class ButtonClass extends MovieClip { var buttonName:String; public function ButtonClass() { this.onRollOver = over; this.onRollOut = out; [Code] .....
The website I'm creating has a large map picture (mcMap) and a crosshair (mcLines) that moves to a different location, depending on which button is clicked. I used a Switch statement and the Point and Tween classes so the user can click from one to the other and the map and craosshair moves.
However, when a button is clicked...sometimes, at random, the map and/or crosshair goes to the wrong location and/or the MC that is supposed to appear doesn't. The issue is very random, so I'm lost as to what may cause this.
I've just started to look at PV3D working through the tutorials here. I'm trying to make up a menu system, just using primitive planes for the buttons and using a movieclip in the library for the texture, so far so good but I'm now getting a weird effect with the roll over/out. clicky here
If you just roll over the buttons randomly the roll over and out works fine but if you roll over one then roll out - but not over another button - then the roll over state remains. Checking the traces though the button does receive the roll out call but then immediately receives a roll over call putting it back in to a highlighted state.
Any hints for making magnetic buttons/mc? i.e. buttons/mc's float randomly around stage. When the mouse is within a certain range/distance the buttons speed up towards the mouse's position. When the user moves the mouse off the button again, it carries on it's random motion again.
I have buttons that are just static text: the text color changes on the over and down state, and I have a larger solid rectangular box on the text in the "hit" state.When I roll over the text, the state changes only occur outside the text area where the hit area is defined outside of the text.I tried the advice of going to "control" --> "enable simple buttons" but that just made the text flicker when the mouse is over the button,
p.s. AS3 works fine on the buttons. It's just the hit area that's the problem.
OK, this is starting to annoy me pretty intensely. For some reason the esc key shortcuts are not functioning, and nothing I do seems to be able to restore them. Even ticking the 'Esc Key Shortcuts' option in the actions panel dropdown menu has falied to make it possible for me to do as much as type 'esc-s-t' to bring up 'stop()'
This may be a total Noob question but I can't seem to get the Flash Debugger to work. I'm trying to test a flash file that interacts with some PHP script. I'm running MAMP under OS X 10.5.8 I've downloaded the Debugger Version of the Flash 10 plug-in and installed it. Created a the mm.cfg in /Library/Application Support/Macromedia with the following content:
I'm trying out FMS on Windows Vista.I've got it successfully installed.I am trying to get the simple HelloWorld application to work (described at url...Is that the wrong URL?Do I have to enable anything in IIS? To eliminate the possibility of coding error, I've cut and pasted the code directly from files from C:Program FilesAdobeFlash Media Server 3.5 documentation samplesHelloWorld.The "HelloWorld" application shows in the "Applications" tab of the Admin console.
This script is based on one of the KIRUPA.com slide show codes and I'm trying to add CSS so I can control how my description of the images will look like. I've tried different ways, but still can't make the CSS load. This is the code that I'm using and I just need somebody to help me enable CSS on that desc_txt text box....
///////////////////////////////////////////////////////////////////// function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild;
movie clips have defined functions for rollOut, rollOver and Release. On Release rollover function is set to null (on.Rollover {bla, bla, bla movieclip.onRollOut = null}.Is there a way to re-enable this function?
I bought a license for a 3D Carousel component HERE. What I'm trying to do with it is load movie clips when the user clicks an image using a lightbox effect that I built in Flash.Everything is working fine except that when the movie clip loads on top of the site, I want the buttons of the carousel component to be disabled so the user can't load another movie until the one active is closed.I know how to disable a button, which I'm assuming would work here, but I can't for the life of me figure out how to get the button instance names out of the component to disable them.[code]Does anyone know if I could modify this event to give me button instance names instead of obj.id? Or, failing that.if there is a way to just disable the whole damn thing?
Is it possible to tab enable the href links in html formated text that is displayed in a TextField.htmlText property? I don't necessarily want to tab enable the entire text field, just the href links