I have buttons that are just static text: the text color changes on the over and down state, and I have a larger solid rectangular box on the text in the "hit" state.When I roll over the text, the state changes only occur outside the text area where the hit area is defined outside of the text.I tried the advice of going to "control" --> "enable simple buttons" but that just made the text flicker when the mouse is over the button,
p.s. AS3 works fine on the buttons. It's just the hit area that's the problem.
I am getting familiar with the Flash animations I am trying to make a simple animation within the text input area i.e.
1.FAN BASE 2.FA NBASE
What I want is the letter N to move slowly towards letter B.I have done motion tweening but it doesn't work -either the whole text is moving left right or the letter N is simply skipping to the second position without smooth animation.( there's no error on motion tween by the way)
I just got the trial of Flash Cs5 and haven't used Flash since MX back in 04-06. Having an issue with buttons now in context of a scrolling text area. My code is set up as such:
[Code]....
Where up is the button to scroll upwards and down is...(you guessed it). Maintext is the movieclip in which my text is which each frame being the text "scrolled" further. My issue IS: This was working just fine UNTIL I added "Over", "Down", and "Hit" frames into my buttons (whereas previously they were just single frame arrows), and then when previewing my flash the cursor doesn't even recognize the buttons as such, and nothing happens if you click on either... If I got back and delete the over, down, and hit frames, BOOM, problem goes away. This seems very strange to me, I never had a problem like this in MX.
it is possible to make a movieClip that containes some buttons, input/dynamic text area, but the action script to be taken from an external actionscript file (.as)?I ask this because i have some buttons that calles me movieClips who have actionscript applyed in them, i see that i have some error's because of the actionscript (the .swf file blockes at one moment, and i don't know why ) and i want to call the actionscript file (.as) to button when i press one button that displays me the movieClip attach to him.
Trying to create a simple shopping cart with text boxes and delete buttons on the fly and everything is created properly, but I can't get them to delete.
My code:
Code:
for (i=0; i<clothingCart.length; i++) { var ci:TextField = new TextField(); itemArray[i]=ci;
[code]....
I get the same basic error no matter what:
Quote: The supplied DisplayObject must be a child of the caller.
I would like to first add the xml to my flash. Fine I can do this.But I have a number of buttons, where when I click say CW1, i get the information from the XML file with a node of CW1. I have all the xml set up fine.As I have about eight different postcode types.
ST, CW, CH, TF, WV, WS, DE, SK, SY, and each of these may have numbers that follow, i.e ST1, ST2, ST3 and so forth.
So I can only assume that the postal area could be the main nodes, and the numbers inside the child nodes, am I right thus far.o how can i load the area of the xml file into my text area on mouse click, pulling the information relating.
I have 4 buttons that I have made invisible. After a random time, one of 4 buttons should randomly become visible.That button then will lead to another frame.How do I enable one of them randomly (and make it visible at the same time)?
I just want to do not allow editing at some area of text area in flex. How it can be done?let suppose text length in text area is 50 characters, i want to allow editing if cursor position is less than 15, and if cursor position in text area is greater than 15 it should not allow user to add more text in text area.If user press any key it should not add any character in text area.[code]
When the user gets to a certain frame, one of 4 buttons should randomly become visible. That button then should lead to another frame.How do I enable one of them randomly on entry (and make them visible at the same time)?
I have a meny here with 5 buttons. They are called "undermeny1.btn1", "undermeny1.btn2" etc. What I need to add to this code is that when I click Button 1, this button gets disabled, and if I then click lets say Button 4, Button 1 gets enabled and Button 4 disabled. Maybe an easy one but I just cant think straight.
Here's the code for my buttons ("undermeny1" is the mc in which the buttons live);
for(var i=1;i<=8;i++){ var meny = undermeny1; _root["meny"]["btn"+i].ivar=i;
Having problem enabling buttons on levels other than the _root once they are disabled. I have a feeling it's got something to do with the createEmptyMovieClip.[code]...
I have created a movie that plays a video and displays links on the right side of the movie when queue points are reached. I've created a custom fullscreen button and added the following AS to it[code]...
I have an array of buttons. I need to be able to disable the selected button and enable the reset.Ex: 5 buttons on stage when click on btn1, btn1 disbale and btn2> btn5 enable.I´ve attached the main code.[code]
I am attempting to disable buttons that lay under my movie that loads. This code works all the way up until I close my exit button and then the buttons do not enable again.
I have five buttons. How make disabe/enable function? If CLICK button2, this button will by disabled, but when click button3 then button2 will be enabled and button3 disabled, etc.
ActionScript Code: var holderh:MovieClip = new MovieClip(); holderh.x = 280; holderh.y = stage.stageHeight - 23;
I'm using this script to go between sections with a fade out before loading the next section...
Code: stop(); menuButton1.onRelease = function() {-code]..... which works great, playing the "out" fade-out before loading the next section, but if for example the fade-out takes 8secs, if someone presses one of the other buttons before its got to the end, it plays from the "out" label again. So if someone gets inpatient and just starts clicking away they will just keep looping the fade-out and nothing will load.
Is there a way to disable the buttons after pressing for long enough for the fade-out, but then become active again?
I've got five buttons and want them their enabled property to toggle as you move through the menu. So, if MenuItem1 is disabled (because you're in that section), then you click on MenuItem2, MenuItem1 is automatically enabled. I'm using SimpleButtons. No need to use anything more than that.
I have a simple class file for buttons. on Rollover the movieclip plays frame no 2 and on Rollout it plays frame no 11. This is working fine. Now I want to disable the current button on click/release and enable others. I don't know how to get the other buttons because the this keyword always refer to the current button that is rolled over of clicked.
ActionScript Code: class ButtonClass extends MovieClip { var buttonName:String; public function ButtonClass() { this.onRollOver = over; this.onRollOut = out; [Code] .....
I need to put together an editable text area that has a custom caret (cursor) which is different from the default blinking vertical line. Is the caret a "skinnable" property of text input? note that I am not asking about the mouse pointer cursor which can be set using the CursorManager.
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
How can I code in AS to achieve this action?
Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.
I'm doing a presentation flash and in my presentation, I don't want to show my mouse movement.
I have a text input box for me to enter text. The text box property is set to dynamic.
I have create a keylistener for me to press "I" or "i" and when I press "I", I want my text input box to enable me to type text in.
How can I code in AS to achieve this action?
Initial state of text input box is disabled, when I press "I" or "i" text input enabled and I can type in text. After that, I press another key, will disable the typing of text again.